Well, with Portal maps, the texture pack is usually specially provided, so one texture (i.e. dirt) is the top half, and another texture (i.e. stone) is the bottom one. How to do it with CTM? Don't ask me. That **** is crazy (but nonetheless, would be extremely useful to texture artists).
Well, with Portal maps, the texture pack is usually specially provided, so one texture (i.e. dirt) is the top half, and another texture (i.e. stone) is the bottom one. How to do it with CTM? Don't ask me. That **** is crazy (but nonetheless, would be extremely useful to texture artists).
I'm making a Survival and Creative one combined, so that's no good.
But I just started using ctm, and I haven't even touched repeats yet.
###############################################################################
# Repeat pattern textures
###############################################################################
method=repeat
source=source png
# (Required) Width of the repeating pattern.
width=width of pattern
# (Required) Height of the repeating pattern.
height=height of pattern
# (Required) List of exactly width * height tiles. You do not have to arrange
# them in a rectangle, but doing so makes things easier to see how the pattern
# will look in-game. Obviously total area cannot exceed 256 tiles, but an,
# e.g., 20x12 pattern is permissible.
tiles=list of width * height tiles
# (Optional) Desired level of symmetry for the faces of each block. Applies to
# standard blocks only.
# none: All 6 faces are textured so that the pattern tiling looks the same from
# all sides. This is the default.
# opposite: 2-way symmetry; opposing faces have the same texture, which means
# that tiling on the south and east faces will be mirrored left-to-right from
# compared to the north and west faces.
symmetry=none | opposite
I want this to occur ingame. I want a Portal 2-like effect where the texture tiles 2 blocks then stops. I want it to look like this:
I want a neat, 1x2 tiling effect, like that.
Is this possible?
I'm making a Survival and Creative one combined, so that's no good.
But I just started using ctm, and I haven't even touched repeats yet.