First off, I like your plants. The ground clutter looks very subdued and understated. Just enough to add texture to the ground without really feeling overly messy. I like that. Likewise, your sugar cane is very good. I'm guessing that you went for a bamboo look and, other than the color, you nailed it pretty well.
That said, this pack does need work. The cobblestone tiles very poorly. It's easy to see the repeat since each stone in the arrangement has a very distinct shape. When I look at it, all I can see are the vertical lines formed by the two smaller stones. I hope that wasn't the effect you were going for. If it is, may I suggest making the tile more symmetrical to give it a masonry-type look?
Also, for the life of me, I can't tell which tiles are supposed to be the mossy cobble.
Likewise, the sand has a very obvious pattern. It's easy to track that crescent shape that forms strong lines in the sand, something you should avoid. I also recommend lowering the contrast a bit.
With all of that said, though, I like the general look of the pack. Your shading on the cobblestone is very default-esque, but it's still well done. It shows that you have a good grasp on light and shadow, which is more than I can say for a lot of packs. You have a solid start here and I'd really like to see this pack continue and be improved upon.
First off, I like your plants. The ground clutter looks very subdued and understated. Just enough to add texture to the ground without really feeling overly messy. I like that. Likewise, your sugar cane is very good. I'm guessing that you went for a bamboo look and, other than the color, you nailed it pretty well.
That said, this pack does need work. The cobblestone tiles very poorly. It's easy to see the repeat since each stone in the arrangement has a very distinct shape. When I look at it, all I can see are the vertical lines formed by the two smaller stones. I hope that wasn't the effect you were going for. If it is, may I suggest making the tile more symmetrical to give it a masonry-type look?
Also, for the life of me, I can't tell which tiles are supposed to be the mossy cobble.
Likewise, the sand has a very obvious pattern. It's easy to track that crescent shape that forms strong lines in the sand, something you should avoid. I also recommend lowering the contrast a bit.
With all of that said, though, I like the general look of the pack. Your shading on the cobblestone is very default-esque, but it's still well done. It shows that you have a good grasp on light and shadow, which is more than I can say for a lot of packs. You have a solid start here and I'd really like to see this pack continue and be improved upon.
Thank you for sharing this beginning with us.
Thanks, it's a honor that you tell me that.
Also i really like your work .
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I've done nothing but teleport bread for the past three days
thanks! any feedback to upgrade what i have so far?
Well, to me, the vines seem i bit too "stiff". By this, I mean that vines are more "tangled" in real life. Also, the iron blocks look a bit like birch logs to me... The iron ore is also a bit difficult to see in the stone. Hope this helps you improve further! I think this definitely has potential.
Well, to me, the vines seem i bit too "stiff". By this, I mean that vines are more "tangled" in real life. Also, the iron blocks look a bit like birch logs to me... The iron ore is also a bit difficult to see in the stone. Hope this helps you improve further! I think this definitely has potential.
thank for the feedback, i totally agree on the iron block, it is just so ugly.
I will also change the saturation of the iron ore to make it more visible.
I think it looks good, in my opinion the diamond should be brighter i guess thats the one next to redstone, and i see when i look closer that you added shadows to some of them but i think it should be more or maybe darker so that it pops more from the stone, or maybe it will be to much, and then the coal looks like a black spot maybe add something so it dont look to flat? but then again might look better in game some stuff just dont get the right feel unless its in game.
Dont take my opinion as something bad im really not good at texturing i have just started so my opinion is more as a player then someone who really knows his s*it haha anyways it looks really good might try it when it got more blocks :3 (sorry that i wrote so much that happens some times i just cant stop xD)
i know the diamond ore looks wierd, i got lazy and just copy-pasted the item on the stone and deleted some pixels to make it look embeded into the block(i'm so ashamed of myself ) , i'll change that eventually.
and i was told about the colour before but then i forgot and never changed it
PS: i saw you grass and dirt block and they look pretty good you've made a good colour choice
A few thing look like plastic imo. the stone, the ores in the stone, quartz stuff, and all of the stone bricks.
Just not rough enough. Also, i know what it's like, i went through the plastic phase for a bit.
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Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
screenshots
Download(direct download)
All versions
changelog
v.0.2 Added: stone, redstone lamp and fern. Changed: cobblestone, mossy stone, sand and tall grass.
v.0.3 Added:Iron block, Diamond block, some paintings
v.0.4 Added:all ores, stone brick and all its variants, glowstone, quartz pillars(side only)(Vertical CTM), sponge. Changed:stone
copyright stuff
First off, I like your plants. The ground clutter looks very subdued and understated. Just enough to add texture to the ground without really feeling overly messy. I like that. Likewise, your sugar cane is very good. I'm guessing that you went for a bamboo look and, other than the color, you nailed it pretty well.
That said, this pack does need work. The cobblestone tiles very poorly. It's easy to see the repeat since each stone in the arrangement has a very distinct shape. When I look at it, all I can see are the vertical lines formed by the two smaller stones. I hope that wasn't the effect you were going for. If it is, may I suggest making the tile more symmetrical to give it a masonry-type look?
Also, for the life of me, I can't tell which tiles are supposed to be the mossy cobble.
Likewise, the sand has a very obvious pattern. It's easy to track that crescent shape that forms strong lines in the sand, something you should avoid. I also recommend lowering the contrast a bit.
With all of that said, though, I like the general look of the pack. Your shading on the cobblestone is very default-esque, but it's still well done. It shows that you have a good grasp on light and shadow, which is more than I can say for a lot of packs. You have a solid start here and I'd really like to see this pack continue and be improved upon.
Thank you for sharing this beginning with us.
Thanks, it's a honor that you tell me that.
Also i really like your work .
Pretty much everything I have issue with has "(placeholder)" on it, so I won't bother giving a critique on those.
Well, to me, the vines seem i bit too "stiff". By this, I mean that vines are more "tangled" in real life. Also, the iron blocks look a bit like birch logs to me... The iron ore is also a bit difficult to see in the stone. Hope this helps you improve further! I think this definitely has potential.
thank for the feedback, i totally agree on the iron block, it is just so ugly.
I will also change the saturation of the iron ore to make it more visible.
oh, thanks :), i have a few textures but i don't want to upload a new version until i have some more.
i know the diamond ore looks wierd, i got lazy and just copy-pasted the item on the stone and deleted some pixels to make it look embeded into the block(i'm so ashamed of myself ) , i'll change that eventually.
and i was told about the colour before but then i forgot and never changed it
PS: i saw you grass and dirt block and they look pretty good you've made a good colour choice
you're welcome
Just not rough enough. Also, i know what it's like, i went through the plastic phase for a bit.
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
awesome work!