Suggestion for the command block textures. Appearance is somehow a bit "Dokuish" but the textures are a mix and match of SMP's work. The one with wooden borders is Conditional. I personally don't like the look of the normal command block, that's why the light color indicates the type of the command block. Red is normal/impulse, green is chain and blue is repeating.
I have gotten a lot of great contributions from Maisa over the past couple of days and I think we are nearing the point where we will be putting out a new release soon. So everyone hold on for the next release of SMP's revival.
Okay, so it has been a little while since I have worked on this... Going to start making some attempts to update a few things soon. Debating on how to tackle the update that is coming in. But in this I am extending a hand to anyone who wants to help out. Shoot me an email: [email protected]
Look for some updates soon, I'll be sure to post what I have done.
The Meaning of Life, the Universe, and Everything.
We have some small fixes from actioninja, a better quality inventory GUI, and fixes to the compass and clock - they now appear in-game properly.
We also have a number of textures from Maisa, including the world/server selection arrows (they were missing for a while), a new Armor Stand texture (plus a birch-colored alternate version), and some new wolf textures - more on that one below.
We have added improved beds from 8BitArchitect - coloured beds look nicer.
The wolves are what I'm particularly excited about! A long time ago, I disabled SMP's wolf textures, as I found they didn't look wolf-like enough, and they were also too dark or too light (the random textures were also jarring for pets). Recently we were discussing this on the GitHub, and Maisa sent us two new wolf textures. These were a huge improvement, but I still wanted to tweak a few things, specifically the eyes and muzzle.
So, as a result, we now have six different textures available for wolves:
SMP's Brown (old default)
SMP's Dark (old random)
SMP's Light (old random
My customization of Maisa's Light - new default
The other five textures are in the texture folder, you can rename them if you prefer a different texture.
Would it be possible to do a similar project/updating with SMP's 2263 pack? His sci-fi texture pack, that is
If there is a download available (AFAIK SMP's own site is no longer up), I can definitely fix it to work on newer Minecraft versions (get the CTM working), and host both a GitHub repo and auto-updated public download. If you've only got a zip, email it to me at [email protected] and I'll take a look.
Probably won't be able to add textures myself (we actually only did Revival because we use it heavily on our server), but I would maintain the public GitHub so anyone would be able to contribute.
If you'd like to help with Revival, you can take a look at our to-do list at https://github.com/KyleNanakdewa/Revival/issues - we also need textures for new blocks/items added in 1.13, these aren't on our to-do list yet, but we're gonna need them soon.
For submitting textures, easiest way is to just email them to me at [email protected] for now... if you are familiar with Git then you can also fork the pack, make changes, and start a pull request. If you want instructions to do it that way, I'll get that up soon as well.
I'm really glad to know you intend on updating this pack for 1.13 (Even if it is just for the sake of your server), because Revival and Coterie Craft are my favorite resource packs, period. (I may be biased towards 16x).
While I'm mostly here to provide support and show my appreciation, I'd just like to say that I find the grass and foliage a bit dull in color, but editing the colormap files yielded mixed results for me. It looks wonderful with shaders, but in the default lighting I find it to be too brown. Have you considered shifting the tones?
Another suggestion I have is just a little bit more shading on the edges of the bed textures. I think the blanket part of it looks a bit flat.
I don't know if these suggestions are helpful but I do hope they're considered.
I really look forward to how the update looks in this art style!
The Meaning of Life, the Universe, and Everything.
Just a little update... I'm working on updating the pack for 1.14 now. Almost all existing textures (including some previously-missing CTM!) is working in 1.13 and 1.14, though we don't yet have OptiFine 1.14 to test.
Now for the bigger news: I have found a way to add custom blocks! I am now working to recover all the extra blocks that SMP made years ago, and get them working in 1.13/1.14. Will post pics soon.
The new method uses CTM (as before) and extra metadata on the blocks. A previous Minecraft update removed the old metadata system, which is what broke these custom blocks. Now, OptiFine 1.13+ supports name metadata on furnaces, chests, and several other blocks. This allows these blocks to have custom textures based on their name. This allows us to have an infinite number of custom textures!
To place them, you put any nameable block into an anvil (or use any NBT/tile entity editor), and set the name to "revival:new_custom_block_name". For example, "revival:black_stone_bricks". Then, place the block, and it will have the new texture.
Only two major issues: Players who are missing the pack/OptiFine/CTM will just see the base block, which could be a furnace, barrel, or other block. The block will also have the functionality (including features/GUI) of the base block. I can make a Bukkit (Spigot) plugin that will overcome these two issues though - more on that later.
Other things I've updated or changed:
New main menu panorama. The old one now looks blurry because of changes to how the menu panorama is displayed, so I made a new higher-quality one that also shows off Revival's excellent CTM support, random textures, and a much wider variety of blocks. The pic is of a town (Sedriel, Eborin) on my server.
Added the old Chain texture (used to be cobweb extra block) as a single/disconnected iron bars.
Added the old Rope texture (used to be cobweb extra block) as a single/disconnected glass pane.
All extra blocks and CTM reorganized and cleaned up. Every single file was renamed and adjusted for consistency, both within the pack, and with the game.
Added Wither Rose, which was previously Black Orchid, an extra flower texture.
Added Lily of the Valley, which was previously Lily, an extra flower texture.
Several other small additions and fixes.
Dropped support for MCPatcher entirely.
Dropped support for Minecraft versions earlier than 1.13 entirely. I was originally planning to support both, but it's far too difficult. If anyone specifically needs the pack backported to an older Minecraft version, let me know.
Also, I've started working on basic mod support. Biomes O' Plenty support is partially complete - I have all the woods, leaves, planks, dirts. Also have all ores from the Thermal mod series. This is all unfinished, but is available from GitHub - let me know if you need to find it.
Other unfinished things I'm working on:
New banners, that fit the pack style.
Custom items, like red gold (Blood Gold) - mostly for my server, but available for anyone to use.
Wolf clothing and armour.
Some pre-made skins in the pack's style - also for my server (NPCs) but available to everyone.
I had thought this pack a lost cause! Thank goodness you linked to here on the thread. This and Painterly were my two first, and favorite, resource packs. I'll be following this closely!
edit: Using it in Super Hostile: Iceolation right now in 1.12.2. I noticed when testing it that the villagers have default textures, is that due to them being missing from this version or the villagers already being made for 1.14 and not being backwards compatible?