Sheers: I'm not really digging that icon. There is too little contrast on it, and the proportions are slightly off. I like the general idea of it though, what with the handles and such.
Ghast Tears: I presume that's ghast tears anyway. I thought you were going for the haunted, mechanical Nether? Wouldn't it be more fitting if the "tears" were oil-drops, or something of that matter?
Blaze Rod: AMAZING! I really like how that one turned out, as it both seems rigid like a rod, yet living like a blazing fire; again, good job on this one!
Golden Record: Yeah, there's something off with this one. The proportions, as with the sheers, somehow look off. It's as if it's too cramped, compared to the yellow in the middle. Remember that you have a whole astounding 16x16px to work with, and not a mere 7 as it seems here (this is supposed to be read humorously, and not in a lecturing way).
Vial: I like how that one turned out. The contrast is nice, and you can easily see it's a vial. Compared to the items, though, it seems to lack a slight amount of depth. It might not be noticeable in-game though.
Fire Ball: Considering how this is going to be covered in flames anyway.. I like how you gave it the burned up look! I always considered it odd what with ghasts puking burning coal at you, but that really makes it distinctive from coal -- good job!
I would have added some smileys in there to soften it up, but it would've ruined the layout. .. Yeah.
Rollback Post to RevisionRollBack
AVATAR, PHOTO AND SKIN AT THE COURTESY OF WHISKERS
Today's progress so far: Copied all missing graphics from vanilla textures so I can at least see what I'm doing while I play; Fixed bed sides position; Created iron bars; Created stone brick.
Does anyone know how to make Minecraft use a custom light_normal.png?
EDIT) Also, piston, nether brick, and the cracked and mossy varieties of stone brick. I'm working crazy-fast today!
Here's a few random tiles:
how long has it been..... 1yr? 6mo? anyway... WHO CARES!?!?!? AS LONG AS YOU FINALLY RELEASE IT!!!!!!!! :biggrin.gif:
Sheers: I'm not really digging that icon. There is too little contrast on it, and the proportions are slightly off. I like the general idea of it though, what with the handles and such.
Yeah, I guess I was kind of experimenting there. Those shiny, solid metal scissors always catch my eye, for some reason, and I thought I'd give it a go. I'll probably try to play around with the shape and contrast a bit to make it work, but I may end up ditching it and going with those sheep shear things with the triangular blades.
Ghast Tears: I presume that's ghast tears anyway. I thought you were going for the haunted, mechanical Nether? Wouldn't it be more fitting if the "tears" were oil-drops, or something of that matter?
Oh, you caught that? Excellent. Here's a bit of TTP3 lore: The "tears" (as I envision them) are actually a lot like oil - a very highly energy-dense, viscous fluid which takes eons to be processed. Ghasts are a terrifically scientifically advanced, post-singularity race which built the Nether as a tool for performing their unfathomable work - among other things, it's an observatory and a dimension-travelling device. Zombie pigmen are semi-sentient drones which the Ghasts grow/manufacture to maintain the Nether. Both of them consume the "tears" for nutrients and sustenance (or raw materials and fuel, if you prefer). If you look at netherrack, you can see that it's a mass of pipes, wires, and machinery which processes the tears (with the occasional leak, staining the tubes). Since the tears are energy-dense like oil, setting netherrack on fire will ignite the long-burning tears. Soulsand is a viscous combination of leaked tears and other byproducts which pools up in places where netherrack maintenance hasn't been performed in a long time. Glowstone is pretty much "computronium", if you're familiar with the term - those crystal formations are supercomputers. Netherrack brick is nanomachinery, meaning that Nether strongholds are actually manufacturing plants. Not sure how to explain Blazes... But ooh! Just had an idea! I can make netherwort be little, tiny drone (pigman) embryos which are being grown there and elsewhere. And minecrafters will boil them alive to make potions, never knowing the truth about what those things are since the Nether is so beyond their grasp. Awesome.
Blaze Rod: AMAZING! I really like how that one turned out, as it both seems rigid like a rod, yet living like a blazing fire; again, good job on this one!
Yeah, I'm pretty happy with this one, too. :happy.gif:
Golden Record: Yeah, there's something off with this one. The proportions, as with the sheers, somehow look off. It's as if it's too cramped, compared to the yellow in the middle. Remember that you have a whole astounding 16x16px to work with, and not a mere 7 as it seems here (this is supposed to be read humorously, and not in a lecturing way).
