I'm going to edit that.. I plant on putting my wood there..... and then change it around some..I thought I removed that image already though. Gimme a second.
There are a few problems the stone has a sandy pattern that doesnt really suit the theme or rock in general second the iron armor is to different there all different they dont blend at all
No one else seems to feel that way... If I get a lot more people who do though, I will change those.
Be patient. Not everyone replies to every thread, and new packs are often overlooked.
I really like the flowers. Reminiscent of the default while being a marked improvement style wise, and much softer to look at.
Since you're fixing the issue with the dirt, I have nothing to say about it until I see the new version. The gunpowder keg TNT could use some work. The lines are too hard. Try adding a touch or the dark color (10% or so) helping to round out lines. Anti-aliasing basically. And yea, I'm glad the 'boom' is being remove.
There's a minor tiling issue with the stone. There's a light spot that stands out a little bit. It's nothing major though. I actually like the overall look of the stone.
I... frankly hate your spider webs. (Then again, I frankly hate the design of every spider web I've seen in a 16x pack... including the one in my own pack.) In particular, the left side looks really weird when viewed through itself. Too solid.
I like the brick texture overall. The only thing that sticks out is that one bright red brick. You need to turn the saturation down on that one a little bit.
The grass still looks more like carpet than grass. You seem to like it, though, so if you're happy with it you should keep it.
That's all I can say for now. I look forward to seeing updates on a lot of these.
Be patient. Not everyone replies to every thread, and new packs are often overlooked.
I really like the flowers. Reminiscent of the default while being a marked improvement style wise, and much softer to look at.
Since you're fixing the issue with the dirt, I have nothing to say about it until I see the new version. The gunpowder keg TNT could use some work. The lines are too hard. Try adding a touch or the dark color (10% or so) helping to round out lines. Anti-aliasing basically. And yea, I'm glad the 'boom' is being remove.
There's a minor tiling issue with the stone. There's a light spot that stands out a little bit. It's nothing major though. I actually like the overall look of the stone.
I... frankly hate your spider webs. (Then again, I frankly hate the design of every spider web I've seen in a 16x pack... including the one in my own pack.) In particular, the left side looks really weird when viewed through itself. Too solid.
I like the brick texture overall. The only thing that sticks out is that one bright red brick. You need to turn the saturation down on that one a little bit.
The grass still looks more like carpet than grass. You seem to like it, though, so if you're happy with it you should keep it.
That's all I can say for now. I look forward to seeing updates on a lot of these.
I do love the grass. Also I made my cobweb forgetting that it's actually 2 cobwebs at perpendicular angles from each other. It looks good by itself though.
I'll improve the brick then. Also do you mean the dark red square? Could you maybe point it out?
Would you all like to see the things that textures like wood, stone, and etc code for? Like how wood is used in halfslabs, pressure plates fences, etc. And stone is pressure plates halfslabs etc.
I'm not going to lie: I hate your planks. It looks like you're trying to have them curve or interlock at the ends, but it seems really unnatural. Is this something you've seen a carpenter do, because I sure haven't.
If you're intent on going with it, it might to do fix it up a bit. it's a very hard line you have, looking very jagged because the dark runs immediately into the light. Toning it down and adding a little bit of dark (10% or so) to the pixels on top or underneath the dark ones (within the boundaries of each row) will soften it enough to look better.
Also, the notice board is a good idea, but you really should put an identifier on it. A bold heading saying what's new so we don't have to read the normal text or open the spoiler. If it takes more than a glance, it's not really saving anyone time.
I'm not going to lie: I hate your planks. It looks like you're trying to have them curve or interlock at the ends, but it seems really unnatural. Is this something you've seen a carpenter do, because I sure haven't.
If you're intent on going with it, it might to do fix it up a bit. it's a very hard line you have, looking very jagged because the dark runs immediately into the light. Toning it down and adding a little bit of dark (10% or so) to the pixels on top or underneath the dark ones (within the boundaries of each row) will soften it enough to look better.
Also, the notice board is a good idea, but you really should put an identifier on it. A bold heading saying what's new so we don't have to read the normal text or open the spoiler. If it takes more than a glance, it's not really saving anyone time.
I was just trying something with the planks... Something a bit different. Also when you say put an Identifier on it what do you mean?
I was just trying something with the planks... Something a bit different.
That's all fine and good, but how does it fit into your theme? Nothing about that design seems particularly 'medieval' to me, so it seems out of place being there. It's not a bad idea, but a poor choice for this particular pack.
Also when you say put an Identifier on it what do you mean?
Something like:
Notice Board - New Planks!
That way we know there are new planks to look at. If you change it to "Nether Preview" then we know that you're no longer showing off your planks, and now have cool Nether stuff to show us.
Yea, sorry, I didn't make that very clear the first time.
Well it's not medieval... But that's kinda the point. I always start with something... sorta weird looking and evolve it through the ideas people have.
It's my weird creative process.. DON"T JUDGE ME!
Well it's not medieval... But that's kinda the point. I always start with something... sorta weird looking and evolve it through the ideas people have.
It's my weird creative process.. DON"T JUDGE ME!
Not judging, just trying to give the best advice I can based on the information available. When it says 'Medieval-themed' at the top of the page, I assumed that you meant it. If you're not going to stick to the medieval theme, then you should probably change that.
Not judging, just trying to give the best advice I can based on the information available. When it says 'Medieval-themed' at the top of the page, I assumed that you meant it. If you're not going to stick to the medieval theme, then you should probably change that.
