Unfortunately, nothing is ever perfect... Bad:
-Iron ore blends in too much with the stone
-Gold blocks look way too dark
-As much as i love the stone, i agree that it kinda stands out too much (Or perhaps everything else doesn't stand out nearly enough? At any rate, it drowns out everything else)
-The font color makes it hard to read in the menu
-I'm not too thrilled about the GUI hotbar slots. They're pretty, but not very functional as they make items hard to see
-I feel that skeletons should have more contrast
-Diamond and emerald blocks are too white and washed-out looking
-Hydrated tiled dirt feels a bit too dry
-I'm not convinced by the endstone. It'd look great as a crystal or ice blocks for a mod, but in it's "natural habitat" it's meh
-The helmet texture needs to be 1 pixel shorter. As it is, the area where 90% of player skins have eyes is covered
-Portal frames - Why did you use pure black on that? It doesn't fit
-I'm not too sure about the oak leaf color... I feel that it should match the grass colors, but that's just my opinion
-Tall grass could probably stand out more from regular grass blocks (Maybe make it brighter like the flower stems?)
And most importantly, you messed up the .zip - The files can't be inside a folder (As in, your terrain.png can't be in root/Anodomani but in the main directory)
Good:
-Just about everything else! I freaking love the style.
-The items are great
-The particle field effect is just stunning
-I love how birch planks and sandstone blend in together
-The jelly-like lava is a sweet touch too
-I really like how the melons kinda look like power cells
-Those coconuts on jungle leaves are creative
-Logs are very identifiable
-The fact that you made vines look like natural ladders is neat as well
Sooo yeah, there you have it - A solid piece of work. Keep it up!
tiling issues? I see no tiling issues.(grass ctm is finished!)
About CTM - don't rely on it too much to hide errors because not everyone uses it (like yours truly). I'm guessing you were just showing up, but i wanted to be sure
LoL good thing this isn't actually updated, I play FTB and it's stuck on 1.4.whatever.
I can test this in game.
Very pretty pack, Not sure what you are tryign to do with the gold block though. Looks like how glowstone used to look. Not sure what you where trying to do with the gold block.
New update! basically everything was updated or tweaked a bit, download link is updated so please have a look and give feedback.
Also in the future I plan to be much more active so I won't be disappearing like before... hopefully for a while.
also, is it possible for a mod too move this to the texture packs section?
Can you throw some pants on the pigman? He's sorta creepy as-is. Other than that, I'm liking the look of this pack.
Yes, pants would be good. Pack looks great! Not really something I would use regularly, a bit too dark, but that's just my style preferences. Many people like this style!
Unfortunately, nothing is ever perfect...
Bad:
-Iron ore blends in too much with the stone
-Gold blocks look way too dark
-As much as i love the stone, i agree that it kinda stands out too much (Or perhaps everything else doesn't stand out nearly enough? At any rate, it drowns out everything else)
-The font color makes it hard to read in the menu
-I'm not too thrilled about the GUI hotbar slots. They're pretty, but not very functional as they make items hard to see
-I feel that skeletons should have more contrast
-Diamond and emerald blocks are too white and washed-out looking
-Hydrated tiled dirt feels a bit too dry
-I'm not convinced by the endstone. It'd look great as a crystal or ice blocks for a mod, but in it's "natural habitat" it's meh
-The helmet texture needs to be 1 pixel shorter. As it is, the area where 90% of player skins have eyes is covered
-Portal frames - Why did you use pure black on that? It doesn't fit
-I'm not too sure about the oak leaf color... I feel that it should match the grass colors, but that's just my opinion
-Tall grass could probably stand out more from regular grass blocks (Maybe make it brighter like the flower stems?)
And most importantly, you messed up the .zip - The files can't be inside a folder (As in, your terrain.png can't be in root/Anodomani but in the main directory)
Good:
-Just about everything else! I freaking love the style.
-The items are great
-The particle field effect is just stunning
-I love how birch planks and sandstone blend in together
-The jelly-like lava is a sweet touch too
-I really like how the melons kinda look like power cells
-Those coconuts on jungle leaves are creative
-Logs are very identifiable
-The fact that you made vines look like natural ladders is neat as well
Sooo yeah, there you have it - A solid piece of work. Keep it up!
About CTM - don't rely on it too much to hide errors because not everyone uses it (like yours truly). I'm guessing you were just showing up, but i wanted to be sure
...But that's just my opinion.
My DeviantART, requests welcome.
B14 - My Texture Pack!
Need textures for your mod? Inquire within, just read the rules.
I can test this in game.
Very pretty pack, Not sure what you are tryign to do with the gold block though. Looks like how glowstone used to look. Not sure what you where trying to do with the gold block.
Also in the future I plan to be much more active so I won't be disappearing like before... hopefully for a while.
also, is it possible for a mod too move this to the texture packs section?
Yes, pants would be good. Pack looks great! Not really something I would use regularly, a bit too dark, but that's just my style preferences. Many people like this style!