In this tutorial i will describe in detail how to use and create your own random mobs textures
what you will need: 1,Optifine for 1.2 or later 2,A graphics editing program that can handle transparency. (Gimp or Photoshop) 3,A program to open .jar and .zip files. (7-zip or winrar) 4, A .minecraft folder wiith NO mods (except optifine)
Getting started
Skip these steps if you will be using a texture pack other than default
1, First we need to make a folder with the name of your texture pack
2, Second open up minecraft.jar
3, Extract all folders and files to the folder you created in step 1
4, Delete all class files (There should be about 1029 of them)
5, Now inside your folder it should look like this...
Creating your random mobs 1,Create your random mob textures 2,save in the mob folder as {mob name}2.png 3,If you wish to create more than 2 textures for 1 mob save your file(s) as {mob name}3.png And so on the next file being called {mob name}4.png Example of texture pack with random mob support (This texture pack being john smith)... 4,Close all open windows and save everything when prompted
5,Compress all files
Last step:place in texture packs folder Please comment and if you found any bugs or anything that should be changed please tell me
If this worked for you please show your support and hit that little green up arrow. Thank you
I used to do this all the time! It made for quite a fun experience, having tons of different zombies and creepers from all my favorite texture packs running around.
I'm just getting back into minecraft, having not played for several months. Does anyone know how to do this with the new resource pack system? I converted my favorite custom texture pack to a resource pack already, but when I played it, the random mobs were no more. I know mobs are now located in entity folders, so I placed all my custom pngs in their respective folders, but still, nothing. Can't figure out why it's not working.
I used to do this all the time! It made for quite a fun experience, having tons of different zombies and creepers from all my favorite texture packs running around.
I'm just getting back into minecraft, having not played for several months. Does anyone know how to do this with the new resource pack system? I converted my favorite custom texture pack to a resource pack already, but when I played it, the random mobs were no more. I know mobs are now located in entity folders, so I placed all my custom pngs in their respective folders, but still, nothing. Can't figure out why it's not working.
First off, please don't bump threads that are a year old. Start a new topic instead of necroposting please.
Second, all the MCPatcher stuff including Random Mobs is now in a separate folder in a resource pack.
The path should be "/assets/minecraft/mcpatcher/mob/". In that folder, mimic the minecraft "entity" folder's structure. That is, random mobs for blaze will go directly into /mob/ while random mobs for pigs ("/entity/pig/" in vanilla) will go in "/mob/pig/".
You only need to put the Random Mobs variants in these folders. The default is kept in its normal folder. Any config files you want to use will also be next to their respective Random Mob variants in the /mob/ folder and its respective sub-folders.
what you will need:
1,Optifine for 1.2 or later
2,A graphics editing program that can handle transparency. (Gimp or Photoshop)
3,A program to open .jar and .zip files. (7-zip or winrar)
4, A .minecraft folder wiith NO mods (except optifine)
Getting started
Skip these steps if you will be using a texture pack other than default
1, First we need to make a folder with the name of your texture pack
2, Second open up minecraft.jar
3, Extract all folders and files to the folder you created in step 1
4, Delete all class files (There should be about 1029 of them)
5, Now inside your folder it should look like this...
Creating your random mobs
1,Create your random mob textures
2,save in the mob folder as {mob name}2.png
3,If you wish to create more than 2 textures for 1 mob save your file(s) as {mob name}3.png And so on the next file being called {mob name}4.png
Example of texture pack with random mob support (This texture pack being john smith)...
4,Close all open windows and save everything when prompted
5,Compress all files
Last step:place in texture packs folder
Please comment and if you found any bugs or anything that should be changed please tell me
If this worked for you please show your support and hit that little green up arrow. Thank you
Other tutorials
animated paintings
http://www.minecraftforum.net/topic/1286148-tutorial-how-to-animate-paintings/
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
You can take a base edit of the mob you wan't to have another texture for
ghast3.png corresponds to ghast_fire3.png Same goes for spider eyes and such
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
And please don't necrobump.
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
I'm just getting back into minecraft, having not played for several months. Does anyone know how to do this with the new resource pack system? I converted my favorite custom texture pack to a resource pack already, but when I played it, the random mobs were no more. I know mobs are now located in entity folders, so I placed all my custom pngs in their respective folders, but still, nothing. Can't figure out why it's not working.
Second, all the MCPatcher stuff including Random Mobs is now in a separate folder in a resource pack.
The path should be "/assets/minecraft/mcpatcher/mob/". In that folder, mimic the minecraft "entity" folder's structure. That is, random mobs for blaze will go directly into /mob/ while random mobs for pigs ("/entity/pig/" in vanilla) will go in "/mob/pig/".
You only need to put the Random Mobs variants in these folders. The default is kept in its normal folder. Any config files you want to use will also be next to their respective Random Mob variants in the /mob/ folder and its respective sub-folders.
Hope that helps you.