Just a few further things I've noticed testing it on 1.12.2:
-potato textures are reversed. baked is raw and raw is baked. Was easy enough to fix by just renaming the two .png files. I know that one's not on you because I remember having to do it to the original version.
-single upward facing iron bars without supports have no textures. If they're connected to other blocks horizontally they show up properly.
Those are the main things. Glad to hear there's work towards a 1.14 version. It was great being able to pull this out for another Vechs map with Iceolation coming out.
The Meaning of Life, the Universe, and Everything.
Also, here's some pics of the mod support I've been working on. Mostly Biomes o' Plenty woods and other natural blocks. Also has Thermal ores, but no machines or anything (at least not yet). No GUIs yet either. Everything is edits of SMP's textures. Still looks pretty good, nothing really sticks out.
I believe all textures are downloadable via the Github set up. Just change the branch to Thermal Mods.
Also, just an update, we have made some major updates to make the pack available on 1.14 under the branch CTM-ID-Update. We have also began working with SMP on a further update to the pack to bring in some new original work by the creator. If you download the pack now you will notice that we have a new TNT texture, chorus fruit, a replacement for my horrible purpur textures, and various other changes I am not entirely certain of yet.
Here is the download link for it as of current, however the hosting location is a little bit slow so I suggest using Github for now.
EDIT: Also I have updated foxes, no more derpy wall-eyed faces staring at you. Also Stripped logs are WIPs and from what SMP and I agreed on he will be revising that in the future so expect better logs down the road.