I am working on an animated resource pack for some one that is needing it. I had everything working in 1.5.2 and then when 1.6.2 came around I got most of the animations working again. but there are two animations that are not working after retyping the code multiple times.
I am working on an animated resource pack for some one that is needing it. I had everything working in 1.5.2 and then when 1.6.2 came around I got most of the animations working again. but there are two animations that are not working after retyping the code multiple times.
If you need the image files let me know and I will PM them to you.
Thanks
For the first one, the only thing that I can see that "wrong" is that there's no need to specify your frametime since you specify the timing in every individual frame. You can just remove "frametime": 2, from that animation file.
For the second, you can drop listing the frames since they're all in the default order. Just replace it with the much simpler:
{ "animation": { "frametime": 2 } }
If neither of those solve your problems, make sure the files are in ANSI format and double-check your file extensions and the spelling of all of your file names.
If you still can't get it to work, please post your images and I'll see what I can do. If you don't want them public, you may send them to me via PM.
Hey, erm I red this Guide, but I'm not that great at understanding complicated things with Texture Packs etc, only like how to swap a texture or whatever with the old format anyway. Would it be possible if you could sort my Texture Pack out please? Most of it's there I think, just a few things that aren't quite right on it,
It would be great if you could reply,
Thanks.
No. If you have specific questions or problems regarding the topic at hand, I will try to help you through them. I will NOT just strait out volunteer to do the work for you. It's your pack, and you're going to have to sort it out. Plain as that.
Great tutorial, I'm having an issue with my textures "scrolling." I have taken a gif, and put all the frames into a .png file. The file shows, up and the animation works correctly, but it sort of scrolls like a credits at the end of a movie. The image is here: http://imgur.com/b1qskpr
Hopefully I am describing this accurately. http://imgur.com/8GLcAuB (Notice how it appears to be scrolling upwards)
Great tutorial, I'm having an issue with my textures "scrolling." I have taken a gif, and put all the frames into a .png file. The file shows, up and the animation works correctly, but it sort of scrolls like a credits at the end of a movie.
Makes sense that it would do that, given the mistake you made when making the strip.
For an animation to work smoothly, it must have all of the frames the same size and they must all be perfect squares. If you look at your animation, you'll see that there are pixels between frames that are kinda half-one/half-the-next. This is most likely because of how you resized the image.
To put it another way, the height of an animation strip must always be a whole-number multiple of the width. For your animation, the width is 32 and the height is 3505. 3505/32=109.53125 What do you suppose Minecraft does with that little over half a frame dangling at the end? I'm honestly surprised it works at all. This sorta thing usually breaks an animation completely.
So, you're going to have to re-do your animation with two considerations. First: Each frame must occupy a 32x32 square. No more, not less. Second, and if you did the first one correctly this will happen automatically, the total image height must divide evenly into the width.
That certainly does make sense, about the pixels being offset, but animation is Literally scrolling up. The cubes are all running the animation correctly, and each cube is actually moving up. Does that help clarify what I mean? If not I'll post a video.
That certainly does make sense, about the pixels being offset, but animation is Literally scrolling up. The cubes are all running the animation correctly, and each cube is actually moving up. Does that help clarify what I mean? If not I'll post a video.
No, I know exactly what you mean. Again, that's exactly what should happens when you have an offset pixel like you have. It's doing what you told it to do, even though that isn't what you want.
Don't believe me? Load your image into the image editor of your choice. Turn on the grid feature and set the width and height to 32 px. Then scroll down. Notice how each frame seems to be a little higher than the one above it in the grid square? That's exactly what you're seeing in Minecraft.
Nice tutorial but say I wanted to make it 64x64 instead of 16x16 with hmm 5 frames, how would I do so?
This is addressed in the tutorial. The process isn't any different. The only change is that each frame is 64 x 64 instead of 16x16. This doesn't change the number of frames, or anything else about the .mcmeta file.
Thanks for the guide. How do you animate paintings?
You cannot do this with vanilla Minecraft. You must use a mod like MCPatcher for that. This guide only covers vanilla animation method, however, so the only advice I can give to you is to look in the "Information for Texture Pack Authors" section of the MCPatcher thread, or to do a forum search for "Animated Paintings" since I know there have been several guides written on the subject.
I have Optifine and I know how to do it for pre-1.6. I had a few that were working just fine, but now nothing works. All the guides I've seen only address the old way of doing it.
Thank you very much for this tutorial! I just got Minecraft about a week ago and am very enthused to try making my own textures, block, and mods!
This makes animated textures seem alot less daunting!
The 1.6 update threw me for a HUGE loop. Take that with everything else that was going on irl, and I couldn't work on my pack. Now that I am(in 1.7) I am in new territory. I have two questions:
1) Can all of the textures be animated? or only the items/blocks folder. For example: the mp folder has the map icons and the backround. can those be animated.
2) Is there anyway to make more than one animation for a block, and have the game choose it randomly. Or am I still going to have to rely on MCPatcher or Optifine to do that.
I'm asking because I can't tell if this is because you've done the animation wrong, or because your mod isn't loading the texture properly.
If you need the image files let me know and I will PM them to you.
Thanks
For the second, you can drop listing the frames since they're all in the default order. Just replace it with the much simpler:
If neither of those solve your problems, make sure the files are in ANSI format and double-check your file extensions and the spelling of all of your file names.
If you still can't get it to work, please post your images and I'll see what I can do. If you don't want them public, you may send them to me via PM.
Sorry.
Hopefully I am describing this accurately. http://imgur.com/8GLcAuB (Notice how it appears to be scrolling upwards)
The .mcmeta file reads as follows;
{ "animation": { "frametime": 5 } }
For an animation to work smoothly, it must have all of the frames the same size and they must all be perfect squares. If you look at your animation, you'll see that there are pixels between frames that are kinda half-one/half-the-next. This is most likely because of how you resized the image.
To put it another way, the height of an animation strip must always be a whole-number multiple of the width. For your animation, the width is 32 and the height is 3505. 3505/32=109.53125 What do you suppose Minecraft does with that little over half a frame dangling at the end? I'm honestly surprised it works at all. This sorta thing usually breaks an animation completely.
So, you're going to have to re-do your animation with two considerations. First: Each frame must occupy a 32x32 square. No more, not less. Second, and if you did the first one correctly this will happen automatically, the total image height must divide evenly into the width.
Make sense?
Hope that helps you!
Don't believe me? Load your image into the image editor of your choice. Turn on the grid feature and set the width and height to 32 px. Then scroll down. Notice how each frame seems to be a little higher than the one above it in the grid square? That's exactly what you're seeing in Minecraft.
Care to share your wealth of knowledge instead of just bragging about it?
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
Are all your MCPatcher animation files in /assets/minecraft/mcpatcher/anim ?
This makes animated textures seem alot less daunting!
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1) Can all of the textures be animated? or only the items/blocks folder. For example: the mp folder has the map icons and the backround. can those be animated.
2) Is there anyway to make more than one animation for a block, and have the game choose it randomly. Or am I still going to have to rely on MCPatcher or Optifine to do that.
Really looking forward to this information!