I'm making a texture pack and I seem to have come across a problem. I can't find the file for fire. Is it a really tall file like water, or is it coded into the game somehow?
There are no originals, and I don't think anybody's bothered to make them, since MCPatcher automatically causes the game's code to generate a fire texture at the proper resolution for the current pack. So, yes, you do have to make them yourself, but only if you feel a need to change the fire. MCPatcher makes it so the fire texture is as detailed as the pack itself -- in other words, unless you think the fire REALLY need a major change, don't worry about it.
Really? I didn't know of anyone who had. Kudos for being one of a rare breed!
I'd edit the fire to look really awesome, but I kinda suck at animating... I guess one could do it with a Blend animation filter in GIMP, but I don't think it'd take kindly to all the editing I prefer to bash my textures about with. Animations tend to be trickier, and the default MCPatcher one works well enough, so I'll leave it be. Lava, however, I need to do something about.
Really? I didn't know of anyone who had. Kudos for being one of a rare breed!
I'd edit the fire to look really awesome, but I kinda suck at animating... I guess one could do it with a Blend animation filter in GIMP, but I don't think it'd take kindly to all the editing I prefer to bash my textures about with. Animations tend to be trickier, and the default MCPatcher one works well enough, so I'll leave it be. Lava, however, I need to do something about.
Well I was just going to change the default a little bit, but it seems like a pretty big deal, so I'll just leave it alone for now
That's the only reason MCPatcher was able to upscale the fire animation without quality loss -- it's a script, and so can be upscaled/downscaled as necessary.
That's the only reason MCPatcher was able to upscale the fire animation without quality loss -- it's a script, and so can be upscaled/downscaled as necessary.
ok. so lets see if I understand. i have to make it myself, but how? what dimensions do i need? 'pixels X pixels' (how many pixels by how many pixels). how many different file animations? are the animations layered out like lava is and on one sheet? then how can i get it into the game? i video tutorial on this would clear things up faster.
there is a lot too this and all my searches come up with everyone giving up. no explanation on how to actually go about doing it.
Yes each of the two pngs are layered out like the lava and on one sheet each.
If your pack is 16x make the fire 16 pixels wide, if it is a 32x pack make it 32 pixels wide etc.
It can be as long as you like, aslong as the total length is divisible by it's width. The longer the file the slower the animation. :smile.gif:
oh lord. i'm visual. so images (even drawn) would help. so i do have to have one sheet with all the fire animations on it like how lava is side by side or 'rpgmaker' sprites are side by side animation on one sheet? or is this several separate 16x16 pieces?
also how many fire animations squares do i need? does this include the torch fire?
You can look at the fire files in my texture pack to give you an idea if you like.
After you have made the two files:
custom_fire_e_w.png
custom_fire_n_s.png
Just put them straight into the zip as you would the terrain.png. You will need MCPatcher to use custom fire.
Torch fire is in a seperate file which already exists called particles.png.
okay, so shoot me a link to your pack. i've been looking through the texture packs i have (hell yeah high definition animal crossing pack!) and seeing how animations work. my goal is green fire. next i'll learn about that lighting sheet i see in the painterly pack download. with that figured out my green fire will have green light!
Where can I find them? Do I have to make them myself?
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I'd edit the fire to look really awesome, but I kinda suck at animating... I guess one could do it with a Blend animation filter in GIMP, but I don't think it'd take kindly to all the editing I prefer to bash my textures about with. Animations tend to be trickier, and the default MCPatcher one works well enough, so I'll leave it be. Lava, however, I need to do something about.
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Well I was just going to change the default a little bit, but it seems like a pretty big deal, so I'll just leave it alone for now
And yes, OP, there are no default fire tile textures -- they're generated by the game's code.
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Why Notch!? Why!!?
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Oh, darn =/
That's the only reason MCPatcher was able to upscale the fire animation without quality loss -- it's a script, and so can be upscaled/downscaled as necessary.
Donate to help me buy people Minecraft accounts!
ok. so lets see if I understand. i have to make it myself, but how? what dimensions do i need? 'pixels X pixels' (how many pixels by how many pixels). how many different file animations? are the animations layered out like lava is and on one sheet? then how can i get it into the game? i video tutorial on this would clear things up faster.
there is a lot too this and all my searches come up with everyone giving up. no explanation on how to actually go about doing it.
oh lord. i'm visual. so images (even drawn) would help. so i do have to have one sheet with all the fire animations on it like how lava is side by side or 'rpgmaker' sprites are side by side animation on one sheet? or is this several separate 16x16 pieces?
also how many fire animations squares do i need? does this include the torch fire?
and then... how do i get it in game?
okay, so shoot me a link to your pack. i've been looking through the texture packs i have (hell yeah high definition animal crossing pack!) and seeing how animations work. my goal is green fire. next i'll learn about that lighting sheet i see in the painterly pack download. with that figured out my green fire will have green light!