No-one really. Sure, there are officially admins and the such but no-one really bothers with actually joining any more since well... it doesn't really do anything.
You can't take the emblem. I suppose you could apply here and 13th or peyton might accept you but you don't really need to be part of the union to post here and take advantage of the things you can do here.
Indeed everyone is free to post here and get/give feedback.
I can tell you everyone that applies here has their post reposted in a conversation between us admins whom go over it. It may seem like nothing is going on, but it is in fact going on. :3
i always wanted to make it have feathered wings, but since im not continuing my own pack i would like to see you do something like that. Make it a blue bird.
The TAU has no legal authority over textures, but who's to say that international governments care our stolen textures. The best that can be done is to report stolen content.
As for 1.8, so CTM will not work? So this is pointless:
Here's some cave paintings I planned to add that would appear under sea level in caves.
A bow and a pickaxe
What's this type of CTM called? It's kind of like classic glass, but I really only need 5 individual tiles. So I sort of need to combine horizontal and vertical, how do?
Also, its something I've wanted to do to my smooth sandstone for ... years.
Well you can use the Horizontal+Vertical or Vertical+Horizontal CTM Method. Or you can have the output of one CTM (vertical, for in your case) be the input for another type of CTM (Horizontal, in your case). It looks for what your trying to do, create a Vertical CTM (with all the 4 textures) & then create a Horizontal CTM for each texture of your Vertical Textures.
What's this type of CTM called? It's kind of like classic glass, but I really only need 5 individual tiles. So I sort of need to combine horizontal and vertical, how do?
Also, its something I've wanted to do to my smooth sandstone for ... years.
It's possible to apply secondary ctm to any tile, so in this case what you could do is do vertical ctm, then apply horizontal ctm to each of the 4 tiles you used to make them act as a seperate horizontal ctm'd block for each one.
You do this by specifying the specific tile and matching it to others. What this does though is basically turns the original tile into a placeholder, although you can include it in the series.
horizontal0.properties (file name doesn't matter all too much, name it anything though it needs to be in the right order alphabetically... i forget if it needs to come before or after the main file though.)
matchTiles=~/ctm/foldernamehere/0.png
method=horizontal
tiles=0 0a 0b 0c (names do not matter, just showing that you can use the original file anywhere in the series)
And basically you need another properties file for each tile... so basically 4 extra properties files. It's not that hard, really. My pack makes use of this method a lot. Not with horizontal ctm, but i have a lot of blocks that use vertical ctm and repeat ctm horizontally. Download my pack, dissect it, and look at the ctm for the different plank types. Many of them use this method. Everything except oak and spruce do, iirc.
Thank you.That makes more sense. I still only get the vertical portion working though, and interestingly it ignores metadata when determining how tall the stack of blocks is.
I'm sick, and I'll sleep on it. At first I also managed to swap some top texture to the chiseled, but I messed that up, even. They're 3x3, so I assume I need 1 vertical base script and 3 horizontals.
To change a block with a certain metadata, use the 'metadata=' property in your .properties file.
This is just due to that optifine's CTM is not the same nor does it have all that mcpatcher has. optifines ctm is very very basic and stripped down and don't support most of what mcpatcher offers. Theres no way to make optifine do the same stuff so its best to just work on mcpatchers methoods as it's the norm these days.
I think I am confused, this isn't working. I just get the top texture on top and bottom of all blocks, all I am seeing shouldn't work here is to change the bottom of 24:0 because that's sandstone_bottom.png.
You do realize that there are seperate textures for the top and bottom of the sandstone block in the textures folder, right? Since you're only using the one tile, there's no need for ctm at all.
Yeah, too bad, man! We did a short animation film based on Alien last semester, so he was on my mind.
Yes, I know. But I wanted one texture for chiseled top+bottom, and another one for the rest. I probably did it kind of backwards.
Thank you https://dl.dropboxus...t/sandstone.zip
Well, the clay was more a pleasant surprise? I play 1.6.4 and I probably will continue to for a few months yet.
