Here is a list of finished, or almost finished pictures for said poll, even if I had images of it up before, it means I'm still working on those and yeah..
Cobblestone -
Mossy Cobblestone -
Doors -
Mushroom #1 -
Mushroom #2 -
Mushroom #1 tree -
Mushroom tree #2, as well as spores and stem for mushroom trees -
- Oak trees and Wood inside and out
- Stone
- Netherrakk
If you have ideas suggestions or complements all are appriciated the feel I am going for is something between a mystic feel, gerudoku *edited by tombones* and religious themes, thanks. Not sure what you all think but in light of the fact I'm doing this all with the paint brush and pencil tools in gimp *thats really all I know how to use next to curves and add photons* X D I would say I'm not doing half bad.. Again though I really need to know how to improve with detailed explainations, hopefully you all will continue being as awesome as you have been and provide that?
The best tip I can give you is to look at real pictures of what you're making. Even if you don't want to make it look realistic, you can get some really cool ideas from looking at reference photos.
The biggest thing that I struggle with (and I am making a 32x pack as well) is knowing what to leave in and what to leave out. You only have 32x32 pixels per item to work with, so you can't include every detail. Think about what needs to be shadowed, what needs to be highlighted, what needs to be seen, etc.
Just play around with it and have fun. Don't worry if your first few tries doesn't come out exactly as you want it to, you'll be able to learn new techniques on your own by redoing things! :smile.gif: Good luck and I hope you do decide to show us!
The best tip I can give you is to look at real pictures of what you're making. Even if you don't want to make it look realistic, you can get some really cool ideas from looking at reference photos.
The biggest thing that I struggle with (and I am making a 32x pack as well) is knowing what to leave in and what to leave out. You only have 32x32 pixels per item to work with, so you can't include every detail. Think about what needs to be shadowed, what needs to be highlighted, what needs to be seen, etc.
Just play around with it and have fun. Don't worry if your first few tries doesn't come out exactly as you want it to, you'll be able to learn new techniques on your own by redoing things! :smile.gif: Good luck and I hope you do decide to show us!
Thanks, I just hope I will be able to make something par to John Smith's or Doku's and if it turns out good I will be sure to share. Even if it sucks I'll show you all some pictures for advice lol. Um also I am currently looking for a type of real world stone that will connect well and look fairly "smooth" and lighter in color any suggestions are appreciated as well.
Okay here is my 16x texture pack I am working on I have finished the windows for wooden doors, windows, stone, dirt, grass will be next once i figure out how that works please tell me what you think no trolling I am trying to get better and realize I am not great yet but yeah.... Here are some pics.
I dunno, the dirt seems to have a certain sort of character to it; it wouldn't be for everyone but I'm not sure it needs to be redone, maybe just work on the pallet a little.
Heya, like Spirituality above said, reference reference reference. Reference is key.
Also you mentioned above that you want to support all the mods... I strongly suggest that you dont worry about mods right off the bat. You dont want to bite off more than you can chew and get overwhelmed. Trying to make a full texture pack AND doing visuals for mods at the same time is a HUGE task. Start small, then go big. Trust me, you're not going to get a texture done and move on. Youre going to draw a few, go back, change a few, draw some more, redo some, scrap some, draw some more so on and so forth...
Another rule of thumb I swear by is not releasing your pack until your terrain is done, it's a better experience for users to see the pack in its entirety.
Yeah I was using blue pearl granite as the general idea for smooth stone but it ended up lookin a bit off... Dirt needs work I thought, and don't plan on releasing this till I have *EVERY TEXTURE AND ANIMATION* for 1.9 finished. And get people to agree it looks good for the most part after various picture and texture updates.. Any suggestions of ways to make stone look better or dirt with the 16x? Also I plan on going onto wood after i finish that and gravel so any suggestions as to how to texture that would be helpful and I'm using gimp so if anyone has tool or blur ideas as far as that goes do share, thanks for all the input.
Does anyone have suggestions for smooth stone, the idea behind that crystaly granite rock was I'd retexture the enemies to look like they'd been corrupted by those crystals but by making smooth stone look like that it looks crappy for building even if I improved the textures or colors or what ever it is most of you dislike? I can't find any I like the look of that would be lighter colored and "smooth". Also for the dirt what can I do to make that look better?
TIPS:
(NOTE: ALL TIPS FROM PAINT.NET)
1. ADD NOISE
2. BLOCK TIPS
LOG: Look at the "yourcraft" video of log creation, helps a lot
LOG TOP: Draw some lines slightly darker than normal, then use twist tool, makes really good effect.
SMOOTH STONE: Make a slight tanish gray (tan is nearly impossible to see), then add noise.
OBSIDIAN: Make some purple lines randomly on a black background, then use motion blur to make a really cool effect.