Tilting the record at a less extreme angle just looked wrong, and making it a full-on top-down view would be boring. However, I think I'm going to try something new: A 45-degree rotated, angled view. That may help, if it ends up looking good.
Vial: I like how that one turned out. The contrast is nice, and you can easily see it's a vial. Compared to the items, though, it seems to lack a slight amount of depth. It might not be noticeable in-game though.
It looks fine, especially with fluid in it, in my opinion. Plus, it matches all the other glass in TTP3, which helps it feel more natural.
Fire Ball: Considering how this is going to be covered in flames anyway.. I like how you gave it the burned up look! I always considered it odd what with ghasts puking burning coal at you, but that really makes it distinctive from coal -- good job!
Thank you! And thanks for the feedback! It's very useful. Explaining the Nether's backstory in response to your critique helped me come up with that netherwort idea.
how long has it been..... 1yr? 6mo? anyway... WHO CARES!?!?!? AS LONG AS YOU FINALLY RELEASE IT!!!!!!!! :biggrin.gif:
TTP has been my pet project since before Infdev, meaning I've been developing it (on and off) for about two years. And, as I've always said about TTP3, I'll release it when it's ready. And then I'll probably launch a number of quick improvements as feedback floods in.
This looks great! After scrolling through the first 25 or so pages I got a nice glimpse of what to expect.
Interestingly, while I've been a member of the forums for a while I never spent the time of day
really scrolling through this thread until now.
Any changes to the terrain since the move? Anyways, feedback on the recent deploy of screenshots (does
deploy fit as a word there... umm... nevermind :smile.gif:
Feedback:
Stone Bricks are excellent - every form. Pistons looks nice as well. The stone colors from what I've seen are awesome! Nether: While I see what you're going for with the "dreadful"/"dreary" look to the nether textures,
I think that the additional detail proves unnecessary. What I really enjoy about those bricks is their average simplicity
with great color choices. Your nether should reflect that statement, if you get what I'm saying. You can still get
that so called "despicable" look without going over-board horrifyingly detailed. Items: Everything looks fantastic. I'd add an extra layer of pixels underneath the black disc outline on the bottom of your music
disc. Just to give it a more tangible look of depth. Other than that, all's well.
So how did the move go? How's the home? or did you already respond to that in another answer?
Nether: While I see what you're going for with the "dreadful"/"dreary" look to the nether textures,
I think that the additional detail proves unnecessary. What I really enjoy about those bricks is their average simplicity
with great color choices. Your nether should reflect that statement, if you get what I'm saying. You can still get
that so called "despicable" look without going over-board horrifyingly detailed.
I have to compliment you on that observation. The theme I was setting for my Nether is a showcase of some of my finest artistic skill.
The thing I want to do with the Nether, though, is not just that, but also almost a whole change of artstyle. In the 'normal' MC world, things are fairly colorful, have fairly soft details in them (for my pack, at least). But you get to the nether, and it's all got this muddy color scheme going on, and suddenly all the graphics are super-detailed and even kind of grainy (which is great, by the way, static, film grain, and such have always worked so well in horror). My goal is to make the /player/ feel a kind of subconscious contrast to them.
My End is going to be doing the same thing, just in the opposite direction: Details are going to be fuzzy, lighting is going to be inverted, with light coming from the ground and glowing up towards the dark sky. Where the Nether has its coherent color scheme, I'm going to be trying for a kind of anti-color negative scheme.
... I'm being such a huge art nerd. I'm sorry! oo*
So how did the move go? How's the home? or did you already respond to that in another answer?
Oh, it's been about five moves (and a small mandatory vacation), actually. Those homes were pretty much "eh...", "subtle hell", "not so bad", "hey pretty nic-what the hell?!", and "you expect me to believe that?". A bunch of places on the US east coast. Right now I happen to be roommate/apprentice to a pair of priests / chaos magicians. I'm joking. Probably. Right?
I got here in one piece, and I like being here, so all is well. I'm just often really busy.
Worked hard on it today. I created the giant mushroom textures, Mycellium, Ender Pearl, Eye of Ender, End portal, End portal frames, Endstone, and portal.png (I had a REALLY awesome texture, then realized that Minecraft doesn't just use it as an skybox, but rather, repeats it about twenty times on the skybox, meaning it's not suitable for much other than simple static...). I also changed the XP bar's fill-runes to be green, made the food meter, and tweaked a few particles.
