As you might be aware of (or might not) dinnerbone is revamping the TP system. Now TP can edit sound files, lang files, the credits, etc.
Know something else? Post it here! Discuss below what you think about them.
Features(or rumors):
• Able to edit sound files, text files (e.i. spash.txt), and java files(?)
• Automatic updating
• Selecting multiple packs
• Mix and Match parts of packs
Uses:
• Have MCPatcher (or an equivilent) included.
• Anything you can THINK of.
So far we don't know much. Check in to keep informed.
From what I've heard about them so far, I'm worried it'll make working on a texture pack even more obnoxiously time consuming, much like 1.5 did. But yeah, that's just me, as usual
Very little seems to be really known, at this point. Here's what I've gathered:
Everything will be a Resource Pack, including the vanilla game.
When you run Minecraft, it will allow you to select any number of Resource Packs to run.
You can have any sort of resources in a Resource Pack. Sounds, textures, code, and so forth will all run on the same system.
Presumably, the order will be chosen in the launcher. This is just a guess, though. If so, a Texture Resource Pack could be placed last in the list to overwrite all of the textures of other RPs.
If I'm right, and I stress that this is just me being analytical and not at all supported by the devs, this also means that "mixing" packs will be possible within the launcher to a certain degree. Adding multiple packs will have one overwrite the previous one, so you can just cascade-delete what you don't want out of each and the remainder will show up.
Now... in my mind this will mean that the format won't change all that much. It'll still be a .zip or .jar file that everything will pull from. It's more likely, though, that the exact format will change. For example, textures may be pulled entirely from a specific folder. This is purely speculation, however.
I'll put it another way, I don't think that we're going to have to write a mod or do any code work to get texture packs to work correctly. Just like the 1.5 update was "the same, but different", I think that the RP update will likely also be a "same contents, different packaging" type of deal.
It's difficult to adapt, true, but isn't that the joy of playing en ever-evolving game?
Edit sound files? I haven't heard about that. The other files are all well and good, but I have wanted to customize sound for a long time now. Does anyone know if it is possible to add new sounds and cue them at certain times? I have wanted to make start at the beginning of a Minecraft day. I wouldn't assume it could be done with out third-party tools, but I haven't been keeping up. Needless to say, I don't know of anything else.
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Fare well everyone! My time to retire has come! "And with that, POW! I'm gone." ---Lord Crump
I know what I want is to have all the model data moved there. That would make it SO MUCH EASIER to do a texture editing tool that lets you preview stuff. (Among other things)
Rollback Post to RevisionRollBack
Tis far better to be a witty fool than a foolish wit.
Edit sound files? I haven't heard about that. The other files are all well and good, but I have wanted to customize sound for a long time now. Does anyone know if it is possible to add new sounds and cue them at certain times? I have wanted to make start at the beginning of a Minecraft day. I wouldn't assume it could be done with out third-party tools, but I haven't been keeping up. Needless to say, I don't know of anything else.
I doubt it, not easily anyway. I think it's just editing the sound files.
Well, since resource packs can contain code as well, you'd concievably be able to create a little mod that you can bundle with the textures that will trigger the sound at the time you want.
Well, since resource packs can contain code as well, you'd concievably be able to create a little mod that you can bundle with the textures that will trigger the sound at the time you want.
This is exactly correct. Because an RP can have anything, it doesn't matter what you include in it. Sound files, language packs, ANYTHING!!!
This means we might finally be able to change the splashes.txt... or alter more of the hard-coded colors!!!
This is exactly correct. Because an RP can have anything, it doesn't matter what you include in it. Sound files, language packs, ANYTHING!!!
This means we might finally be able to change the splashes.txt... or alter more of the hard-coded colors!!!
This means that every time anyone's ever said "No, you can't do that; not without mods" will no longer apply! You can do WHATEVER YOU WANT! SQUEEEEEEEE!
But it's gonna be hella painful for some of the people on here to get used to it. I forsee much complaining.
