Whatever happened to texture challenges? I thought they were really cool, so I decided to make another:THE ODD NUMBER TEXTURE CHALLENGE!This challenge is mainly to see how well odd-numbered resolutions fare in MC textures.The rules are as follows:
You may choose one of four resolutions:
Blocks are most important, but feel free to work on other things
Please post progress pictures (haha alliteration)
Textures due December 6th, which will be the day voting starts
I worked on this for a few hours today. This is a great challenge; tiny resolutions really make you have to think about where your pixels are going. That's not something I'm used to, having worked with 64x for so long.
EDIT: Dibs on the name Septa.
For compactness, here's an imgur gallery.
I'm open to criticism. I'm very new to the world of low-res, by no means an expert.
Dirt with grass, and hardenned clay. I tried to make stone, but I thought it looked like clay.
PS I am going for 7x7, and I bags calling mine 49. (7x7=49 for those of you who are numerically impared)
Also, I am going to try to use the palette that BonreoCat posted on the TAU a while ago, but I may add in more colours.
Did some 9x9's... I'm not really sure how to do the fancy Imgur gallery widget, so I'll post the pics in a spoiler for now...
Stone Brick (my favorite):
It's quite a nice relief to do low-res textures like these! This is my first attempt at anything below 16x, and I'm finding that they are very quick to finish, yet they offer a unique challenge when it comes to making unique shapes that look different from eachother.
The only thing I don't like is how they look in-game... my brain wants to think that they're slabs, or quarter-blocks, or something like that because of the smaller amount of pixels... guess i have finely attuned pixel-senses.