Your textures look so nice. Really professional, I love it.
It's been a very long time since you started to work on this... I hope we'll be able to use it soon. :smile.gif:
Hey. I feel like a major asshat to do this to you guys, especially after taking so long to get back, but something big came up. Another emergency move. So TTP3 is going to be delayed some more.
I'm sorry. You've all been great, and I swear this will get released as soon as I can do so. If any of you are religious, please pray for me, because this time I may need it.
Hey. I feel like a major asshat to do this to you guys, especially after taking so long to get back, but something big came up. Another emergency move. So TTP3 is going to be delayed some more.
I'm sorry. You've all been great, and I swear this will get released as soon as I can do so. If any of you are religious, please pray for me, because this time I may need it.
Ahhh, sorry to hear that Taehl, really sucks that things are being so busy/annoying for you!
I wish you the best for all your moving, etc.!
Look forwards to your return! (whenever that may be, really been looking forwards to using this pack again, haha... Still, real life>internet so yea... Take all the time you need!)
Hey. I feel like a major asshat to do this to you guys, especially after taking so long to get back, but something big came up. Another emergency move. So TTP3 is going to be delayed some more.
I'm sorry. You've all been great, and I swear this will get released as soon as I can do so. If any of you are religious, please pray for me, because this time I may need it.
Prayers on the way, Taehl. :unsure.gif:
All the new and old stuff look fabulous, and all well worth waiting for as long as it takes.
Let me just wipe my keyboard clean real quick.... :biggrin.gif:
At least we know you're alive and still supporting the pack, personally I like the shears a lot though :smile.gif: I just hope that everything for you goes well! :smile.gif:
Sheers: I'm not really digging that icon. There is too little contrast on it, and the proportions are slightly off. I like the general idea of it though, what with the handles and such.
Ghast Tears: I presume that's ghast tears anyway. I thought you were going for the haunted, mechanical Nether? Wouldn't it be more fitting if the "tears" were oil-drops, or something of that matter?
Blaze Rod: AMAZING! I really like how that one turned out, as it both seems rigid like a rod, yet living like a blazing fire; again, good job on this one!
Golden Record: Yeah, there's something off with this one. The proportions, as with the sheers, somehow look off. It's as if it's too cramped, compared to the yellow in the middle. Remember that you have a whole astounding 16x16px to work with, and not a mere 7 as it seems here (this is supposed to be read humorously, and not in a lecturing way).
Vial: I like how that one turned out. The contrast is nice, and you can easily see it's a vial. Compared to the items, though, it seems to lack a slight amount of depth. It might not be noticeable in-game though.
Fire Ball: Considering how this is going to be covered in flames anyway.. I like how you gave it the burned up look! I always considered it odd what with ghasts puking burning coal at you, but that really makes it distinctive from coal -- good job!
I would have added some smileys in there to soften it up, but it would've ruined the layout. .. Yeah.
how long has it been..... 1yr? 6mo? anyway... WHO CARES!?!?!? AS LONG AS YOU FINALLY RELEASE IT!!!!!!!! :biggrin.gif:
Yeah, I guess I was kind of experimenting there. Those shiny, solid metal scissors always catch my eye, for some reason, and I thought I'd give it a go. I'll probably try to play around with the shape and contrast a bit to make it work, but I may end up ditching it and going with those sheep shear things with the triangular blades.
Oh, you caught that? Excellent. Here's a bit of TTP3 lore: The "tears" (as I envision them) are actually a lot like oil - a very highly energy-dense, viscous fluid which takes eons to be processed. Ghasts are a terrifically scientifically advanced, post-singularity race which built the Nether as a tool for performing their unfathomable work - among other things, it's an observatory and a dimension-travelling device. Zombie pigmen are semi-sentient drones which the Ghasts grow/manufacture to maintain the Nether. Both of them consume the "tears" for nutrients and sustenance (or raw materials and fuel, if you prefer). If you look at netherrack, you can see that it's a mass of pipes, wires, and machinery which processes the tears (with the occasional leak, staining the tubes). Since the tears are energy-dense like oil, setting netherrack on fire will ignite the long-burning tears. Soulsand is a viscous combination of leaked tears and other byproducts which pools up in places where netherrack maintenance hasn't been performed in a long time. Glowstone is pretty much "computronium", if you're familiar with the term - those crystal formations are supercomputers. Netherrack brick is nanomachinery, meaning that Nether strongholds are actually manufacturing plants. Not sure how to explain Blazes... But ooh! Just had an idea! I can make netherwort be little, tiny drone (pigman) embryos which are being grown there and elsewhere. And minecrafters will boil them alive to make potions, never knowing the truth about what those things are since the Nether is so beyond their grasp. Awesome.