* Side note: I have decided that this will be one of those things that I learn upside-down and inside-out, so I may resume my usual "don't know how to do it? Hmm ask samohtj he probably knows" kinda deal I have going on.
***COMPLAINT ALERT!***
I wish that they'd keep everything separate. Sound packs are a great idea, but to combine them with mods and textures, no, just no. What I foresee is that texture artists who don't have a good mic/good zombie grunt/coding skills will start losing reputation, and people will be less likely to download the texture pack, as it is "incomplete". I will continue to call them texture packs, no matter what. I'm going to have to learn java soon....
I hope this means (with permission) we could be allowed to bundle the CTM mod directly into our Texture Packs, that would make me super-duper-overly-mega-happy. Woo, I might even be able to write my own CTM mod! Muwhaha!
EDIT/Afterthought:
I think they're going with a "Skyrim" like system, so that won't really hurt us texture artists. There's plenty of "textures only mods" in Skyrim. Us pure-texture artists will simply just have "Texture Resource Packs" or something.
Although I do see the concern with kiddies wanting to make "Total Conversion" packs and they makeup some garbage pack full of music off youtube, sounds from other games and bucketfills... and that may push the "standard" of having all of these things. It could make it really hard for those of us who actually don't make garbage, to keep up..
Either way, I don't like the idea of an all-in-one resource pack honestly. I'd rather them just open up a few more features to texture packers, but don't change everything into one all-encompassing "Resource pack". That's going to mesh all the texture packs and mods together and get very confusing. They should have "Art Resource Packs" and "Mod Resource Packs"..
I hope this means (with permission) we could be allowed to bundle the CTM mod directly into our Texture Packs, that would make me super-duper-overly-mega-happy.
EDIT: Woo, I might even be able to write my own CTM mod! Muwhaha!
That's exactly what I was thinking. Goodbye "Remember to use MCPatcher," hello "includes MCPatcher!"
@blue_dragon, people will be able to mix and match, remember? That means that if the pack they want doesn't have soudns they like (or sounds at all) then they can just find one that does and use that on top of it. Also, there won't really be any "incomplete packs" (except for, like, if you only did half of the sounds or half of the textures) as you can add as much or as little as you want. It doesn't have to be a complete overhaul, any more than texture packs already are.
That's exactly what I was thinking. Goodbye "Remember to use MCPatcher," hello "includes MCPatcher!"
@blue_dragon, people will be able to mix and match, remember? That means that if the pack they want doesn't have soudns they like (or sounds at all) then they can just find one that does and use that on top of it. Also, there won't really be any "incomplete packs" (except for, like, if you only did half of the sounds or half of the textures) as you can add as much or as little as you want. It doesn't have to be a complete overhaul, any more than texture packs already are.
Hmm, This would give me a chance to change the rain sounds via the texture pack, I didn't even think about that.
I hope this means (with permission) we could be allowed to bundle the CTM mod directly into our Texture Packs, that would make me super-duper-overly-mega-happy. Woo, I might even be able to write my own CTM mod! Muwhaha!
EDIT/Afterthought:
I think they're going with a "Skyrim" like system, so that won't really hurt us texture artists. There's plenty of "textures only mods" in Skyrim. Us pure-texture artists will simply just have "Texture Resource Packs" or something.
Although I do see the concern with kiddies wanting to make "Total Conversion" packs and they makeup some garbage pack full of music off youtube, sounds from other games and bucketfills... and that may push the "standard" of having all of these things. It could make it really hard for those of us who actually don't make garbage, to keep up..
Either way, I don't like the idea of an all-in-one resource pack honestly. I'd rather them just open up a few more features to texture packers, but don't change everything into one all-encompassing "Resource pack". That's going to mesh all the texture packs and mods together and get very confusing. They should have "Art Resource Packs" and "Mod Resource Packs"..
That's exactly what I was thinking. Goodbye "Remember to use MCPatcher," hello "includes MCPatcher!"
