I'm rebuilding a texture pack that I use for my own personal builds and use, but I'm having quite a difficult time with the trees! I remember awhile ago I had a great biome gradient that gave me these beautiful red, orange, and yellow autumn shades on the trees, even sort of within each biome. However, when I try such a thing now, it seems that all the trees will just be whatever the designated pixel for that biome is, meaning I'll just have a huge forest of red trees, instead of fading slightly between the three colors like I want them too.
I've tried making it so that birch and oak trees have different colors--the oak would be orange and the birch red, or something similar, but it still takes on that very solid-colored feel of all the trees of one type being the exact same color.
Does anyone know a solution to this, or would anyone be willing to help me create a biome gradient for autumn-shaded trees that won't have such a mono-colored look within each biome?
Sorry but the way biome coloring works has been changed. Now on the biome sheet instead of using the whole sheet for color blending, it uses one single pixel of color per biome and uses coding to sort the blending between biomes. So sadly theres no way now to have the varying colors in a single biome anymore.
Sorry but the way biome coloring works has been changed. Now on the biome sheet instead of using the whole sheet for color blending, it uses one single pixel of color per biome and uses coding to sort the blending between biomes. So sadly theres no way now to have the varying colors in a single biome anymore.
Well actually, you could try making the biome coloring white (off) and then make a load of colored variation and abuse the heck out of CTM's random and biome functions.
Just a random idea, don't know if it'll work or not.
Well actually, you could try making the biome coloring white (off) and then make a load of colored variation and abuse the heck out of CTM's random and biome functions.
Just a random idea, don't know if it'll work or not.
That's actually what I'm going to be doing in my texture pack. xD
I'm rebuilding a texture pack that I use for my own personal builds and use, but I'm having quite a difficult time with the trees! I remember awhile ago I had a great biome gradient that gave me these beautiful red, orange, and yellow autumn shades on the trees, even sort of within each biome. However, when I try such a thing now, it seems that all the trees will just be whatever the designated pixel for that biome is, meaning I'll just have a huge forest of red trees, instead of fading slightly between the three colors like I want them too.
I've tried making it so that birch and oak trees have different colors--the oak would be orange and the birch red, or something similar, but it still takes on that very solid-colored feel of all the trees of one type being the exact same color.
Does anyone know a solution to this, or would anyone be willing to help me create a biome gradient for autumn-shaded trees that won't have such a mono-colored look within each biome?
Thanks so much!
Halite
Just a random idea, don't know if it'll work or not.
That's actually what I'm going to be doing in my texture pack. xD