Finally fixed them up.
so i used the code and made the images.
Red=Top
Light Green=Bottom
Blue=Left
purple=Face
Dark Green=Right
Orange=Back
now i'm not sure if these are 100% acurate so you may need to check them.
~Snip~
That "What is this?" is a currently unused texture that used to occupy the bottom of the cart while it was storing items before storage carts were introduced for the same purpose.
Could I have a quick tutorial on books please?
I think I know how to do some of it, but its a heck annoying.
EDIT: Not the item icon, the one used on the Enchantment Table.
That "What is this?" is a currently unused texture that used to occupy the bottom of the cart while it was storing items before storage carts were introduced for the same purpose.
Thank you, one step closer to making a texture pack
Could I have a quick tutorial on books please?
I think I know how to do some of it, but its a heck annoying.
EDIT: Not the item icon, the one used on the Enchantment Table.
that was one of the ones i was wondering too. and the xporb texture. which leads to another question on this thread... is the xporb texture part of the ender dragon regenerating statue?
Thank you, one step closer to making a texture pack
that was one of the ones i was wondering too. and the xporb texture. which leads to another question on this thread... is the xporb texture part of the ender dragon regenerating statue?
There is no dragon statue, as far as I know.
The 'xporb' texture is the base for the glowing experience orbs-- the pulsing color is added to the xporb base by the game.
And I'll make a book template for you as soon as I can. :smile.gif:
Where else to ask than here: Is it even possible to edit the tooltip window in a texture pack? I mean the one that shows up when you mouse over an item in your inventory. I've searched through all the files I can think of, but I havent found a way to edit this...
Also @steelfeathers, I just taught myself a lot about creating HD Fonts. After reading your guide, I just decided to write one for that, will post it here when it's finished so you can put it in here.
I don't think you can edit the tooltip without a mod. Sorry.
Shame, looks kinda ugly with this blocky vanilla design... Anyway, here's my HD font guide, feel free to add it to the list^^ Also, sorry if the english is somewhat faulty, I'm from germany, did my best though :tongue.gif:
-snip-
Wonderful explanation! I'll definitely put this tutorial in the guide after touching up a few grammar and spelling errors.
so, is there some kind of tool i should be using, or do i just open the .png file in paint and hope for the best? you're really vague about how to actually make the textures. this seems to be one big bugfixing guide; which would be helpful, except to people that dont know how to actually make a texture pack.
not quite what i'd call all- inclusive.
dont get me wrong, it a great article. but it could be improved to include the "completely new to this" demographic.
i checked, you skipped from explaining what texture packs were, to what they were for, then straight to HD texture packs, and how to "improve" their texture packs that they somehow made while i was reading.
you tell how to do it by "opening it in an image editing software" what image editing software? how do you open it? is there a specific preference where i get the .png file? should i use my original .png file, or make a backup? you do answer a question, but its just where to find the file, not what to do with it once you've found it.
then for the more advaanced users that managed to figure it out, how do you animate water and lava? you assume that everyone knows that.
also, you probably should have written this in order of relevance. you seemed to have nothing written in vital areas, but had things written in more mundane/unnecessary tips and tricks than in the "getting started" section if they cant start, they cant use those tips, now can they?
keep a short leash on your train of thought friend. you're going off on tangent, writing what you want to write first, and writing the more important stuff later.
in conclusion, this is good, but could do with serious improvement.
and before you ask, yes i did read this entire thread from beginning to end before posting this.
so, is there some kind of tool i should be using, or do i just open the .png file in paint and hope for the best? you're really vague about how to actually make the textures. this seems to be one big bugfixing guide; which would be helpful, except to people that dont know how to actually make a texture pack.
not quite what i'd call all- inclusive.
dont get me wrong, it a great article. but it could be improved to include the "completely new to this" demographic.
I guess you missed the part in red at the top that says Under Construction, as well as the editing programs section which states Coming Soon.
And there is plenty of stuff for newbies, you just chose to overlook it all.
Namely: where to find and how to extract the default textures on both mac and pc; how to compress the files into a proper zip on both mac and pc; where all the textures are located on the terrain.png; what the other texture files do and how they wrap the models; how to avoid tiling errors and examples of bad tiling; etc. These are not bug fixes in any sense.
