In this tutorial i will describe in detail how to animate paintings.
what you will need:
1,Optifine for 1.2 or later
2,A graphics editing program that can handle transparency. (Gimp or Photoshop)
3,A program to open .jar and .zip files. (7-zip or winrar)
4, A .minecraft folder wiith NO mods (except optifine)
Getting started
Skip these steps if you will be using a texture pack other than default
1, First we need to make a folder with the name of your texture pack
2, Second open up minecraft.jar
3, Extract all folders and files to the folder you created in step 1
4, Delete all class files (There should be about 1029 of them)
5, Now inside your folder it should look like this...
Animating your painting 1,Create a new folder called anim 2,Open the art folder than kz.png with the photo editor of your choice 3,On the painting you want to animate put a red X (To show that texture will not be used) 4,In the anim folder create a new picture with the dimensions 16x3000 (If it is HD do 32x3000 or 64x3000) and fill it with transparency
5,If using gimp select image> configure grid there set the grid to 16x16 , 32x32 and so on
6,Then view >show grid
7,In each box put 1 frame (create 2 of the same frames in a row to extend the time the frame shows)
8,When each frame is done do Ctrl+m and merge the layers
9,Then image>fit canvas to layers
10,Then save the file as {any name}.png in the anim folder
11, Then open notepad and type...
12,open kz.png if you closed it. get the pencil and zoom in on the painting you are trying to animate. Move the pencil to the top left painting you are trying to animate.In the bottom left you should see coordinates (such as 64,0)
13,Type the x and why coordinates in the proper places
14, For w and h type the dimensions of the painting you are trying to animate15,Save as {your file name}.properties
15,Close all open windows and save everything when prompted
16,Compress all files
Last step:place in texture packs folder Please comment and if you found any bugs or anything that should be changed please tell me
If this worked for you please show your support and hit that little green up arrow. Thank you
Also if you include animated paintings in your texture pack give me link and put link to this tutorial in the topic and and i will give 1 reputation point for all of your post in this topic and include the banner of the pack here to! (max of 10 reputation points)
One thing I would appreciate is a tutorial on animated blocks; I've tried it, but the block I animated (obsidian) didn't work, even though I gave it a properties file. Perhaps also tutorials on animating blocks that don't fill up 100% of the canvas (i.e. ender eyes when inserted in portal frame, cocoa beans, flowers, mushrooms).
Bah you mislead us! You said you could ANIMATE mods. As in make the TEXTURE animated. All you shown was the all to well known RANDOM texture for mobs. Thanks for getting my hopes up of having my chomping creeper.
what you will need:
1,Optifine for 1.2 or later
2,A graphics editing program that can handle transparency. (Gimp or Photoshop)
3,A program to open .jar and .zip files. (7-zip or winrar)
4, A .minecraft folder wiith NO mods (except optifine)
Getting started
Skip these steps if you will be using a texture pack other than default
1, First we need to make a folder with the name of your texture pack
2, Second open up minecraft.jar
3, Extract all folders and files to the folder you created in step 1
4, Delete all class files (There should be about 1029 of them)
5, Now inside your folder it should look like this...
Animating your painting
1,Create a new folder called anim
2,Open the art folder than kz.png with the photo editor of your choice
3,On the painting you want to animate put a red X (To show that texture will not be used)
4,In the anim folder create a new picture with the dimensions 16x3000 (If it is HD do 32x3000 or 64x3000) and fill it with transparency
5,If using gimp select image> configure grid there set the grid to 16x16 , 32x32 and so on
6,Then view >show grid
7,In each box put 1 frame (create 2 of the same frames in a row to extend the time the frame shows)
8,When each frame is done do Ctrl+m and merge the layers
9,Then image>fit canvas to layers
10,Then save the file as {any name}.png in the anim folder
11, Then open notepad and type...
12,open kz.png if you closed it. get the pencil and zoom in on the painting you are trying to animate. Move the pencil to the top left painting you are trying to animate.In the bottom left you should see coordinates (such as 64,0)
13,Type the x and why coordinates in the proper places
14, For w and h type the dimensions of the painting you are trying to animate15,Save as {your file name}.properties
15,Close all open windows and save everything when prompted
16,Compress all files
Last step:place in texture packs folder
Please comment and if you found any bugs or anything that should be changed please tell me
If this worked for you please show your support and hit that little green up arrow. Thank you
Also if you include animated paintings in your texture pack give me link and put link to this tutorial in the topic and and i will give 1 reputation point for all of your post in this topic and include the banner of the pack here to! (max of 10 reputation points)
Other tutorials
Random mobs
http://www.minecraft...al-random-mobs/
Animated mobs
I knew about mobs... I didn't know about the paintings though...
(Finally I can make make mobs jiggle... )
http://www.minecraft...al-random-mobs/
Random mob tutorial available now!!
http://www.minecraft...al-random-mobs/
I had to use McPatcher instead of Optifine
It should work with optifine. Make sure you have ALL animations turned ON.
If you got it to work please send me a pic. I am very interested in what people will create with this technique.
First thing that came to mind.
I may or may not use this, but it's great to know in general for later plans I have. Thanks! :3
Updated: Aug. 24 2023 See thread for details
It works with Optifine too? or only with MCPatcher?