I like the idea of having the tutorials in one place, but what if I or someone else wanted to add to it? Having just one person in charge of the thread might cause some problems. Maybe set up a tutorial directory instead, like lilyo's pack list?
Sorry, I don't use custom brushes. I mostly just stick to the pencil tool, a 1 pixel brush, and occasionally a few scatter brushes. So I can't really put a section about it in this tutorial.
it's no problem, I was just throwing out a tip for anyone else who happened to run across this pack.
I like the idea of a directory. After perusing the tutorial forums I have noticed that there have been a lot of good tutorials that have been started but then no longer updated by the creator of the thread. One way we could get around the problem of having one person running the thread is by creating a new profile that would be shared by the people who wanted to contribute. Though that could pose other problems.
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"Look, I don't care if your 8 or 20. If you can't take criticism or opinions, then get off the internet." -Stronghold257
This is the BEST tutorial that I have found EVER! I would LOVE it if you added more blocks to it. Seriously, AMAZING tutorial, best I have ever seen, I am now Extremly inspired to continue work on my texture pack, and if it's any good, I will give you credit.
Nice to see an in depth tutorial for the beginners. I hope to see less people remixing and more people producing now that they have some tutorials to teach them texture making.
Nice to see an in depth tutorial for the beginners. I hope to see less people remixing and more people producing now that they have some tutorials to teach them texture making.
...darn. Knew I shouldn't have given away all my trade secrets. :wink.gif:
Yeah, the thing about 32x is that it's normally just too big to go pixel by pixel, the way you can for 16x.
You can save a lot of time tiling by using the Offset filter in Photoshop. Regardless of what resolution your textures are going to be, the Offset filter will perfectly line up your textures edges, and then all you need to do is fix the center.
Step 1: Draw your texture, staying roughly within the confines of your texture size (in this case, 32x32 gray square is in the background for reference)
I actually went outside of the edges below, but try to stay within the reference square.
Step 2: Duplicate the texture layer 4 times. Go to Filters > Other > Offset Filter. Set the horizontal and vertical offset to HALF of whatever your texture pack is. If you're making a 32x32 pack, than set it to 16+ for horizontal, 16+ vertical. Do this for the other 3 layers, but changing the + to a -.
Step 3: Fill in the space in the center, without going outside the boundaries of your square. Crop off all the remaining parts outside of your square.
Step 4: Happy Tiling!!! This process allows you to focus on making your texture and not painfully lining up all your edges. In fact, I created an Action in Photoshop that will even automatically do Step 2 from above. It only took me 15 minutes to make this post, which should give you an idea of how quickly Offset will speed up your tiling. (12 minutes of typing, 2 minute to export and upload to imgur and 1 minute to draw and offset)
You can save a lot of time tiling by using the Offset filter in Photoshop. Regardless of what resolution your textures are going to be, the Offset filter will perfectly line up your textures edges, and then all you need to do is fix the center.
Step 1: Draw your texture, staying roughly within the confines of your texture size (in this case, 32x32 gray square is in the background for reference)
Step 2: Duplicate the texture layer 4 times. Go to Filters > Offset Filter. Set the horizontal and vertical offset to HALF of whatever your texture pack is. If you're making a 32x32 pack, than set it to 16+ for horizontal, 16+ vertical. Do this for the other 3 layers, but changing the + to a -.
Step 3: Fill in the space in the center, without going outside the boundaries of your square. Crop off all the remaining parts outside of your square.
Step 4: Happy Tiling!!! This process allows you to focus on making your texture and not painfully lining up all your edges. In fact, I created an Action in Photoshop that will even automatically do Step 2 from above. It only took me 15 minutes to make this post, which should give you an idea of how quickly Offset will speed up your tiling. (12 minutes of typing, 2 minute to export and upload to imgur and 1 minutes to draw and offset)
That's a pretty cool technique! I did not know you could do that.