COBBLESTONE: Use line/curve line tool to make evenly spaced stones, DO NOT MAKE ALIGNED!!! If you tint red, you can also get netherrack done with, and if you add green lines to cobble, which have tranparency of about 70, using the paintbrush
DIRT/GRASS: Make a brown template for dirt, then add noise. Want more detail? Experiament with some blurs/distortions. Once you made your dirt, make a grass part near the top part of the dirt, then copy that and make a black and white version to place near the tall grass area. Then, make the grass top texture, make black and white, then add to top left corner where grass would be.
SAND: Make a tan template (light tan or normal for good outcomes), then add a few slightly darker lines, then use motion blur to make a good sand texture.
Well I'm kinda sick of working with 16x textures even though I'm getting use to them because smps and painterly on yogbox drive me nuts and mine isn't much better thus far. I might continue this along the same time but the picture i am uploading would be impossible with a 16x as far as I can imagine so he is the beginnings of my mob spawner on my semi edited 32x to look like a black hole or warp of sorts... Again suggestions appreciated or ideas to make this look better.
TIPS:
(NOTE: ALL TIPS FROM PAINT.NET)
1. ADD NOISE
2. BLOCK TIPS
LOG: Look at the "yourcraft" video of log creation, helps a lot
LOG TOP: Draw some lines slightly darker than normal, then use twist tool, makes really good effect.
SMOOTH STONE: Make a slight tanish gray (tan is nearly impossible to see), then add noise.
OBSIDIAN: Make some purple lines randomly on a black background, then use motion blur to make a really cool effect.
COBBLESTONE: Use line/curve line tool to make evenly spaced stones, DO NOT MAKE ALIGNED!!! If you tint red, you can also get netherrack done with, and if you add green lines to cobble, which have tranparency of about 70, using the paintbrush
DIRT/GRASS: Make a brown template for dirt, then add noise. Want more detail? Experiament with some blurs/distortions. Once you made your dirt, make a grass part near the top part of the dirt, then copy that and make a black and white version to place near the tall grass area. Then, make the grass top texture, make black and white, then add to top left corner where grass would be.
SAND: Make a tan template (light tan or normal for good outcomes), then add a few slightly darker lines, then use motion blur to make a good sand texture.
well when i use motion blur (paint.net) or noise it does the whole thing (all of terrain png) and just undoes my textures i just did using noise or motion blur. please help.
I'd say remove the reddish swirls, as they obstruct the box.
But the Pattern for the cage is good :cool.gif:
Thanks for the input I hope to make this more like lots of tentacle like arms all reaching inward toward the circle *which I plan to make a tad bigger for convince to player... and sorry for the angle it did not work well with showing the zombies spawning inside... This was a quick picture to show my friend an idea I had on the forums as were the rocks, I've worked on them a bit more since then but wont be uploading any pictures of things I got feed back on till I am much further through editing them, current projects are to finish the Spawner by sometime tomorrow, then do the rock, then handle cobble and mossy cobble stone/ sand... Get a proper looking dungeon in the works for my next photo and maybe even the mob it spawns. So expect something by this friday/saturday-ish?
Upgraded Mushroom Textures a bit tomorrow I will finish cobble and mossy as well as working on the red mush trees tops a bit.. So heres the next picture in my line of progress.
Ideas and comments on how to improve them as always are appreciated.
A tip.
It might be usefull but who knowS?
Do 16x texutes first then do 32x packs.
Tried it and found it more difficult to get 16x to look the way I wanted than 32x everything except glass looked like crap and even an untrained monkey could make good looking glass, also the tip but suggested earlier but thanks regardless.. I'm just trying to find some gimp tutorials to help improve my skills and the arrange of things I can do with shading to make stuff look good or 3d'ish...
Hey for all intensive purposes I have finished the mob spawner and should be getting pictures up tomorrow, I have finished cobble stone and will be finishing up mossy tomorrow, should also be working on and possibly finishing smooth stone brick, cracked, and mossy *which I am returning to a more default cinderblock look for personal preference, and will be starting on wooden planks soon and could use tips as to how to not make them look just like brown colored bricks of other textures... Suggestions?
Here is quiet a bit of an update learned a few new tools, heres my various edited textures so far *I think I forgot a few*
As usual give me your thoughts and ideas for this pack and on it. It is a pack I am designing for my own personal enjoyment but I always appreciate advice on how to improve it and if it comes out looking professional at the end I might even hook you all up with a download, but this site already has far better artists than I uploading and far more deserving of attention that is unlikely to happen beyond any kind of "beta testing" when this is near finished.
