Resource packs are going to be a pain to make new animations for. :/ I also wonder what the things in shadow.png.mcmeta and pumpkinblur.png.mcmeta do... I tried changing them but it made no difference.
Another thing I noticed is that semi-transparent textures work on any block and act like ice. Colors don't work right though. If they fix the color bug I could make colored glass using the extra wood damage values. Unless all of this is a bug.
Resource packs are going to be a pain to make new animations for. :/ I also wonder what the things in shadow.png.mcmeta and pumpkinblur.png.mcmeta do... I tried changing them but it made no difference.
Another thing I noticed is that semi-transparent textures work on any block and act like ice. Colors don't work right though. If they fix the color bug I could make colored glass using the extra wood damage values. Unless all of this is a bug.
Making animations won't be that hard. I looked, and the code for it is actually very simple. Also, I just converted a pack, and there doesn't seem to be a pumpkinblur.png.mcmeta or a shadow.png.mcmeta. I don't know how they showed up for you.
1. Under your pack name/assets/minecraft/ make two folders one records and one sounds.
2. Find the sound you want to change. Example: to change the blocks record find the song you want to change it to (in my case Back in Black) convert to .OGG using: Audacity (note: it won't open every audio file so then you need the Audio Converter) or if you don't want to download anything: Audio Converter.
3a. If you use Audacity export the file as .OGG.
3b. If you use Audio Converter choose the audio file you want to convert, then choose the extension .OGG, then choose the quality, then wait for it to upload (time will vary on the size of the audio file), then click download.
4. Move the file to your pack name/assets/minecraft/records (if you use Audacity choose the file path).
5. Rename it to blocks.
6. Run minecraft and enjoy.
I can't get a sound resource pack to work at all I've followed precise instructions, my file structure is perfect, but it doesn't do anything
If I don't inlude a "pack.mcmeta" file, the sound pack doesn't show up anywhere at all.
If I include a "pack.mcmeta" file, the sound pack shows up in the Texture Packs list... but it doesn't do anything when selected. The replacement sounds aren't having any effect, still the original sounds.
I used the "pack.mcmeta" file that got generated when I converted a texture pack. I don't know if the contents of this file need to be changed if you're trying to make a sound pack?
Also, if you have to select a sound pack from the Texure Packs list (surely mojang will rename this to "Resource Packs" now), how can you have a texture pack and a sound pack running at the same time? You can only select one pack in the list.
Does anybody have custom birch leaves working? Mine are still showing as oak leaves, even though I have a seperate texture for the birch leaves (both fast and fancy versions).
My unique log tops are working fine, just not my birch leaves.
Making animations won't be that hard. I looked, and the code for it is actually very simple. Also, I just converted a pack, and there doesn't seem to be a pumpkinblur.png.mcmeta or a shadow.png.mcmeta. I don't know how they showed up for you.
Making animations will be simple enough, but it will take longer to get all the syntax right. I found the two mcmeta files in the default resource pack located in the .jar.
I can't seem to get sounds to work. I swear I'm doing exactly what works for other people, but the sound is still the same. I've replaced bow.ogg and explosion1-3.ogg in sound\random, but they don't seem to be doing anything.
Minecraft crashes as soon as I select my pack, but restarts with it just fine
the pack converter used my stone brick texture for cobblestone, didn't make a stone brick texture (even though it seems right on the rename-file)
shadow texture tiles like crazy
item glow tiles like crazy
animations are wrong
villagers have dopey sounds that almost make me as mad as horse's faces
something is wrong with the game's icon, I tried changing it back (to a dirt block) in my pack, but now it looks like part of it is erased.
Besides that, I'm glad that they've actually renamed the names that had never been changed (even removed unused textures!), broken up some of the textures (still awaiting redstone ore on/off textures).
Also, has anybody gotten languages to load from a texture pack yet? I tried, it didn't work.
I'll try sounds soon, as the dopey villager sounds don't make sense with my villagers.
Ugh, and now I've got to keep compatibility for 3 different versions all in one pack...
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
And this is a short list of reasons I'm not bothering for the time being. I hate not knowing if the problems are my fault or the game's fault. I'll worry about updating when the final release comes out... or at the very least there's a stable version.
I hope that any code in resource packs will just be files that add to the existing files, rather than overwrite them, so mods can be turned into resource packs and still be compatible with other mods.
And this is a short list of reasons I'm not bothering for the time being. I hate not knowing if the problems are my fault or the game's fault. I'll worry about updating when the final release comes out... or at the very least there's a stable version.
