This challenge is meant to creatively guide the "mood" of a texture pack through the use of other artwork. It attempts to transfer the feeling of certain pictures to a texture pack, and therefore Minecraft. You could say that your pack is "based" of of any piece of famous artwork, or you could utilize the perfect color scheme of a random picture you just found on Google Images to create a unique pack with a color scheme you would never have chosen by yourself.
After the simple pack challenge ended, zamaj and I both noticed that there was a demand for another challenge. (Also known as an excuse to procrastinate and develop your skills.) I offered to host another challenge and zamaj had an idea for me for a challenge- so the Painting Palette Challenge was born.
Rules:
1. To enter you must provide a piece of artwork that you either found or created. No photos.
2. To make an entry, you must choose one of the pieces of artwork provided by the community (not your own) and choose no more than 128 colors from it to create the palette for your pack entry. Palettes need not be created at the before you start as long as you are only using colors from your chosen picture, and you stay under the 128 color limit for the entire pack.
3. The terrain.png is the only file you are required to edit.
4. Only pixel art is allowed. You may use partial transparency for ice, glass (with ctm) and water.
5. Allowed resolutions: 16x, 32x, 48x, 64x, 80x
6. Entries are due 11:59 PM January 31st EST.
7. All pixels on terrain.png must be an exact color from palette. Special rules considering transparency apply to water, glass (with ctm) and ice. If you want to renderpass another transparent block you must ask permission. (As long as you derive your colors from the painting, it's okay.)
***
Art Choices Library
Plenty of Fish:
Gigfran Enfys:
Dyskord:
BlackBird13:
Imnumberfour:
JimmyWalker97:
AlexAlexAlexAlexAlexAlex:
Zamaj:
GH0STCADE:
zennyrpg:
Gamex101:
Eethern:
Bonreocat:
cirpons:
corner_g:
aquaxo12:
velvetcat:
None others yet!
Explanation/Tips:
It seems that the goal with most palette challenges is to limit the colors used and therefore encourage more creativity. However, our goal with this challenge is to enhance the "mood" of the texture packs being created so we are going to allow 128 colors for the entire pack. Yes, you read right, 128 colors. These gives you a lot of freedom, because you are already limited by the colors in the artwork, so what's the use in limiting the number of colors you use?
The resolution limit is for the sake of keeping it somewhat pixel-arty, and really, the only thing you can do with 128x that you can't with 64x is make it smoother.
You are not required to post your exact palette until after your pack's completion because we don't want to nail you down to a certain set of colors. This way we feel that you'll have more freedom and flexibility, especially since you are allowed to have so many colors in your pack, you don't have to pick out every single one ahead of time, you can just analyze it at the end to make sure that you stayed under the limit.
The picture is not allowed to be photo because they tend not to have a certain selection of colors that were thoughtfully chosen, and this whole thing is about art, after all.
Tips
When picking a piece of artwork to submit, think about the colors that people will need. Don't pick something that's gorgeous but is entirely composed of various shades of blue.
When choosing the picture you are going to use, look carefully. Pictures that seem to have a very limited color scheme often have usable colors hidden within.
When creating your pallete, I suggest zooming in to where you can see the individual pixels. It is easier to select the exact color you want, and to differentiate between the slightly lighter and darker shades that you need.
This will be my submission. With some blues, reds, yellows, and your good ol' browns, I think I have some good colours assembled here. If anyone knows how to organize the palette into the neat lines for each hue, like most of the simple pack challenge palettes, I'd like some help on that.
Here we have my painting. I think I have some good colours assembled here. If anyone knows how to organize the palette into the neat lines for each hue, like most of the simple pack challenge palettes, I'd like some help on that.
And then you said, 64x is max. Which invalidates the max 128x thing. You can't have two maxes. That was my point. Or well. You could. But then we'd be getting philosophical.
Fix it good.
I'm just thinking that 128x really isnt a challenge seeing as most images if you take 128 colours from it have almost ever colour needed x10. Exspecially when people are specifically choosing good images for it.
Well, it's not supposed to be an NES pack challenge, it's a Painting challenge, and even though 64 sounds like alot, look at NES. Seriously. Look at it.
I think fish is refering to resolution, and minecraft is compatible with 128 and 64, nothing in between. That may be the cause of this. Resolution can be no higher than 64x64 (the next compatible resolution is 128, and that is not allowed) and the colour palette can have no more than 128 colours total.
Ok, I updated that post, it now has a 101 colour palette.
I think fish is refering to resolution, and minecraft is compatible with 128 and 64, nothing in between. That may be the cause of this. Resolution can be no higher than 64x64 (the next compatible resolution is 128, and that is not allowed) and the colour palette can have no more than 128 colours total.
Ok, I updated that post, it now has a 101 colour palette.
The painting can have as many colors as you want though, but 101 is fine
After the simple pack challenge ended, zamaj and I both noticed that there was a demand for another challenge. (Also known as an excuse to procrastinate and develop your skills.) I offered to host another challenge and zamaj had an idea for me for a challenge- so the Painting Palette Challenge was born.