Yeah, I'm pretty happy with this one, too. :happy.gif:
Tilting the record at a less extreme angle just looked wrong, and making it a full-on top-down view would be boring. However, I think I'm going to try something new: A 45-degree rotated, angled view. That may help, if it ends up looking good.
It looks fine, especially with fluid in it, in my opinion. Plus, it matches all the other glass in TTP3, which helps it feel more natural.
Thank you! And thanks for the feedback! It's very useful. Explaining the Nether's backstory in response to your critique helped me come up with that netherwort idea.
TTP has been my pet project since before Infdev, meaning I've been developing it (on and off) for about two years. And, as I've always said about TTP3, I'll release it when it's ready. And then I'll probably launch a number of quick improvements as feedback floods in.
Interestingly, while I've been a member of the forums for a while I never spent the time of day
really scrolling through this thread until now.
Any changes to the terrain since the move? Anyways, feedback on the recent deploy of screenshots (does
deploy fit as a word there... umm... nevermind :smile.gif:
Feedback:
Stone Bricks are excellent - every form.
Pistons looks nice as well. The stone colors from what I've seen are awesome!
Nether: While I see what you're going for with the "dreadful"/"dreary" look to the nether textures,
I think that the additional detail proves unnecessary. What I really enjoy about those bricks is their average simplicity
with great color choices. Your nether should reflect that statement, if you get what I'm saying. You can still get
that so called "despicable" look without going over-board horrifyingly detailed.
Items: Everything looks fantastic. I'd add an extra layer of pixels underneath the black disc outline on the bottom of your music
disc. Just to give it a more tangible look of depth. Other than that, all's well.
So how did the move go? How's the home? or did you already respond to that in another answer?
Sincerely, Schwaa.
Thank you!
I have to compliment you on that observation. The theme I was setting for my Nether is a showcase of some of my finest artistic skill.
The thing I want to do with the Nether, though, is not just that, but also almost a whole change of artstyle. In the 'normal' MC world, things are fairly colorful, have fairly soft details in them (for my pack, at least). But you get to the nether, and it's all got this muddy color scheme going on, and suddenly all the graphics are super-detailed and even kind of grainy (which is great, by the way, static, film grain, and such have always worked so well in horror). My goal is to make the /player/ feel a kind of subconscious contrast to them.
My End is going to be doing the same thing, just in the opposite direction: Details are going to be fuzzy, lighting is going to be inverted, with light coming from the ground and glowing up towards the dark sky. Where the Nether has its coherent color scheme, I'm going to be trying for a kind of anti-color negative scheme.
... I'm being such a huge art nerd. I'm sorry! oo*
Oh, it's been about five moves (and a small mandatory vacation), actually. Those homes were pretty much "eh...", "subtle hell", "not so bad", "hey pretty nic-what the hell?!", and "you expect me to believe that?". A bunch of places on the US east coast. Right now I happen to be roommate/apprentice to a pair of priests / chaos magicians. I'm joking. Probably. Right?
I got here in one piece, and I like being here, so all is well. I'm just often really busy.
It's been a very long time since you started to work on this... I hope we'll be able to use it soon. :smile.gif:
I'm sorry. You've all been great, and I swear this will get released as soon as I can do so. If any of you are religious, please pray for me, because this time I may need it.
Ahhh, sorry to hear that Taehl, really sucks that things are being so busy/annoying for you!
I wish you the best for all your moving, etc.!
Look forwards to your return! (whenever that may be, really been looking forwards to using this pack again, haha... Still, real life>internet so yea... Take all the time you need!)
Prayers on the way, Taehl. :unsure.gif:
All the new and old stuff look fabulous, and all well worth waiting for as long as it takes.
At least we know you're alive and still supporting the pack, personally I like the shears a lot though :smile.gif: I just hope that everything for you goes well! :smile.gif:
I'll keep holding out as long as I have to!
DSFD
DSFDASDSDSAS
ASDASDS
But a bump, nonetheless.
Please stop necroposting. It has been a year. He's not here anymore.
"And with that, POW! I'm gone." ---Lord Crump