Also, seeing how you offered up the idea of using Paint so derisively, I'm guessing you already know the answer to your question. As well as your options.
I guess you missed the part in red at the top that says Under Construction, as well as the editing programs section which states Coming Soon.
And there is plenty of stuff for newbies, you just chose to overlook it all.
Namely: where to find and how to extract the default textures on both mac and pc; how to compress the files into a proper zip on both mac and pc; where all the textures are located on the terrain.png; what the other texture files do and how they wrap the models; how to avoid tiling errors and examples of bad tiling; etc. These are not bug fixes in any sense.
Also, seeing how you offered up the idea of using Paint so derisively, I'm guessing you already know the answer to your question. As well as your options.
its obvious you also replied before i was done writing my post.
yes, i did see under construction, but i question the order she's constructing it.
it could at least show what software she uses somewhere near the opening of the article.
i read the entire post. the "plenty of stuff for newbies" was mixed with assumptions, even when read straight with no 'coming soon's in between.
i like how she showed how and where to find the default textures, but that's step two. (or three, depending on how new they are, and what your priorities are.)
what good is it to compress the zip if you haven't made it yet?
i could say something about the models, but that would be repeating myself one too many times.
you know what i meant by bugfixes. its fine tuning after the job is done.
yes, i do know the answer to my question, but paint usually blurs pictures without the option to stop it from doing so. (that can be easily found)
no, i dont know my options. i only know of paint and photoshop. photoshop is too expensive, and paint is too aggrivating.
i could get into detail, but anything you could point out to me on how i could get to use paint should probably be in the OP, or one of his linked posts. i hate it, tell me why i shouldnt. explain how to use it properly and to what end.
its obvious you also replied before i was done writing my post.
yes, i did see under construction, but i question the order he's constructing it.
it could at least show what software he uses somewhere near the opening of the article.
i read the entire post. the "plenty of stuff for newbies" was mixed with assumptions, even when read straight with no 'coming soon's in between.
i like how he showed how and where to find the default textures, but that's step two. (or three, depending on how new they are, and what your priorities are.)
what good is it to compress the zip if you haven't made it yet?
i could say something about the models, but that would be repeating myself one too many times.
you know what i meant by bugfixes. its fine tuning after the job is done.
yes, i do know the answer to my question, but paint usually blurs pictures without the option to stop it from doing so. (that can be easily found)
no, i dont know my options. i only know of paint and photoshop. photoshop is too expensive, and paint is too aggrivating.
i could get into detail, but anything you could point out to me on how i could get to use paint should probably be in the OP, or one of his linked posts. i hate it, tell me why i shouldnt. explain how to use it properly and to what end.
i hold nothing against you, and i mean no insult.
-Octuplex
damn, that looks awesome.
Don't complain about me replying to your unfinished post about you complaining about steelfeathers' unfinished guide.
You're acting as if this is the simplest thing in the world to do, you know, just have a guide to all the most popular image editing programs out there. Newsflash: she only uses one of them. You'll have to excuse her for going after the more generalized processes and techniques first.
I would suggest in the future that you dismount your high horse and merely offer your impression of the guide at that moment, rather than criticize her for having an unfinished product in an order that you don't personally find useable. Here, I'll write one for you:
"Gosh, Steelfeathers, this is a fantastic guide, but it looks to be missing an overview on the basics of the most popular raster graphics software. Do you think you could focus on that? I feel it would be an important part of the guide for newbies like myself, and helpful for keeping me occupied until this masterful piece of work is complete."
Don't complain about me replying to your unfinished post about you complaining about steelfeathers' unfinished guide.
You're acting as if this is the simplest thing in the world to do, you know, just have a guide to all the most popular image editing programs out there. Newsflash: she only uses one of them. You'll have to excuse her for going after the more generalized processes and techniques first.
I would suggest in the future that you dismount your high horse and merely offer your impression of the guide at that moment, rather than criticize her for having an unfinished product in an order that you don't personally find useable. Here, I'll write one for you:
"Gosh, Steelfeathers, this is a fantastic guide, but it looks to be missing an overview on the basics of the most popular raster graphics software. Do you think you could focus on that? I feel it would be an important part of the guide for newbies like myself, and helpful for keeping me occupied until this masterful piece of work is complete."
