I'd say cobblestone is easier to texture than other things.
Here is what I recommend:
1. Choose 3 colors. A mortar fill (darkest) an outline fill (lighter) and a stone fill (lightest).
2. Start making a pattern. Make the stones using the outline color, fill with the fill color, and use the mortar color for everything else.
For ease of editing, put the stones on its own layer, and just make the mortar a colored square below the stone layer. Ideally make imperfect or deformed circles. They should be uniform in size and placement, roughly. Do NOT try to make them cover every inch of the block, closely fitting. It's a block, not a puzzle.
3. Modify the pattern to weed out tiling errors and patterns recognized by the brain.
A good texture starts with a strong, yet uniform pattern. The brain is always looking for patterns, and if it finds certain ones (like non-uniform rock sizes) it makes the user annoyed. You might get rid of all the patterns, but try your best. With cobblestone, try and avoid horizontal/vertical patterns, but an X pattern is good.
4. Shade it.
You won't be using the outline anymore. Draw over it with the fill color. Use the color selector to give the stones shadows and highlights, and also make the mortar directly below the stones darker. Have fun with shading, and try to give it depth. Don't make the highlights too strong, it's rock, not metal.
5. Remix it.
Modify the texture into other ones. Add moss to it for moss stone. For netherrack, use the same pattern and similar methods of shading, although using different (red) colors. Also modify the texture into stone, end stone, and the ores.
6. Look at it.
Play Minecraft with your textures. If it could look better, that will be the best way to find out.
7. Modify the shading more.
Even if it is only a slight change in shading and/or contrast, it can make a huge difference.
Other tips:
Use uniform sized stones. Don't have rocks that are 2-3 times bigger than others.
DON'T add noise. If you spend hours on making a texture.... with an advanced pattern.... don't add noise, it ruins its integrity. If you don't add noise, and you remember how you shaded everything, you can easily modify or redo textures later. Only use noise on simple-patterned blocks with little to no shading.
Use a texture pack folder. This will allow you to save changes, and see them change without going into the main menu and switching your texture pack. A texture folder has the same layout as a .ZIP, but needs a pack.txt, and you can reload it in-game by pressing f3+t. This feature was added specifically for texture artists.
That's all I can think of right now.
That's really taking the easy way out. Bricks are Setts, and Cobblestone is made of round stones, not Setts. Too many people confuse the two
That and making cobblestone bricks is redundant because of Stone bricks.....
With the contrast thing, I recommend lowering the contrast of cobblestone to get the stone texture.... lol
I actually used this tutorial to make my cobblestone.. Which you can see if you go to my WIP texture pack thing...(This may or may not be a shameless advertisement..
One tip. Never use noise. I could never make "cobbly" cobble so I always went for slightly bricks, maybe you could go for that until you start finding it easier. :3
Does that mean my cobble sucks?
I used a TINY bit of noise..
Oh man.
You guys have been real helpful!
I gotta admit, its pretty good tips there.
Thanks alot, to everyone of you!
I'll post up the cobble texture when I'm done.
Oh and please, stop debating about cobblestones and bricks. Accept them as however you image them.
I once pictured a banana to be a.... nevermind.
moving on.
I'd say cobblestone is easier to texture than other things.
Here is what I recommend:
1. Choose 3 colors. A mortar fill (darkest) an outline fill (lighter) and a stone fill (lightest).
-snip-
Oh my. It's harder than it looks like. I can't seem to give it depth and all. Can you help me with that part? Attached is the cobble texture. http://i.imgur.com/PdX5S.png
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Paint.net is best for terrain and gimp is best for items.
On Topic: Once you get cobblestone and leaves, dirt/grass textured, it's all smooth sailing from there. I have actually been working on a cartoon pack, everything was fine until leaves and grass. Once I get those out of the way it will all be fine.
Cobble, stone, ores, bedrock, moss cobble, and netherrack are really easing pickings - you got one, you got 'em all.
^and endstone
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
I'd say cobblestone is easier to texture than other things.
Here is what I recommend:
1. Choose 3 colors. A mortar fill (darkest) an outline fill (lighter) and a stone fill (lightest).
2. Start making a pattern. Make the stones using the outline color, fill with the fill color, and use the mortar color for everything else.
