A Note For Bedrock / Windows 10 Users
Hafen is available on the Marketplace for 660 Minecoins. The Bedrock edition of Hafen is called "Squishy Pixels." The support is greatly appreciated!
Feedback is Important!
So please feel free to let me know your thoughts!
Screenshots
NOTE: Hafen's font may be difficult to read, so if you would like to use a more basic font, I have included one in the resource pack. Within the fonts folder (assets\minecraft\textures\font) there is a file called "optional ascii". If you wish to use the alternate font, delete the "ascii" file and rename "optional ascii" to "ascii".
Please reference the following for any potential questions about Hafen use.
If you use this resource pack for any video, server, or modpack, credit is appreciated but not required.
NOT ALLOWED
Creating external download links. Please link to this thread for the download.
Using the contents of this pack for any commercial purpose.
I love this pack and can't wait to see how you will update it to 1.14
I really like what you have going with the lightmap to complement the color palette, but I noticed you hadn't made a lightmap for night vision. So, I made my own based on your existing lightmap. The pictures are in the attachments. In order: my lightmap edit, an example of daytime lighting, daytime + night vision, night time, night + night vision. I could send more pictures if you'd like, or just put in the lightmap I provided and test for yourself. I hope you like it!
I love this pack and can't wait to see how you will update it to 1.14
I really like what you have going with the lightmap to complement the color palette, but I noticed you hadn't made a lightmap for night vision. So, I made my own based on your existing lightmap. The pictures are in the attachments. In order: my lightmap edit, an example of daytime lighting, daytime + night vision, night time, night + night vision. I could send more pictures if you'd like, or just put in the lightmap I provided and test for yourself. I hope you like it!
After a little bit of use of this, I have a few suggestions/critiques.
The pink still kind of set me off. I wish it was a cooler or a more fitting color. Also, the dual wielding slot is white, and so are the numbers for how many are in your stack. This makes it a little hard to read the numbering, especially on things like torches.
Many people disliked the red GUI, so I have made a drastic overhaul. Container UI now have a wooden theme and the HUD is less lacy, simplified to aid readability of items in the item bar.
Edit: sorry for late response! I have not been too active on the forums lately, but I figured I ought to come back for a bit just to update this thread
I saw you put in a night vision lightmap now lol. Anyway, the only other critiques I had at the time that I didn't mention were item readability and the grass texture, and I see that in this newest update you're fixing both! The grass looks so much nicer now (before I actually went in and changed the texture myself to be smoother) and the items, while all being lovely pieces of spritework, were hard to distinguish without hovering over them. Glad to see changes to both while maintaining the core style.
Although (of course) I still have just a little bit of lighting critiques. I have my brightness set to moody, but it doesn't look that way at all. It's just too bright. Take a look at this dark oak forest with Hafen on its own compared to Hafen with Pixel Reality Luminance (Full). I think the broader dynamic range is more appealing simply because the contrast keeps things from looking flat. This is just one of those things that steps up your pack from having not only great spritework, but a good ambient feel to it as well. Besides daylight, I think the artificial lighting could be touched up. Remember that light doesn't change color based on distance, only in the amount of light. What I mean by this is that torches don't give off white-ish light that changes to orange, but its orange throughout and just gets darker as it continues. Make it any shade you'd like, just remember that the light itself won't change color. Having consistent color will make it blend nicely together when you place light sources near each other. Note how the torch is an orange flame giving off lighting that is a different color in your system, but not in Luminance.
Although (of course) I still have just a little bit of lighting critiques. I have my brightness set to moody, but it doesn't look that way at all. It's just too bright. Take a look at this dark oak forest with Hafen on its own compared to Hafen with Pixel Reality Luminance (Full). I think the broader dynamic range is more appealing simply because the contrast keeps things from looking flat. This is just one of those things that steps up your pack from having not only great spritework, but a good ambient feel to it as well. Besides daylight, I think the artificial lighting could be touched up. Remember that light doesn't change color based on distance, only in the amount of light. What I mean by this is that torches don't give off white-ish light that changes to orange, but its orange throughout and just gets darker as it continues. Make it any shade you'd like, just remember that the light itself won't change color. Having consistent color will make it blend nicely together when you place light sources near each other. Note how the torch is an orange flame giving off lighting that is a different color in your system, but not in Luminance.