... you know what... i dont even care anymore. you obviously arent listening to reason, so why should i?
i'm already pissed off. rant time.
i am NOT saying this is bad! i am NOT Saying this is easy! all i am saying is that it needs to be a bit more thought out! i have nothing against you! i have nothing against her! i have nothing against anybody! NO i have not made anything like this before! NO i am not criticizing based on experience! if you would please stop insulting me and listen to what i have to say! a person doesnt need to have written a ten page essay to judge a ten page essay! an editor doesnt need to have written the article they are correcting! all i am offering is my criticism! nobody has to listen to me! nobody has to care! but what would something look like if nobody told them how they could improve it?
rant time is done. you may create a reply laced with slander and libel now. rant for a rant, i suppose. or you could stablize this back into a reasonable argument. your move.
so, is there some kind of tool i should be using, or do i just open the .png file in paint and hope for the best? you're really vague about how to actually make the textures. this seems to be one big bugfixing guide; which would be helpful, except to people that dont know how to actually make a texture pack.
not quite what i'd call all- inclusive.
dont get me wrong, it a great article. but it could be improved to include the "completely new to this" demographic.
i checked, you skipped from explaining what texture packs were, to what they were for, then straight to HD texture packs, and how to "improve" their texture packs that they somehow made while i was reading.
you tell how to do it by "opening it in an image editing software" what image editing software? how do you open it? is there a specific preference where i get the .png file? should i use my original .png file, or make a backup? you do answer a question, but its just where to find the file, not what to do with it once you've found it.
then for the more advaanced users that managed to figure it out, how do you animate water and lava? you assume that everyone knows that.
also, you probably should have written this in order of relevance. you seemed to have nothing written in vital areas, but had things written in more mundane/unnecessary tips and tricks than in the "getting started" section if they cant start, they cant use those tips, now can they?
keep a short leash on your train of thought friend. you're going off on tangent, writing what you want to write first, and writing the more important stuff later.
in conclusion, this is good, but could do with serious improvement.
and before you ask, yes i did read this entire thread from beginning to end before posting this.
Thank you for taking the time to read through the entire guide. I enjoy know that it's not simply languishing on a dusty shelf.
After quickly skimming the beginning of the guide, I realize that you raise a good point about the placement of the HD textures section. I should probably place it after 'Locating/extracting' textures.
In response to your other comments, I would like to again point out that this guide is under construction and no where near finished. I add sections to this thread as I finish researching them, although I have made an effort to put up the parts that I feel are the most basic to texture making first. This is also why sections on such things as animating water and lava have not yet been added, as I don't feel that they are imperative to texture making. I apologize that an overview of editing programs has not yet been prepared-- I am still researching this particular section.
That "What is this?" is a currently unused texture that used to occupy the bottom of the cart while it was storing items before storage carts were introduced for the same purpose.
I think I know how to do some of it, but its a heck annoying.
EDIT: Not the item icon, the one used on the Enchantment Table.
cannot comply; signature in progress
Thank you, one step closer to making a texture pack
that was one of the ones i was wondering too. and the xporb texture. which leads to another question on this thread... is the xporb texture part of the ender dragon regenerating statue?
Sssseeya folkssss
There is no dragon statue, as far as I know.
The 'xporb' texture is the base for the glowing experience orbs-- the pulsing color is added to the xporb base by the game.
And I'll make a book template for you as soon as I can. :smile.gif:
He would be referring to the crystals on the towers that heal the dragon. They're hardcoded at the moment.
WRONG SIR!
Mob folder> enderdragon folder> crystal.png
Bu-ya!
So the green overlay for the xporb texture is hard coded?
Sssseeya folkssss
I don't think you can edit the tooltip without a mod. Sorry.
Wonderful explanation! I'll definitely put this tutorial in the guide after touching up a few grammar and spelling errors.
Diamonds for you, good sir:
not quite what i'd call all- inclusive.
dont get me wrong, it a great article. but it could be improved to include the "completely new to this" demographic.
i checked, you skipped from explaining what texture packs were, to what they were for, then straight to HD texture packs, and how to "improve" their texture packs that they somehow made while i was reading.
you tell how to do it by "opening it in an image editing software" what image editing software? how do you open it? is there a specific preference where i get the .png file? should i use my original .png file, or make a backup? you do answer a question, but its just where to find the file, not what to do with it once you've found it.
then for the more advaanced users that managed to figure it out, how do you animate water and lava? you assume that everyone knows that.
also, you probably should have written this in order of relevance. you seemed to have nothing written in vital areas, but had things written in more mundane/unnecessary tips and tricks than in the "getting started" section if they cant start, they cant use those tips, now can they?
keep a short leash on your train of thought friend. you're going off on tangent, writing what you want to write first, and writing the more important stuff later.
in conclusion, this is good, but could do with serious improvement.
and before you ask, yes i did read this entire thread from beginning to end before posting this.