Not sure I can agree with you on that. For almost everything on my list, as it is my pack converted by Dinnerbone's second converter, I'm sure it's not my fault. Sure, these bleeding-edge issues I'm having are frustrating for now, but when (err.... if) they get fixed I'll be happier about it. This is exactly what happened with odd-resolution textures when the 1st new pack format was released ;D although if that wasn't fixed I probably would've given up on textures altogether immediately
So, I think it's better to start preparing now, that way you have it out for that release (or earlier if it is not compatibility breaking).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Not sure I can agree with you on that. For almost everything on my list, as it is my pack converted by Dinnerbone's second converter, I'm sure it's not my fault.
Wait... second? Is there two version of the Texture Ender thing, or are you saying that the TE is the second after unstitcher?
Sure, these bleeding-edge issues I'm having are frustrating for now, but when (err.... if) they get fixed I'll be happier about it. This is exactly what happened with odd-resolution textures when the 1st new pack format was released ;D
Yes... and I waited until those issues were resolved before converting and saved myself a load of headaches. Still not sure I agree with you.
So, I think it's better to start preparing now, that way you have it out for that release (or earlier if it is not compatibility breaking).
Don't worry, I'll be done before release. Just like last time, it'll probably be a day's work at most and I'll start when the major problems get resolved.
Great... now to actually figure out the right folder location to put... any instructions in that part?
The_Fool76 found all the new file locations and names and put them up in his "New Textures for snapshotXXX" thread.
Link here.
EDIT: Herp derp, that was in this thread.
Another thing I noticed is that semi-transparent textures work on any block and act like ice. Colors don't work right though. If they fix the color bug I could make colored glass using the extra wood damage values. Unless all of this is a bug.
Making animations won't be that hard. I looked, and the code for it is actually very simple. Also, I just converted a pack, and there doesn't seem to be a pumpkinblur.png.mcmeta or a shadow.png.mcmeta. I don't know how they showed up for you.
I can't get a sound resource pack to work at all I've followed precise instructions, my file structure is perfect, but it doesn't do anything
If I don't inlude a "pack.mcmeta" file, the sound pack doesn't show up anywhere at all.
If I include a "pack.mcmeta" file, the sound pack shows up in the Texture Packs list... but it doesn't do anything when selected. The replacement sounds aren't having any effect, still the original sounds.
I used the "pack.mcmeta" file that got generated when I converted a texture pack. I don't know if the contents of this file need to be changed if you're trying to make a sound pack?
Also, if you have to select a sound pack from the Texure Packs list (surely mojang will rename this to "Resource Packs" now), how can you have a texture pack and a sound pack running at the same time? You can only select one pack in the list.
Instead of using the folder name "sounds", change the name to "sound", like in the assets folder!
The folder path should be: <PACKFOLDER NAME>\assets\minecraft\sound
My unique log tops are working fine, just not my birch leaves.
No, apparently they don't work yet.
The bug report.
Too bad.
• Follow Lithos on Twitter for release announcments
* Join the Lithos Discord for previews and to help
Apparently it was just fixed 5 minutes ago. Should see it in a 'c' version of the snapshot or next weeks snapshot then.
Making animations will be simple enough, but it will take longer to get all the syntax right. I found the two mcmeta files in the default resource pack located in the .jar.
1*2
2*2
3*10
2*2
1*5
2*2
3*7
2*2
1*10
2*2
3*9
2*2
turn into this?
{
"animation": {
"frametime": 2,
"frames": [
1,
2,
{
"index": 3,
"time": 1
},
2,
{
"index": 1,
"time": 1
},
2,
{
"index": 3,
"time": 1
},
2,
{
"index": 1,
"time": 1
},
2,
{
"index": 3,
"time": 1
},
2
]
}
}
Putting the CENDENT back in transcendent!
Also, has anybody gotten languages to load from a texture pack yet? I tried, it didn't work.
I'll try sounds soon, as the dopey villager sounds don't make sense with my villagers.
Ugh, and now I've got to keep compatibility for 3 different versions all in one pack...
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Not sure I can agree with you on that. For almost everything on my list, as it is my pack converted by Dinnerbone's second converter, I'm sure it's not my fault. Sure, these bleeding-edge issues I'm having are frustrating for now, but when (err.... if) they get fixed I'll be happier about it. This is exactly what happened with odd-resolution textures when the 1st new pack format was released ;D
although if that wasn't fixed I probably would've given up on textures altogether immediately
So, I think it's better to start preparing now, that way you have it out for that release (or earlier if it is not compatibility breaking).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Yes... and I waited until those issues were resolved before converting and saved myself a load of headaches. Still not sure I agree with you.
Don't worry, I'll be done before release. Just like last time, it'll probably be a day's work at most and I'll start when the major problems get resolved.
But not right now.