2. To make an entry, you must choose one of the pieces of artwork provided by the community (not your own) and choose no more than 128 colors from it to create the palette for your pack entry. Palettes need not be created at the before you start as long as you are only using colors from your chosen picture, and you stay under the 128 color limit for the entire pack.
3. The terrain.png is the only file you are required to edit.
4. Only pixel art is allowed. You may use partial transparency for ice, glass (with ctm) and water.
5. Allowed resolutions: 16x, 32x, 48x, 64x, 80x
6. Entries are due 11:59 PM January 31st EST.
7. All pixels on terrain.png must be an exact color from palette. Special rules considering transparency apply to water, glass (with ctm) and ice. If you want to renderpass another transparent block you must ask permission. (As long as you derive your colors from the painting, it's okay.)
Plenty of Fish:
Gigfran Enfys:
Dyskord:
BlackBird13:
Imnumberfour:
JimmyWalker97:
AlexAlexAlexAlexAlexAlex:
Zamaj:
GH0STCADE:
zennyrpg:
Gamex101:
Eethern:
Bonreocat:
cirpons:
corner_g:
aquaxo12:
velvetcat:
None others yet!
The resolution limit is for the sake of keeping it somewhat pixel-arty, and really, the only thing you can do with 128x that you can't with 64x is make it smoother.
You are not required to post your exact palette until after your pack's completion because we don't want to nail you down to a certain set of colors. This way we feel that you'll have more freedom and flexibility, especially since you are allowed to have so many colors in your pack, you don't have to pick out every single one ahead of time, you can just analyze it at the end to make sure that you stayed under the limit.
The picture is not allowed to be photo because they tend not to have a certain selection of colors that were thoughtfully chosen, and this whole thing is about art, after all.
Cool.
I'm looking forward to the art you pick!
Awesome!
I will probably use your's, the more I look at it the more I think it would make a perfect pallete!
Look closer, especially the top right planet.
Due date is december 1st, that's more than a month.
http://www.pictaculous.com/
http://bighugelabs.com/colors.php
My favorite => http://www.palettefx.com/features
The terrain.png is for 1.4 correct?
I found one of a guy riding a fish in a fantasy city and ALMOST used that one..it reminded me of you Plenty_of_Fish lol.
But hope this one is colorful enough for someone to use. Enjoy!
Cool stuff!
Nice screenie, where is that, somewhere in Pandaria?
Also, I said UNDER 128.
64 is MAXIMUM, UNDER 128.
Cool sauce.
Image was broke, but in the quote I can see it?
Awesome!
You'll be joining then?
You too?
This will be my submission. With some blues, reds, yellows, and your good ol' browns, I think I have some good colours assembled here. If anyone knows how to organize the palette into the neat lines for each hue, like most of the simple pack challenge palettes, I'd like some help on that.
"And with that, POW! I'm gone." ---Lord Crump
...127x?
Why?
How about I just say you can have maximum 64.
Plus, you can use 64 colors if you want.
I never said you MUST have 128. I said UNDER 128.
Awesome!
Its a little red but it probably has most/enough colors
Quoted from Meringue - Too bad i own and have to use PS (at work) - it's clunky and i hate it..
The post you just quoted was about colors.
You can have 128 or less colors.
You can have 64x or less resolution.
Well, it's not supposed to be an NES pack challenge, it's a Painting challenge, and even though 64 sounds like alot, look at NES. Seriously. Look at it.
Both.
I know.
Awesome! I don't know when to start...
I think fish is refering to resolution, and minecraft is compatible with 128 and 64, nothing in between. That may be the cause of this. Resolution can be no higher than 64x64 (the next compatible resolution is 128, and that is not allowed) and the colour palette can have no more than 128 colours total.
Ok, I updated that post, it now has a 101 colour palette.
"And with that, POW! I'm gone." ---Lord Crump
It was a hard choice between this and another, but I thought this one would be nicer.
Looks like this is getting quite a bit of popularity. I feel proud that I came up with a popular contest idea!
I also want to point out that I am responsible for any confusion about the rules, because I pretty much wrote the entire post.
The painting can have as many colors as you want though, but 101 is fine
1. I didn't.
2. Both of you are kinda wrong.
It needs to be in multiples of 16.
For example, although 8x packs are normally considered to work, they don't, because the cactus texture is not possible to scale correcty.
For example, the first 8 fully compatible resolutions are:
16x, 32x, 48x, 64x, 80x, 96x, 112x, 128x
We will discuss the new maximum soon, feel free to make either:
16x, 32x, 48x or 64x
Unless you want to risk having to restart if you did 112x but the new maximum is 64x for example.
Cool painting.
Yes, we already have almost 3 pages in 18 hours.
Yeah... but at least I agree with it
Cool, thanks!
Finally a challenge that seems interesting, COUNT ME IN!
Also, I shall use Gigafran's for a bit of a challenge