But relying on photoshop, while it may give you textures that physically line up, does not guarantee that the tiling will look GOOD.
You can save a lot of time tiling by using the Offset filter in Photoshop. Regardless of what resolution your textures are going to be, the Offset filter will perfectly line up your textures edges, and then all you need to do is fix the center.
Step 1: Draw your texture, staying roughly within the confines of your texture size (in this case, 32x32 gray square is in the background for reference)
I actually went outside of the edges below, but try to stay within the reference square.
Step 2: Duplicate the texture layer 4 times. Go to Filters > Offset Filter. Set the horizontal and vertical offset to HALF of whatever your texture pack is. If you're making a 32x32 pack, than set it to 16+ for horizontal, 16+ vertical. Do this for the other 3 layers, but changing the + to a -.
Step 3: Fill in the space in the center, without going outside the boundaries of your square. Crop off all the remaining parts outside of your square.
Step 4: Happy Tiling!!! This process allows you to focus on making your texture and not painfully lining up all your edges. In fact, I created an Action in Photoshop that will even automatically do Step 2 from above. It only took me 15 minutes to make this post, which should give you an idea of how quickly Offset will speed up your tiling. (12 minutes of typing, 2 minute to export and upload to imgur and 1 minute to draw and offset)
Which version is it you're using? CS3 hasn't got that love.
it's no problem, I was just throwing out a tip for anyone else who happened to run across this pack.
I like the idea of a directory. After perusing the tutorial forums I have noticed that there have been a lot of good tutorials that have been started but then no longer updated by the creator of the thread. One way we could get around the problem of having one person running the thread is by creating a new profile that would be shared by the people who wanted to contribute. Though that could pose other problems.
I would also like to post this a great guide to anyone looking into doing digital art. (it also applies to pixel art in a lot of ways)
http://gas13.ru/v3/tutorials/art_tutorial.php
I concur, and bump for this excellent tut.
*shrug*
I started with 128x. 16x seemed to small and I like brushes :biggrin.gif:
have a
Bueller?Sheep?You can save a lot of time tiling by using the Offset filter in Photoshop. Regardless of what resolution your textures are going to be, the Offset filter will perfectly line up your textures edges, and then all you need to do is fix the center.
Step 1: Draw your texture, staying roughly within the confines of your texture size (in this case, 32x32 gray square is in the background for reference)
I actually went outside of the edges below, but try to stay within the reference square.
Step 2: Duplicate the texture layer 4 times. Go to Filters > Other > Offset Filter. Set the horizontal and vertical offset to HALF of whatever your texture pack is. If you're making a 32x32 pack, than set it to 16+ for horizontal, 16+ vertical. Do this for the other 3 layers, but changing the + to a -.
For example:
Layer 1 > Offset Filter > Horizontal +16, Vertical +16
Layer 2 > Offset Filter > Horizontal -16, Vertical +16
Layer 3 > Offset Filter > Horizontal +16, Vertical -16
Layer 4 > Offset Filter > Horizontal -16, Vertical -16
You will then have something like the image below
Step 3: Fill in the space in the center, without going outside the boundaries of your square. Crop off all the remaining parts outside of your square.
Step 4: Happy Tiling!!! This process allows you to focus on making your texture and not painfully lining up all your edges. In fact, I created an Action in Photoshop that will even automatically do Step 2 from above. It only took me 15 minutes to make this post, which should give you an idea of how quickly Offset will speed up your tiling.
(12 minutes of typing, 2 minute to export and upload to imgur and 1 minute to draw and offset)
That's a pretty cool technique! I did not know you could do that.
But relying on photoshop, while it may give you textures that physically line up, does not guarantee that the tiling will look GOOD.
Oh ya ya, for sure. Whether or not your texture LOOKS good is a whole other story. :biggrin.gif:
Do you think you could do a tutorial for every texture? at least the blocks (not bed, wheat, reeds, torch, or anything that isn't a square)
Which version is it you're using? CS3 hasn't got that love.