I don't mind if you steal my textures, the download is available for everyone so I have no means of stopping it
Sorry I have been busy. JUST barely downloaded it & will try to set it up.
Made most of the flowers and they each have 3 variations for random CTM.
Order
Brown Mushroom Poppy
Red Mushroom Allium
Red Tulip Azure Bluet
Pink Tulip Dandelion
Orange Tulip
White Tulip
Maybe one dandelion will be the one with the white seed head.
I can tell you everyone that applies here has their post reposted in a conversation between us admins whom go over it. It may seem like nothing is going on, but it is in fact going on. :3
Or something like Songbird from Bioshock Infinite
http://bioshock.wikia.com/wiki/Songbird
Unless that would really contrast with the rest of the pack
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
As for 1.8, so CTM will not work? So this is pointless:
Here's some cave paintings I planned to add that would appear under sea level in caves.
A bow and a pickaxe
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CTM will still work, but all that fancy stuff people have done with unused metadata will stop working.
I finally got around to doing chests.
The trapped chest is the same thing, but with a different colored lock. I haven't decided on silver or gold yet.
Well you can use the Horizontal+Vertical or Vertical+Horizontal CTM Method. Or you can have the output of one CTM (vertical, for in your case) be the input for another type of CTM (Horizontal, in your case). It looks for what your trying to do, create a Vertical CTM (with all the 4 textures) & then create a Horizontal CTM for each texture of your Vertical Textures.
It's possible to apply secondary ctm to any tile, so in this case what you could do is do vertical ctm, then apply horizontal ctm to each of the 4 tiles you used to make them act as a seperate horizontal ctm'd block for each one.
You do this by specifying the specific tile and matching it to others. What this does though is basically turns the original tile into a placeholder, although you can include it in the series.
For example:
Mainpropertiesfilename.properties
matchTiles=blocknamehere
method=vertical
tiles=0-3
horizontal0.properties (file name doesn't matter all too much, name it anything though it needs to be in the right order alphabetically... i forget if it needs to come before or after the main file though.)
matchTiles=~/ctm/foldernamehere/0.png
method=horizontal
tiles=0 0a 0b 0c (names do not matter, just showing that you can use the original file anywhere in the series)
horizontal1.properties
matchTiles=~/ctm/foldernamehere/1.png
method=horizontal
tiles=1 1a 1b 1c
And basically you need another properties file for each tile... so basically 4 extra properties files. It's not that hard, really. My pack makes use of this method a lot. Not with horizontal ctm, but i have a lot of blocks that use vertical ctm and repeat ctm horizontally. Download my pack, dissect it, and look at the ctm for the different plank types. Many of them use this method. Everything except oak and spruce do, iirc.
I think Optifine has H+V & V+H CTM, but then again Optifine's CTM is not up to par as MCPatcher's CTM.
To change a block with a certain metadata, use the 'metadata=' property in your .properties file.
Old sandstone for comparison:
I was thinking i might do some biome specific orange clay just to make temples look better.
You can see the carved ones in here.
And finally, here it is in its natural habitat:
You do realize that there are seperate textures for the top and bottom of the sandstone block in the textures folder, right? Since you're only using the one tile, there's no need for ctm at all.
For that CTM your trying to do, if you PM all your textures, I can set up all the .properties files for you. (I won't steal your textures).
Ever since 14w03a, Stained Clay now spawns in Desert Temples instead of wool.
Also sidenote---
H. G. Giger died recently 0.0
RIP you Maniac! Give (insert your prefered diety here) a heck of a vision of crazy!
Sorry I have been busy. JUST barely downloaded it & will try to set it up.
Order
Brown Mushroom Poppy
Red Mushroom Allium
Red Tulip Azure Bluet
Pink Tulip Dandelion
Orange Tulip
White Tulip
Maybe one dandelion will be the one with the white seed head.
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I've gone through a lot of grass textures on this pack, but I think I finally got one that looks the way I wanted it to. Here's a shot in-game:
Honestly I like the old one better; it has nice highlights and a good range of lights and darks in it.