Awesome tutorial! :biggrin.gif: Just applied what you taught and my world looks way better now. Well... except for swamps. The customcolors thing doesn't seem to be working for me for some reason. :dry.gif:
Just a quick question, how does this apply to the top-right side of the foliagecolor.png? I'm not even sure what that half of the image is used for, let alone how to properly edit it. Any information you provide will help immensely. Of course, you've already helped immensely so...
Also subtle little thing I noticed, make sure you name your watercolorX.png with a capital X. I believe it is all case sensitive, perhaps something to do with how things got coded... dunno, just wanting to let peeps know from my mistakes XD, A friend pointed my way with that one as I can't play and see :sad.gif: Just need a 'new' power supply and I'll be back in business XD
I've done no testing on this, I don't imagine that there are varied biomes in the Nether or End though. Whatever the default biome color is set to, I have no idea.
The Nether has 0 wetness and 1.0 temperature; based off that it's color is the bottom-leftmost pixel.
The End is 0.5 wetness and 0.5 temperature; probably around right in the middle of the image. Nor sure about the exact coordinates for the End though.
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...Just a quick question, how does this apply to the top-right side of the foliagecolor.png? I'm not even sure what that half of the image is used for, let alone how to properly edit it...
It pretty much doesn't. You could draw a dinosaur flying an airplane, shooting down cotton candy monsters in the upper-right half and it'd have no effect on the game to my knowledge.
What aspect of it? I'm sure I could explain the basics of them pretty easily. As far as how actual animation as an artistic skill goes, that's not knowledge that's easily transferable.
You could draw a dinosaur flying an airplane, shooting down cotton candy monsters in the upper-right half and it'd have no effect on the game to my knowledge.
So... very... tempted... :wink.gif:
Thanks for telling me. Enjoy your rep and this diamond:
I've followed this tutorial exactly, but when I load the files back into the minecraft.jar and then test them out the colours return to the default (actually the files themselves revert to the default). I know I'm probably missing something very simple but nothing is coming up in searches which is very frustrating.
I should add I don't know anything about modding so I don't know if it needs to be modded? I have custom colours selected on MCPatcher and I thought that's all you needed to do but it seems more is required?
You need to be using a texture pack. A zip file in the texturepacks folder that mimics the file structure of minecraft.jar with images only. Also after installing MCPatcher, ensure you're not forcing an update since that deletes it.
Hey, Misa. I heard a fair while ago that the "other" half of foliagecolor.png was used for Birch tree leaf coloring. Is this still true?
No, never was true. Birch leaves have always been hard-coded. However with Custom Colors in MCPatcher, you can make your own custom birchfoliagecolor.png as well as many other biome palettes. See the MCPatcher thread for details and my pack for examples.
Hey Misa. I realise MCPatcher isn't yet 12w03a compatible yet, but do you have any idea which part of the palette the new jungle biomes reference their grass and water colours?
Thanks :smile.gif:.
Yes, it's a negative value like the desert. I'll be updating the thread with a split image when 1.2 comes out.
Quote from Shadowblaze99 »
Hello misa, I tried to make biome colored stone in a pine forest, but it doesn't work! Any help? 'm in version 1.1 :biggrin.gif:
The Pine Forest/Taiga location is slightly outdated on my posted template. It's been corrected in the image posted above.
I'm having a problem with swamps, and I know what you're thinking, "You need to make a swampgrasscolor.png." The problem is, I did, I have also patched it(Trust me that's not the problem either) using the custom colors. I think I read correctly that the dot in the center is the dot that is used by the majority of the biome. If this is true, I think swamp is misplaced. I think this because I set the color as white, and only a few small little patches are set as almost, but not quite white(blended with the color around it).
Also, I was wondering if the same points work for trees as well.
I've updated this thread for the even NEWER format for biome palettes introduced in 12w07b. Be sure to grab the new template. In regards to the question about Nether biomes. If I'm not mistaken they all just use the desert color throughout the whole zone.
i have a question. a problem ive encounted with the MCPatcher and minecraft
swamp biomes are one of the things you have to choose custom colors for in the patcher. but when you choose custom colors for whatever reason water droplets go super bright blue instead of the color from inside the texture pack.. i dont under stand this and its a trade off of good looking swamps and bright blue water droplets that dont suit the rain or water, or proper water droplets and black/dark grey jungle biomes that look horrendous and cause an immeasurable grievance any time theyre looked upon.
any solutions for this ? is there some key thing that causes the droplets to go bright blue thats easily fixable? i thought it could be custom water, so i added a custom water file but that wasnt it.. thanks
I can't find this info anywhere else!
Just a quick question, how does this apply to the top-right side of the foliagecolor.png? I'm not even sure what that half of the image is used for, let alone how to properly edit it. Any information you provide will help immensely. Of course, you've already helped immensely so...
Here:
The Nether has 0 wetness and 1.0 temperature; based off that it's color is the bottom-leftmost pixel.
The End is 0.5 wetness and 0.5 temperature; probably around right in the middle of the image. Nor sure about the exact coordinates for the End though.
What aspect of it? I'm sure I could explain the basics of them pretty easily. As far as how actual animation as an artistic skill goes, that's not knowledge that's easily transferable.
Thanks for telling me. Enjoy your rep and this diamond:
You need to be using a texture pack. A zip file in the texturepacks folder that mimics the file structure of minecraft.jar with images only. Also after installing MCPatcher, ensure you're not forcing an update since that deletes it.
I've also added an explanation for what's up with the desert biome. (It apparently uses a negative value that plots it way off of the graphic!)
A very big thanks goes to Kahr for sending me the exact coordinates.
Maybe you should do a variety of tutorials, like texturing (tiling and shading/depth), and of course an animation tutorial!
Lovely job
Donate to help me buy people Minecraft accounts!
The Pine Forest/Taiga location is slightly outdated on my posted template. It's been corrected in the image posted above.
Also, I was wondering if the same points work for trees as well.
I play Slave Hack, give it a try!
swamp biomes are one of the things you have to choose custom colors for in the patcher. but when you choose custom colors for whatever reason water droplets go super bright blue instead of the color from inside the texture pack.. i dont under stand this and its a trade off of good looking swamps and bright blue water droplets that dont suit the rain or water, or proper water droplets and black/dark grey jungle biomes that look horrendous and cause an immeasurable grievance any time theyre looked upon.
any solutions for this ? is there some key thing that causes the droplets to go bright blue thats easily fixable? i thought it could be custom water, so i added a custom water file but that wasnt it.. thanks