I've had 3 Ag classes.... and yet I haven't used any of them...
Knowing random stuff about cows is pretty much the extent of how I use that information. I guess it's good to know this stuff, but WOW did I hate those freakin' classes.
I know.... that part didn't save right for some reason... I have changed it.... I'm also thinking of putting this texture over the zombies.... Also is there a way to have multiple textures for one mob without using a mod?
You can have as many as you want... but only one will show up without the use of a mod. Thankfully Random Mobs is part of the MCPatcher quite, so just about everyone has it. I think you should add them as an 'optional extra' and let people decide whether or not they want them.
so with the multiple textures 1. will i have to have 2 different downloads, 1 for randomobs one without or all together
2.If they all can be together how do I choose which is default for non-randomob users
3. what are the names of the different textures for the same mob? like are they all zombie.png
so with the multiple textures 1. will i have to have 2 different downloads, 1 for randomobs one without or all together
Not unless you want to. Normally the extra textures will just sit unused in the pack. It won't even bog down Minecraft since they won't be called unless used.
3. what are the names of the different textures for the same mob? like are they all zombie.png
No, it'll be zombie.png, zombie2.png, zombie3.png, etc., etc., etc. The numbered versions will start with #2, btw, I didn't just skip zombie1 by accident. Without RM, zombie.png will be used and zombie2.png (and so on) will be ignored.
okay.... this works for all mobs? even the enderdragon?(i want it to look different every time you go to the end)
It'll work on all of the normal mobs. As for the enderdragon... I honestly I have no idea if it'll work on the Enderdragon. I've never seen it attempted in any other pack, and haven't even gotten around to texturing it once myself.
There are basically three possibilities for this:
1) It'll work perfectly.
2) It won't work at all.
3) Because each section of the ender dragon is a separate entity in the game code, each section of the enderdragon will be randomized each time it's spawned. This will make for a darn trippy looking dragon.
I'm actually pretty interested to see if this will work. Unfortunately my vacation is coming to an end soon, and I need to devote my time to my own pack rather than testing this. If you try it, let me know how it turns out.
Finished(sorta) the creeper texture! atleast the first one... Also figured out that all the textures in the enderdragon folder have to look good together..... because it randomizes all of them!(dangit)
The creepers are very original, I like them. But are you going to be changing the default wood texture at all? And if so are you going to change the texture of the wood creeper to match?
The new stone texture is pretty good. It tiles well, and I like the striations in the rock. It looks like the whole thing was created by one big lava flow, which makes me happy on some odd level.
I don't much care for the 45 degree angle lines though. It feels like wallpaper. If you can, try skewing them a little to make them a touch more wavy. That will break up the rigidity of the lines a bit.
If you want. There is actually stone that has some pretty uniform striations in it, so it's not mandatory in order to achieve realism.
Use your best judgement. If nothing else, save out a backup, try adding some waviness, and then see if you like it. If you do, keep it. If not, revert to your backup.
You can have as many as you want... but only one will show up without the use of a mod. Thankfully Random Mobs is part of the MCPatcher quite, so just about everyone has it. I think you should add them as an 'optional extra' and let people decide whether or not they want them.
2.If they all can be together how do I choose which is default for non-randomob users
3. what are the names of the different textures for the same mob? like are they all zombie.png
The one with the default name will be used. (See my answer to the next question)
No, it'll be zombie.png, zombie2.png, zombie3.png, etc., etc., etc. The numbered versions will start with #2, btw, I didn't just skip zombie1 by accident. Without RM, zombie.png will be used and zombie2.png (and so on) will be ignored.
There are basically three possibilities for this:
1) It'll work perfectly.
2) It won't work at all.
3) Because each section of the ender dragon is a separate entity in the game code, each section of the enderdragon will be randomized each time it's spawned. This will make for a darn trippy looking dragon.
I'm actually pretty interested to see if this will work. Unfortunately my vacation is coming to an end soon, and I need to devote my time to my own pack rather than testing this. If you try it, let me know how it turns out.
Absolutely! We can let you know if you're headed in the right direction or not
I don't much care for the 45 degree angle lines though. It feels like wallpaper. If you can, try skewing them a little to make them a touch more wavy. That will break up the rigidity of the lines a bit.
Use your best judgement. If nothing else, save out a backup, try adding some waviness, and then see if you like it. If you do, keep it. If not, revert to your backup.