That's not really my entry, but I suppose I can remove like 5 mins to use it. Although one problem I'm thinking of is that the textures will looks very identical to the ones I make for the collab thingy as I make them adventure themed too. But maybe I can try and think of an adventure/somethingelse theme for this. I'm thinking nuclear apocalypse, but maybe that's too basic and off. :tongue.gif:
Also, a goal for me is to use a pre-made color scheme. I don't know why, I just want to do it. Am I allowed to make the color scheme before I start with the countdown? :smile.gif:
I'm sorry, but I'm going to have to throw the BS flag on you here.
I've made three 32x packs, and I can tell you from experience that you DO NOT have to have animated water and lava files for the textures to be changed. Observe:
This is a screenshot from my pack. I haven't added animation files, yet the water obviously has a different texture.
yes.. it has a different texture, but it does not animate unless you make it animated in the "custom_water_flowing.png"
I have only worked with a 64x pack and that was the case, else, why would you even need those custom png files? I am sure you can get the water and lava to have the texture NON ANIMATED if you change it in the terrain file. But if you want it animated, you have to do what I was saying.
yes.. it has a different texture, but it does not animate unless you make it animated in the "custom_water_flowing.png"
I have only worked with a 64x pack and that was the case, else, why would you even need those custom png files? I am sure you can get the water and lava to have the texture NON ANIMATED if you change it in the terrain file. But if you want it animated, you have to do what I was saying.
I know that you need to have the animation files to make it animate. But before it sounded like you were saying that you need the animation files to have the new texture show up at all. Sorry for the confusion. :smile.gif:
alright 30 mins in and have 3 blocks done!!!! (TNT's and brick) not to shabby for my first try. :cool.gif: cobwebs pissing me off though. I guess I should move on. Oh well. this is fun! :laugh.gif:
No no, nuclear apocalypse sounds GREAT. DO THAT!
That counts as planning, so yes. :smile.gif:
As long as it encourages exploration, adventure, digging, and creeper hunting!
Any resolution is allowed.
Yeeeeeesssss
I've ensnared another one!
Good to have you on-board. :3
Nope! That counts as planning time, since you're not placing pixels.
If you find that you don't like the colors, you can always change them. Just saying.
Screenies??? We're all holding our breath to see what you've made so far!
Ooooooh I can't wait!
yes.. it has a different texture, but it does not animate unless you make it animated in the "custom_water_flowing.png"
I have only worked with a 64x pack and that was the case, else, why would you even need those custom png files? I am sure you can get the water and lava to have the texture NON ANIMATED if you change it in the terrain file. But if you want it animated, you have to do what I was saying.
I know that you need to have the animation files to make it animate. But before it sounded like you were saying that you need the animation files to have the new texture show up at all. Sorry for the confusion. :smile.gif:
Not at all. You can take as many breaks as you want. :biggrin.gif:
I'll say when I start. Good luck everyone! :biggrin.gif:
I'm making a texture pack: (16x) Silent Night My Tumblr for my drawings and stuff: http://pwned1711.tumblr.com/
I'm making a texture pack: (16x) Silent Night My Tumblr for my drawings and stuff: http://pwned1711.tumblr.com/
I'm making a texture pack: (16x) Silent Night My Tumblr for my drawings and stuff: http://pwned1711.tumblr.com/
Hope you liked it.
Nicely done! I especially like how well it tiles.