Not judgin' just saying'
I'll think of something else... Though lately I've been looking for a good chicken breed to use...If I made wood similar to this in look do you think that would be better?
Hmmm. Wooden fortress. Yea, I could get behind that. Sure. Plus the strong vertical lines would be distinct since most people go with the horizontal of the default.
Are you looking for ideas for chickens? If so, check out the spoiler for a few I considered. Each is unique and 'quirky' in its own way. You can mix and match them too because... honestly how much does the average person know about chicken breeds?
Bantam English Game - Brightly colored with a scheme that can be easily fit into a 16x pack. This is my first and highest recommendation for your pack.
Dorking - Has a strong monochrome design that's easy to duplicate. Also, a funny name.
Sebright - Very distinctive. The only problem is that the pattern will be nigh-impossible at the 16x resolution.
Hamburg - Again, strong monochrome but this one's a little trickier because of the spots. It might work for you because there's no blending. Black sits unapologetically next the white. Getting the pattern down will be the only thing, but it's not that hard. Also, it's the only chicken that's always a hamburger.
Hmmm. Wooden fortress. Yea, I could get behind that. Sure. Plus the strong vertical lines would be distinct since most people go with the horizontal of the default.
Are you looking for ideas for chickens? If so, check out the spoiler for a few I considered. Each is unique and 'quirky' in its own way. You can mix and match them too because... honestly how much does the average person know about chicken breeds?
Bantam English Game - Brightly colored with a scheme that can be easily fit into a 16x pack. This is my first and highest recommendation for your pack.
Dorking - Has a strong monochrome design that's easy to duplicate. Also, a funny name.
Sebright - Very distinctive. The only problem is that the pattern will be nigh-impossible at the 16x resolution.
Hamburg - Again, strong monochrome but this one's a little trickier because of the spots. It might work for you because there's no blending. Black sits apologetically next the white. Getting the pattern down will be the only thing, but it's not that hard. Also, it's the only chicken that's always a hamburger.
Hope that helps you.
Well here we're supposed to know a lot... We are a small town surrounded by both farms and coal powerplants. Thanks!
No one else seems to feel that way... If I get a lot more people who do though, I will change those.
I really like the flowers. Reminiscent of the default while being a marked improvement style wise, and much softer to look at.
Since you're fixing the issue with the dirt, I have nothing to say about it until I see the new version. The gunpowder keg TNT could use some work. The lines are too hard. Try adding a touch or the dark color (10% or so) helping to round out lines. Anti-aliasing basically. And yea, I'm glad the 'boom' is being remove.
There's a minor tiling issue with the stone. There's a light spot that stands out a little bit. It's nothing major though. I actually like the overall look of the stone.
I... frankly hate your spider webs. (Then again, I frankly hate the design of every spider web I've seen in a 16x pack... including the one in my own pack.) In particular, the left side looks really weird when viewed through itself. Too solid.
I like the brick texture overall. The only thing that sticks out is that one bright red brick. You need to turn the saturation down on that one a little bit.
The grass still looks more like carpet than grass. You seem to like it, though, so if you're happy with it you should keep it.
That's all I can say for now. I look forward to seeing updates on a lot of these.
I do love the grass. Also I made my cobweb forgetting that it's actually 2 cobwebs at perpendicular angles from each other. It looks good by itself though.
I'll improve the brick then. Also do you mean the dark red square? Could you maybe point it out?
Webs just don't look good in 16x. I'd be really impressed if there was one that looked good. Please forgive me for being incredulous.
Sure.
This brick is darker and more saturated than the rest, so it really stands out. That's not good if you're trying to make the tiling invisible.
If you're intent on going with it, it might to do fix it up a bit. it's a very hard line you have, looking very jagged because the dark runs immediately into the light. Toning it down and adding a little bit of dark (10% or so) to the pixels on top or underneath the dark ones (within the boundaries of each row) will soften it enough to look better.
Also, the notice board is a good idea, but you really should put an identifier on it. A bold heading saying what's new so we don't have to read the normal text or open the spoiler. If it takes more than a glance, it's not really saving anyone time.
I was just trying something with the planks... Something a bit different. Also when you say put an Identifier on it what do you mean?
Something like:
Notice Board - New Planks!
That way we know there are new planks to look at. If you change it to "Nether Preview" then we know that you're no longer showing off your planks, and now have cool Nether stuff to show us.
Yea, sorry, I didn't make that very clear the first time.
It's my weird creative process.. DON"T JUDGE ME!
Not judgin' just saying'
I'll think of something else... Though lately I've been looking for a good chicken breed to use...If I made wood similar to this in look do you think that would be better?
Are you looking for ideas for chickens? If so, check out the spoiler for a few I considered. Each is unique and 'quirky' in its own way. You can mix and match them too because... honestly how much does the average person know about chicken breeds?
Bantam English Game - Brightly colored with a scheme that can be easily fit into a 16x pack. This is my first and highest recommendation for your pack.
Dorking - Has a strong monochrome design that's easy to duplicate. Also, a funny name.
Sebright - Very distinctive. The only problem is that the pattern will be nigh-impossible at the 16x resolution.
Hamburg - Again, strong monochrome but this one's a little trickier because of the spots. It might work for you because there's no blending. Black sits unapologetically next the white. Getting the pattern down will be the only thing, but it's not that hard. Also, it's the only chicken that's always a hamburger.
Well here we're supposed to know a lot... We are a small town surrounded by both farms and coal powerplants. Thanks!