I guess you missed the part in red at the top that says Under Construction, as well as the editing programs section which states Coming Soon.
And there is plenty of stuff for newbies, you just chose to overlook it all.
Namely: where to find and how to extract the default textures on both mac and pc; how to compress the files into a proper zip on both mac and pc; where all the textures are located on the terrain.png; what the other texture files do and how they wrap the models; how to avoid tiling errors and examples of bad tiling; etc. These are not bug fixes in any sense.
Also, seeing how you offered up the idea of using Paint so derisively, I'm guessing you already know the answer to your question. As well as your options.
its obvious you also replied before i was done writing my post.
yes, i did see under construction, but i question the order she's constructing it.
it could at least show what software she uses somewhere near the opening of the article.
i read the entire post. the "plenty of stuff for newbies" was mixed with assumptions, even when read straight with no 'coming soon's in between.
i like how she showed how and where to find the default textures, but that's step two. (or three, depending on how new they are, and what your priorities are.)
what good is it to compress the zip if you haven't made it yet?
i could say something about the models, but that would be repeating myself one too many times.
you know what i meant by bugfixes. its fine tuning after the job is done.
yes, i do know the answer to my question, but paint usually blurs pictures without the option to stop it from doing so. (that can be easily found)
no, i dont know my options. i only know of paint and photoshop. photoshop is too expensive, and paint is too aggrivating.
i could get into detail, but anything you could point out to me on how i could get to use paint should probably be in the OP, or one of his linked posts. i hate it, tell me why i shouldnt. explain how to use it properly and to what end.
i hold nothing against you, and i mean no insult.
Don't complain about me replying to your unfinished post about you complaining about steelfeathers' unfinished guide.
You're acting as if this is the simplest thing in the world to do, you know, just have a guide to all the most popular image editing programs out there. Newsflash: she only uses one of them. You'll have to excuse her for going after the more generalized processes and techniques first.
I would suggest in the future that you dismount your high horse and merely offer your impression of the guide at that moment, rather than criticize her for having an unfinished product in an order that you don't personally find useable. Here, I'll write one for you:
"Gosh, Steelfeathers, this is a fantastic guide, but it looks to be missing an overview on the basics of the most popular raster graphics software. Do you think you could focus on that? I feel it would be an important part of the guide for newbies like myself, and helpful for keeping me occupied until this masterful piece of work is complete."
... you know what... i dont even care anymore. you obviously arent listening to reason, so why should i?
i'm already pissed off. rant time.
i am NOT saying this is bad! i am NOT Saying this is easy! all i am saying is that it needs to be a bit more thought out! i have nothing against you! i have nothing against her! i have nothing against anybody! NO i have not made anything like this before! NO i am not criticizing based on experience! if you would please stop insulting me and listen to what i have to say! a person doesnt need to have written a ten page essay to judge a ten page essay! an editor doesnt need to have written the article they are correcting! all i am offering is my criticism! nobody has to listen to me! nobody has to care! but what would something look like if nobody told them how they could improve it?
rant time is done. you may create a reply laced with slander and libel now. rant for a rant, i suppose. or you could stablize this back into a reasonable argument. your move.
Thank you for taking the time to read through the entire guide. I enjoy know that it's not simply languishing on a dusty shelf.
After quickly skimming the beginning of the guide, I realize that you raise a good point about the placement of the HD textures section. I should probably place it after 'Locating/extracting' textures.
In response to your other comments, I would like to again point out that this guide is under construction and no where near finished. I add sections to this thread as I finish researching them, although I have made an effort to put up the parts that I feel are the most basic to texture making first. This is also why sections on such things as animating water and lava have not yet been added, as I don't feel that they are imperative to texture making. I apologize that an overview of editing programs has not yet been prepared-- I am still researching this particular section.
:laugh.gif:
Glad to be of service.