@blue_dragon, people will be able to mix and match, remember? That means that if the pack they want doesn't have soudns they like (or sounds at all) then they can just find one that does and use that on top of it. Also, there won't really be any "incomplete packs" (except for, like, if you only did half of the sounds or half of the textures) as you can add as much or as little as you want. It doesn't have to be a complete overhaul, any more than texture packs already are.
On one hand this rings a few alarm bells, on the other DAM this opens up to some serious customization and something i've been discussing back here about building in mods specific to the TP. We have bunch of ideas but until now no way to implement them!
As Ray said about having your own mods running for the resource pack, i'm loving this!! I've been talking to one of my coders about pushing the CTM to recognize adjacent blocks, and he doesn't see any real problem but it wouldn't be part of MCP/Optifine. As said though permissions and ownership may come into it.
On the other hand, this could get messy with a lot rubbish being churned out.
I'm sure if you want to just focus on being a texture artist it will be organised in a way that will allow that to happen without too much stress.
Custom sound files would be kind fun, if done well with thought and quality.
It's like building your own version of Minecraft from scratch, using the bare bones engine behind it........i'm excited.
On the other hand, this could get messy with a lot rubbish being churned out.
Well, yeah, but that already happens.
It has just occured to me (and I don't know how I didn't think of it already) that making custom sounds is actually quite difficult. I've seen people try, and it isn't a walk in the park. It'll be interesting to see if people are able to learn the skill.
If this does happen, I will probably start work on coding my own version of MCPatcher's features I need so my pack can be completely independent. In fact, I'll probably release my MCPatcher-like resource pack to the public for *anyone* to use internally to their pack, because if we go this route, thats how it should be.
Although I would hope the authors of MCPatcher allow us to just drop their files into our packs with the understanding that we will give them direct credit everywhere due. If they don't I'll just have to write my own code and release it, the community needs a MCPatcher-like mod that can be directly installed in the texture pack if that's going to be allowed now. Screw "fame and fortune", it's something we all need and I'll happily attempt to provide it if MCPatcher won't.
It has just occured to me (and I don't know how I didn't think of it already) that making custom sounds is actually quite difficult. I've seen people try, and it isn't a walk in the park. It'll be interesting to see if people are able to learn the skill.
It does and its already bit of a sea that we all wade through i'm just saying that it could be doubly messy, with just "ooh i edited the sound files" default packs popping up here, there and everywhere......so what happens to those packs.......another forum with "sound edits only"
In games sounds can be made easily........quality in game sounds with decent sample rates, and recordings, well that means you need to have a fairly good audio setup/studio etc
Uh-oh, something just occurred to me... What if some hacker person made a resource pack that reprogrammed minecraft to steal personal information/break your computer? Most people already know to be careful of not well known mods on a not well known website, but what about a "harmless" texture pack?
Know something else? Post it here! Discuss below what you think about them.
Features(or rumors):
• Able to edit sound files, text files (e.i. spash.txt), and java files(?)
• Automatic updating
• Selecting multiple packs
• Mix and Match parts of packs
Uses:
• Have MCPatcher (or an equivilent) included.
• Anything you can THINK of.
So far we don't know much. Check in to keep informed.
(Waits for a million crappy dubstep packs).
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
If I'm right, and I stress that this is just me being analytical and not at all supported by the devs, this also means that "mixing" packs will be possible within the launcher to a certain degree. Adding multiple packs will have one overwrite the previous one, so you can just cascade-delete what you don't want out of each and the remainder will show up.
Now... in my mind this will mean that the format won't change all that much. It'll still be a .zip or .jar file that everything will pull from. It's more likely, though, that the exact format will change. For example, textures may be pulled entirely from a specific folder. This is purely speculation, however.
I'll put it another way, I don't think that we're going to have to write a mod or do any code work to get texture packs to work correctly. Just like the 1.5 update was "the same, but different", I think that the RP update will likely also be a "same contents, different packaging" type of deal.
It's difficult to adapt, true, but isn't that the joy of playing en ever-evolving game?
"And with that, POW! I'm gone." ---Lord Crump
Well, since resource packs can contain code as well, you'd concievably be able to create a little mod that you can bundle with the textures that will trigger the sound at the time you want.
