This texture pack aims to replace sort of ugly blocks and items, while otherwise keeping the default look of the game as it is. I started out with the diamond tools and related items, but included more and more features over time, which did not only replace content, but added some quality of life changes that are meant to enhance the overall playing experience of the game.
It is highly recommended to install Optifine, since many of the newer features require that to work.
Each of the tools are meant to look unique but still minecrafty
The armor is designed with the same concept of uniqueness in mind as the tools.
However, I replaced the leggings with a tunic like shape. This makes it look like you are still wearing a chestplate
when the elytra is equipped
When the durability bar of your tools goes deep red or black, it corresponds to a durability of 11.5 % or 3.8 % respectively, and is meant to signify that your tool is about to break by visibly changing its texture.
Sadly, I could not figure out how to do that for bows, crossbows, tridents and especially armor etc.
Seems to be really complicated.
Ores and related Items and Blocks:
Iron ore was kept in the default shape instead of diamond. All the metal ores have a somewhat similar shape, but copper ore and raw copper is now fully oxidized. Redstone, emerald and diamond follow the crystal shape theme, but are also distinct from each other. Emerald is also a little more blueish than in the default version. Coal was made bulkier than before, and Lapis is ... well Lapis.
Better looking items. The trident is meant to be copper.
Improved blocks. The beacon looks more like the nether star. Grainier diorite and granite. Bedrock resembles gneiss.
Randomized bookshelf. Better obsidian. Standard galactic alphabet is replaced by runes.
Sand and Sandstones:
Darker sandstone. Randomized dead bushes Much brighter more realistic red sand Comparison
Brighter endstone is meant to resemble the surface of the moon, because I sort of imagined the end as a different planet in space. Also, endermen have creepier eyes.
big end city
Brighter endstone bricks
Environment (Sky / Sun / Moon / Lighting / Water Colors):
Better water color
More realistic sun. Different light colors at sunrise/sunset
Moon texture and different light colors at night.
Vegetation (Randomized Grass, Fern, Flowers, etc. / Grass and Foliage Colors):
Tundra: Different foliage colors for different tree types, as well as a much nicer grass color in cold regions
Taiga: Randomized ferns / tall ferns and mushrooms
Plains: Randomized poppies and grass, and as usual grass color.
Sunflower plains: Randomized sunflowers
Flower forest: Randomized flowers, and different birch leaves color
Jungle: Slightly darker grass and foliage colors, and randomized ferns.
Swamp: Randomized orchids and water lily
Savanna: Drought like grass, but greener acacia leaves, as well as brighter water
Crimson forest: Randomized crimson roots and fungi
Warped forest: Randomized warped roots and fungi as well as nether sprouts
The desaturated corals, coral blocks and coral fans are meant to look much more natural.
Villagers, Illagers and Pillagers:
Villagers are now apemen. Finally, one does not have to look at these noses anymore. Also, plains villagers have improved clothing.
Evil apemen. The eye color changes according to their personality, or something :-)
More natural looking farm animals. It made no sense to me how there are domesticated animals roaming the wilderness.
Camo creepers. They are also biome dependent, randomized, and thereby sometimes with leaves attached.
Randomized zombies. Some look like Alex, some like Steve, some are more decayed.
Overalls darker GUI. Whenever I open the chest or inventory, my screen flashes a little because the GUI is to much brighter than the rest of the game. Now it should be fine. Also, there is a subtle stone texture on the GUI surfaces. Improved GUI for furnaces. Now it resembles the type of flames at the front. Bubbles on the brewing stands GUI are now similar to blaze powder. The purple arrow is meant to resemble the magic substance entering the potion, which fits the theme in my opinion, because potions have the enchantment glint.
Redstone and Noteblock:
I tried to make redstone look more technical and crystal like. Noteblocks now have the musical note with their respective color on top. The 4x4 letters are perhaps a little hard to read, but I tried to preserve as much of the original notblock texture as possible.
All musical notes are numbered from 0 to 24 in Minecraft, which is shown on the side of the block.
Now every enchanted book looks unique. I divided them into:
1. General purpose books (grey)
2. Tool books (brown)
3. Weapon books (red-brown)
4. Armor books (blue-brown)
5. Curse books (black)
Furthermore, the emblem (a little hard to see, i know) signifies on what item the book is used specifically (e.g. trident).
The ribbon signifies what type of enchantment it is (e.g. white for channeling; orange for fire aspect, flame and fire protection).
And the little pin corresponds to the level of the book (I=copper II=iron III=gold IV=emerald V=diamond)
Intense and longer lasting potions now have unique textures.
Credit goes to:
- Jasper Boerstra - A lot of my textures are somewhat or even almost completely based on his work. (Mojangs pixel artist)
- Misa - inspiration for a bunch of textures and tool decay (Misa's Realistic Texture Pack)
- Trrigg - inspiration for randomized flowers
- DraminOver - inspiration for biome dependent mobs (Creature Variety for 1.12 - Random Mobs)
- PixalThePixeled - inspiration for better potions (Understandable Potions)
- ZoleDole - inspiration for enchanted books (E.B.T. Enchanted Book Textures -ZD-)