Important note: Due to my disinterest in the pack, as well as my moral complications with MC Forum, as of 4/9/18, I'll probably no longer be able to continue this pack. However, I would in fact encourage you to use the 512x512 "rotated" sword sprites' design as a template for future packs of yours'. Thanks for the support in this pack, and have a nice day.
This pack is a reinvention of Minecraft's default textures, and the name was inspired by my opinion that Minecraft should've been called 'Block Game' (after Powder Game, which is a similar name). It was designed to keep Minecraft with it's original 'blocky' theme, and contains hand-drawn textures, rather than just noise in the default texture pack, with a power of 5 for color to emphasize the 'blocky' theme, as well as right angles and squares only, all while also keeping the original organic theme of Minecraft's default textures as well. Some textures have been made with common sense in mind, such as wool looking a little like actual wool all while looking flat, rather than just looking like cloth, as well as having bright rather than 'natural' colors; and concrete having a 'long brick' texture to not only allow for colored bricks, but also allows for a colored wood look, a highly requested feature for Minecraft.
The main pack (new variants of the pack will be added as time progresses) even contains some complete key differences in some textures, such as wool, to allow for certain colors all while staying consistent with the textures. For example, normally gray wool is now tan wool, to allow for consistent skin and light wood.
The pack also has some '16x16' items in the format of 512x512 (the maximum texture size without mods), such as the swords, to allow for free rotation of them all while still keeping its 16x16 structure. This allows them to be long, at a diagonal like Minecraft's swords, and yet still look 16x16. The 512x512 texture page even prevent jagged pixel edges that would normally be seen in such an attempt. Though there is warping at the front and back edges (see issues in changelog), this should even be noticeable since it's normal.
There are currently two versions to the pack: one is the latest version, as is normal with texture packs, and another is for 1.5.2, for Better than Wolves (textures for mod textures will be added eventually!) and classic MC buffs. Not many texture packs have an older option for these classic players, and that can severely limit their options. Block Game has that included, so those gamers can enjoy classic gameplay with this reinvention.
I will gladly keep updating the pack as time progresses, and I hope to get it completed eventually.
New Horror Pack! (2/25/18)
Oh, you thought it was Valentine's Day?
Inspired by the Halloween pack in Console Edition, this gives an eerie atmosphere to Block Game's normally bright and cheery textures! This includes different wood textures, as well as dull water, dark soil, and a pink wool block in the form of an oak plank block with a loose board. Now, as always with every version of the pack, this is a work in progress, so please stay tuned for future updates! Heh-heh-heh...
(All blocks and items relating to these examples can be found in 'screenshots', since I won't bother going through the trouble to show individual ones in this thread as of yet.)
In Minecraft's earliest days, the glass texture was many 'streaks' across a borderless background. BG's texture attempts to be faithful to that, eliminating the need for Optifine or other mods to connect the borders just so they don't look ugly.
Grass and dirt:
In actuality, (as far as I know), the default grass texture just looks more like noise than anything like natural grass. BG's texture looks more like it than default's. The dirt also looks more like dirt than default, and much better IMO.
The current Netherrack texture is actually ugly to some players and doesn't even fit that well with the Nether's 'hell' theme IMO, so it's been completely redone to feel more like fire than default.
Secret to Block Game's success:
Although this generally attempts to overhaul the default textures at the moment, the big feature is the Diamond sword; all item textures will be built at right angles, but unlike default, those normally shown diagonally will be 16x16 initially, resized to 512x512 (the maximum texture size without mods), and rotated to the proper direction to create the proper sprite while still being diagonal. This technique remains largely unused in the graphic industry, and especially in Minecraft, and can be used to avoid having items too short at right angles while avoiding having the edges jagged (as with the diamond sword on default) as well, allowing for proper right-angle diagonal textures.
At the moment, there is warping on the front and back edges of the 'diagonal' textures when shown in the world, but that will eventually be fixed through the use of custom models (which I currently do not have the knowledge or the application to do).
Note: These are outdated screenshots, so for those viewing the thread at this date, I'll be uploading new screenshots eventually.
The diamond sword as shown in the world:
If you need clarification that the new Netherrack and lava textures make the Nether look awesome, here it is. (Note: This was taken in 1.5.2, so the magma blocks are missing.):
This is too far from the default textures. / This doesn't even look like default.
Now, hold on; this is a total overhaul of Minecraft's default textures, not just an 'improvement' on them.
Some of the textures look weird.
This is a WIP texture pack, and so there's going to be oddities within the pack such as placeholder and opaque textures.
Downloads (on Google Drive):
Click on the third icon from the right, the download icon, to download. The .zip files do not need to be unzipped.
If your texture pack shows as 'incompatible', just ignore it; it will work fine.
There are actually two different versions; one for the latest version (which will be updated) and one for BTW and nostalgic players.
As of now, there's also a Horror pack, though it's incomplete for now, so please stay tuned.
Version numbers are as follows: (major.minor.patch)
Added loose plank block (pink wool)
Changed grass and dirt
Changed wood planks
Other than that, nothing else. :-)
Added Wool (Incomplete)
Added Concrete (Incomplete); they have a long 'brick' texture and don't have any speckles so it's possible to make colored 'wood' structures with them.
Changed Planks to have a border on planks; it looked much nicer.
Changed Grass and Leaves textures to be consistent throughout biomes by making them green instead of gray; they still looked ugly then.
Added Pack thumbnail!
1.0.0 (2/16/18; Initial release)
Added following blocks:
Wood planks (pre-1.7 only)
Water (currently opaque)
Added following items:
Added following mobs:
The current texture's color scheme not only actually has the creeper blend in with the landscape, the transparent areas around its 'moss' give the actual look of moss, as Notch claimed, and make the creeper that much harder to spot.
The cobblestone texture is too flat.
Not necessarily an issue, but too few streaks / weird alignment on glass texture.
Ice in 1.12 pack is transparent, but ugly; will make opaque in next update. (Not this update, though; I forgot.)
Warping on front and back edges of diagonal pseudo-16x16 items. (I cannot fix that with textures alone except with a mod, but can easily be fixed with new 1.8+ 3d model support. Since it's normal for warping to occur on 512x512 textures in vanilla anyway, this probably won't count as an issue in the next update.)
Updated the thread; this pack may no longer be in development. However, I would encourage you to see the note in the OP for a tip about using the sword sprites' design for your own. Thanks for visiting.
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I always seem to be better at writing than verbal communication...