This means we might finally be able to change the splashes.txt... or alter more of the hard-coded colors!!!
This means that every time anyone's ever said "No, you can't do that; not without mods" will no longer apply! You can do WHATEVER YOU WANT! SQUEEEEEEEE!
But it's gonna be hella painful for some of the people on here to get used to it. I forsee much complaining.
* Side note: I have decided that this will be one of those things that I learn upside-down and inside-out, so I may resume my usual "don't know how to do it? Hmm ask samohtj he probably knows" kinda deal I have going on.
I wish that they'd keep everything separate. Sound packs are a great idea, but to combine them with mods and textures, no, just no. What I foresee is that texture artists who don't have a good mic/good zombie grunt/coding skills will start losing reputation, and people will be less likely to download the texture pack, as it is "incomplete". I will continue to call them texture packs, no matter what.
I'm going to have to learn java soon....
EDIT/Afterthought:
I think they're going with a "Skyrim" like system, so that won't really hurt us texture artists. There's plenty of "textures only mods" in Skyrim. Us pure-texture artists will simply just have "Texture Resource Packs" or something.
Although I do see the concern with kiddies wanting to make "Total Conversion" packs and they makeup some garbage pack full of music off youtube, sounds from other games and bucketfills... and that may push the "standard" of having all of these things. It could make it really hard for those of us who actually don't make garbage, to keep up..
Either way, I don't like the idea of an all-in-one resource pack honestly. I'd rather them just open up a few more features to texture packers, but don't change everything into one all-encompassing "Resource pack". That's going to mesh all the texture packs and mods together and get very confusing. They should have "Art Resource Packs" and "Mod Resource Packs"..
That's exactly what I was thinking. Goodbye "Remember to use MCPatcher," hello "includes MCPatcher!"
@blue_dragon, people will be able to mix and match, remember? That means that if the pack they want doesn't have soudns they like (or sounds at all) then they can just find one that does and use that on top of it. Also, there won't really be any "incomplete packs" (except for, like, if you only did half of the sounds or half of the textures) as you can add as much or as little as you want. It doesn't have to be a complete overhaul, any more than texture packs already are.
Hmm, This would give me a chance to change the rain sounds via the texture pack, I didn't even think about that.
And the credits! We could finally give ourselves credit!
OMGYES
On one hand this rings a few alarm bells, on the other DAM this opens up to some serious customization and something i've been discussing back here about building in mods specific to the TP. We have bunch of ideas but until now no way to implement them!
As Ray said about having your own mods running for the resource pack, i'm loving this!! I've been talking to one of my coders about pushing the CTM to recognize adjacent blocks, and he doesn't see any real problem but it wouldn't be part of MCP/Optifine. As said though permissions and ownership may come into it.
On the other hand, this could get messy with a lot rubbish being churned out.
I'm sure if you want to just focus on being a texture artist it will be organised in a way that will allow that to happen without too much stress.
Custom sound files would be kind fun, if done well with thought and quality.
It's like building your own version of Minecraft from scratch, using the bare bones engine behind it........i'm excited.
Well, yeah, but that already happens.
It has just occured to me (and I don't know how I didn't think of it already) that making custom sounds is actually quite difficult. I've seen people try, and it isn't a walk in the park. It'll be interesting to see if people are able to learn the skill.
Although I would hope the authors of MCPatcher allow us to just drop their files into our packs with the understanding that we will give them direct credit everywhere due. If they don't I'll just have to write my own code and release it, the community needs a MCPatcher-like mod that can be directly installed in the texture pack if that's going to be allowed now. Screw "fame and fortune", it's something we all need and I'll happily attempt to provide it if MCPatcher won't.
It does and its already bit of a sea that we all wade through i'm just saying that it could be doubly messy, with just "ooh i edited the sound files" default packs popping up here, there and everywhere......so what happens to those packs.......another forum with "sound edits only"
In games sounds can be made easily........quality in game sounds with decent sample rates, and recordings, well that means you need to have a fairly good audio setup/studio etc