Cobblestone -
Mossy Cobblestone -
Doors -
Mushroom #1 -
Mushroom #2 -
Mushroom #1 tree -
Mushroom tree #2, as well as spores and stem for mushroom trees -
- Oak trees and Wood inside and out
- Stone
- Netherrakk
If you have ideas suggestions or complements all are appriciated the feel I am going for is something between a mystic feel, gerudoku *edited by tombones* and religious themes, thanks. Not sure what you all think but in light of the fact I'm doing this all with the paint brush and pencil tools in gimp *thats really all I know how to use next to curves and add photons* X D I would say I'm not doing half bad.. Again though I really need to know how to improve with detailed explainations, hopefully you all will continue being as awesome as you have been and provide that?
The biggest thing that I struggle with (and I am making a 32x pack as well) is knowing what to leave in and what to leave out. You only have 32x32 pixels per item to work with, so you can't include every detail. Think about what needs to be shadowed, what needs to be highlighted, what needs to be seen, etc.
Just play around with it and have fun. Don't worry if your first few tries doesn't come out exactly as you want it to, you'll be able to learn new techniques on your own by redoing things! :smile.gif: Good luck and I hope you do decide to show us!
Thanks, I just hope I will be able to make something par to John Smith's or Doku's and if it turns out good I will be sure to share. Even if it sucks I'll show you all some pictures for advice lol. Um also I am currently looking for a type of real world stone that will connect well and look fairly "smooth" and lighter in color any suggestions are appreciated as well.
Also you mentioned above that you want to support all the mods... I strongly suggest that you dont worry about mods right off the bat. You dont want to bite off more than you can chew and get overwhelmed. Trying to make a full texture pack AND doing visuals for mods at the same time is a HUGE task. Start small, then go big. Trust me, you're not going to get a texture done and move on. Youre going to draw a few, go back, change a few, draw some more, redo some, scrap some, draw some more so on and so forth...
Another rule of thumb I swear by is not releasing your pack until your terrain is done, it's a better experience for users to see the pack in its entirety.
cheers!
(NOTE: ALL TIPS FROM PAINT.NET)
1. ADD NOISE
2. BLOCK TIPS
LOG: Look at the "yourcraft" video of log creation, helps a lot
LOG TOP: Draw some lines slightly darker than normal, then use twist tool, makes really good effect.
SMOOTH STONE: Make a slight tanish gray (tan is nearly impossible to see), then add noise.
OBSIDIAN: Make some purple lines randomly on a black background, then use motion blur to make a really cool effect.
COBBLESTONE: Use line/curve line tool to make evenly spaced stones, DO NOT MAKE ALIGNED!!! If you tint red, you can also get netherrack done with, and if you add green lines to cobble, which have tranparency of about 70, using the paintbrush
DIRT/GRASS: Make a brown template for dirt, then add noise. Want more detail? Experiament with some blurs/distortions. Once you made your dirt, make a grass part near the top part of the dirt, then copy that and make a black and white version to place near the tall grass area. Then, make the grass top texture, make black and white, then add to top left corner where grass would be.
SAND: Make a tan template (light tan or normal for good outcomes), then add a few slightly darker lines, then use motion blur to make a good sand texture.
well when i use motion blur (paint.net) or noise it does the whole thing (all of terrain png) and just undoes my textures i just did using noise or motion blur. please help.
Thanks for the input I hope to make this more like lots of tentacle like arms all reaching inward toward the circle *which I plan to make a tad bigger for convince to player... and sorry for the angle it did not work well with showing the zombies spawning inside... This was a quick picture to show my friend an idea I had on the forums as were the rocks, I've worked on them a bit more since then but wont be uploading any pictures of things I got feed back on till I am much further through editing them, current projects are to finish the Spawner by sometime tomorrow, then do the rock, then handle cobble and mossy cobble stone/ sand... Get a proper looking dungeon in the works for my next photo and maybe even the mob it spawns. So expect something by this friday/saturday-ish?
Over the top view of Mob Spawner.
Frontal view of Mob Spawner.
Last but not least Mushrooms! Red retextured to be Red and Brown to be Brown, obviously.
Ideas and comments on how to improve them as always are appreciated.
Gravel-
Cobble, Mossy Cobble, and Mob Spawners in progress...
It might be usefull but who knowS?
Do 16x texutes first then do 32x packs.
Tried it and found it more difficult to get 16x to look the way I wanted than 32x everything except glass looked like crap and even an untrained monkey could make good looking glass, also the tip but suggested earlier but thanks regardless.. I'm just trying to find some gimp tutorials to help improve my skills and the arrange of things I can do with shading to make stuff look good or 3d'ish...
As usual give me your thoughts and ideas for this pack and on it. It is a pack I am designing for my own personal enjoyment but I always appreciate advice on how to improve it and if it comes out looking professional at the end I might even hook you all up with a download, but this site already has far better artists than I uploading and far more deserving of attention that is unlikely to happen beyond any kind of "beta testing" when this is near finished.