Thanks for the feedback - I'm working on changing the lightmap now. Again a bit of a delayed reply (I just didn't want to relearn how to work the lightmap texture, since it was so long since I originally did it lol), so apologies for that. I'll update you on the progress. Unfortunately, as I'm sure you know, OptiFine isn't released yet for 1.15, so I have to work in 1.14. I can't wait until they update.
Hafen is available on the Marketplace for 660 Minecoins. The Bedrock edition of Hafen is called "Squishy Pixels." The support is greatly appreciated!
Please reference the following for any potential questions about Hafen use.
If you use this resource pack for any video, server, or modpack, credit is appreciated but not required.
NOT ALLOWED
Creating external download links. Please link to this thread for the download.
Using the contents of this pack for any commercial purpose.
ok
This looks really good, the colour palette and style reminds me a bit of the Dandelion resource pack which I love.
Thank you!
ok
Really great pack!
I love this pack and can't wait to see how you will update it to 1.14
I really like what you have going with the lightmap to complement the color palette, but I noticed you hadn't made a lightmap for night vision. So, I made my own based on your existing lightmap. The pictures are in the attachments. In order: my lightmap edit, an example of daytime lighting, daytime + night vision, night time, night + night vision. I could send more pictures if you'd like, or just put in the lightmap I provided and test for yourself. I hope you like it!
BTW, I'm gonna be editing the lightmap some more to make sure it's all smooth n stuff
Looks pretty cool! I will try it out.
Many people disliked the red GUI, so I have made a drastic overhaul. Container UI now have a wooden theme and the HUD is less lacy, simplified to aid readability of items in the item bar.
Edit: sorry for late response! I have not been too active on the forums lately, but I figured I ought to come back for a bit just to update this thread
ok
I saw you put in a night vision lightmap now lol. Anyway, the only other critiques I had at the time that I didn't mention were item readability and the grass texture, and I see that in this newest update you're fixing both! The grass looks so much nicer now (before I actually went in and changed the texture myself to be smoother) and the items, while all being lovely pieces of spritework, were hard to distinguish without hovering over them. Glad to see changes to both while maintaining the core style.
Although (of course) I still have just a little bit of lighting critiques. I have my brightness set to moody, but it doesn't look that way at all. It's just too bright. Take a look at this dark oak forest with Hafen on its own compared to Hafen with Pixel Reality Luminance (Full). I think the broader dynamic range is more appealing simply because the contrast keeps things from looking flat. This is just one of those things that steps up your pack from having not only great spritework, but a good ambient feel to it as well. Besides daylight, I think the artificial lighting could be touched up. Remember that light doesn't change color based on distance, only in the amount of light. What I mean by this is that torches don't give off white-ish light that changes to orange, but its orange throughout and just gets darker as it continues. Make it any shade you'd like, just remember that the light itself won't change color. Having consistent color will make it blend nicely together when you place light sources near each other. Note how the torch is an orange flame giving off lighting that is a different color in your system, but not in Luminance.
I would just like to say that this pack is AMAZING! It runs great and it looks beautiful. Thanks!
I realy loved this pack, thanks.
I'm glad you enjoyzit!
ok
Looks amazing! I love the low-poly vibe.
Thanks!
ok
Thanks for the feedback - I'm working on changing the lightmap now. Again a bit of a delayed reply (I just didn't want to relearn how to work the lightmap texture, since it was so long since I originally did it lol), so apologies for that. I'll update you on the progress. Unfortunately, as I'm sure you know, OptiFine isn't released yet for 1.15, so I have to work in 1.14. I can't wait until they update.
ok