For ease of editing, put the stones on its own layer, and just make the mortar a colored square below the stone layer. Ideally make imperfect or deformed circles. They should be uniform in size and placement, roughly. Do NOT try to make them cover every inch of the block, closely fitting. It's a block, not a puzzle.
3. Modify the pattern to weed out tiling errors and patterns recognized by the brain.
A good texture starts with a strong, yet uniform pattern. The brain is always looking for patterns, and if it finds certain ones (like non-uniform rock sizes) it makes the user annoyed. You might get rid of all the patterns, but try your best. With cobblestone, try and avoid horizontal/vertical patterns, but an X pattern is good.
4. Shade it.
You won't be using the outline anymore. Draw over it with the fill color. Use the color selector to give the stones shadows and highlights, and also make the mortar directly below the stones darker. Have fun with shading, and try to give it depth. Don't make the highlights too strong, it's rock, not metal.
5. Remix it.
Modify the texture into other ones. Add moss to it for moss stone. For netherrack, use the same pattern and similar methods of shading, although using different (red) colors. Also modify the texture into stone, end stone, and the ores.
6. Look at it.
Play Minecraft with your textures. If it could look better, that will be the best way to find out.
7. Modify the shading more.
Even if it is only a slight change in shading and/or contrast, it can make a huge difference.
Other tips:
Use uniform sized stones. Don't have rocks that are 2-3 times bigger than others.
DON'T add noise. If you spend hours on making a texture.... with an advanced pattern.... don't add noise, it ruins its integrity. If you don't add noise, and you remember how you shaded everything, you can easily modify or redo textures later. Only use noise on simple-patterned blocks with little to no shading.
Use a texture pack folder. This will allow you to save changes, and see them change without going into the main menu and switching your texture pack. A texture folder has the same layout as a .ZIP, but needs a pack.txt, and you can reload it in-game by pressing f3+t. This feature was added specifically for texture artists.
That's all I can think of right now.
That's really taking the easy way out. Bricks are Setts, and Cobblestone is made of round stones, not Setts. Too many people confuse the two
That and making cobblestone bricks is redundant because of Stone bricks.....
With the contrast thing, I recommend lowering the contrast of cobblestone to get the stone texture.... lol
Mind giving a tutorial on exactly how you shade blocks? Saying shading is that easy will make any new texture artist give up in 2.5 second flat.
1. Draw circles all over the grey texture,
2. Shade them,
3. Check for tiling errors(when the sides don't match)
4. Add a slight amount of noise, or if it's a simple pack, leave it,
5. You're done!
That's a good tut for paint.net users.
Never use noise. I have never seen a popular texture pack that uses noise. coincidence? I think not. (Painterly might look like it uses noise, but it is just because of the immense amount of detail crammed into 16x textures.)
I actually used this tutorial to make my cobblestone.. Which you can see if you go to my WIP texture pack thing...(This may or may not be a shameless advertisement..
Does that mean my cobble sucks?
I used a TINY bit of noise..
You guys have been real helpful!
I gotta admit, its pretty good tips there.
Thanks alot, to everyone of you!
I'll post up the cobble texture when I'm done.
Oh and please, stop debating about cobblestones and bricks. Accept them as however you image them.
I once pictured a banana to be a.... nevermind.
moving on.
Oh my. It's harder than it looks like. I can't seem to give it depth and all. Can you help me with that part? Attached is the cobble texture.
http://i.imgur.com/PdX5S.png
Edit: Forgot the link. HERP.
Oh, and Danori? Permission to use your textures? XD
What do you mean?!??!?!????
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
On Topic: Once you get cobblestone and leaves, dirt/grass textured, it's all smooth sailing from there. I have actually been working on a cartoon pack, everything was fine until leaves and grass. Once I get those out of the way it will all be fine.
^and endstone
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
^and logs
><
__
Hopefully not......
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Mind giving a tutorial on exactly how you shade blocks? Saying shading is that easy will make any new texture artist give up in 2.5 second flat.
So here,
I AM DEFINITELY NOT BUMPING THIS POST.
Never use noise. I have never seen a popular texture pack that uses noise. coincidence? I think not. (Painterly might look like it uses noise, but it is just because of the immense amount of detail crammed into 16x textures.)
I agree. But the style noise is used in is ugly.
I've changed my mind. I don't use noise, I'm in a new era, Use "Frosted Glass"!
SORRY FOR LARGE TEXT!