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hello! xD im trying to edit a pack so the day sky is a night sky, but there is a problem: http://imgur.com/a/nssJw
the sky base is blue, yet the texture i want is still there xD im a noob to mcpatcher, does anyone have any idea how i can fix this?
I've been tinkering with the biome feature of CTM and have reached a stand still.
I have 2 Variations for my oak CTM one for normal and one for Hell biome. I somehow got it to work yesterday but when I added another variations for acacia planks with biomes they both stopped working. Even if I remove the acacia variation the oak still refuses to work.
Note:The default CTM of both does work. Just not the biome variants.
Interestingly in 1.8 and above this CAN be done in vanilla with item models. I won't give full instructions here because it's off topic, but look at how the hopper does it for a vanilla example.
Alright, I might be wrong on this one, but actually, I think it is possible with MCPatcher/Optifine. More exactly, I am pretty sure it is possible.
How to do it?
1. create a texture of the block as you want to see it in your Inventory - put this texture with proper default name into DEFAULT MC folder where the block is normaly found by default (do this in your pack ofc.). - think of it as if you would make standard texture pack without mcpatcher/optifine support.
2. now create the texture(s) for the same block as you want to display it when used/placed in world - this texture goes into the MCPATCHER folder in your pack. For this block you will have to create the .properties file just as usual with all other blocks/textures found under ".../mcpatcher/..." folder.
If you need help with setting up the folders/textures properly just reply to me or send me a /pm on my profile at planetminecraft.com (> > > link to my profile < < <)
I am using CTM overlay_random to randomly have an overlay on the top of grass blocks. The problem is that the overlay doesn't care about the biome. If you edit the grass top block itself (which is greyscale), anything you put on it will have a biome overlay. But not when you use a texture with overlay_random. Is this possible?
Edit: Nevermind! Had to add this to the properties file: