I noticed when testing it that the villagers have default textures, is that due to them being missing from this version or the villagers already being made for 1.14 and not being backwards compatible?
The villagers are in the pack, but disabled (there was some problem, we had disabled them, forgot what it was).
I have not yet looked at the 1.14 villagers... we'll need to check that soon. Hoping to have a 1.14 release within a week or so. We are getting a whole bunch of new textures... more on that soon!
Also... seeing as these forums are getting shut down, for the latest pack updates, please see the GitHub (https://github.com/KyleNanakdewa/Revival), the pack website (http://revival.akenland.com), or failing that, our Minecraft server's Discord (where both Galvin and I are active)
Just a few further things I've noticed testing it on 1.12.2:
-potato textures are reversed. baked is raw and raw is baked. Was easy enough to fix by just renaming the two .png files. I know that one's not on you because I remember having to do it to the original version.
-single upward facing iron bars without supports have no textures. If they're connected to other blocks horizontally they show up properly.
Those are the main things. Glad to hear there's work towards a 1.14 version. It was great being able to pull this out for another Vechs map with Iceolation coming out.
The Meaning of Life, the Universe, and Everything.
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Will check the potato. I did all the renames by hand for 1.14, but I'm not sure if I fixed that.
Iron bars with no connections have been retextured as the Chain now (which was previously a custom CTM texture). Same with the glass pane - it is now the Rope.
Here is the stripped wood that I came up with. Not the greatest, but it works. Behind it, you can see that I have the black stone bricks custom texture working.
Finally, here's the new main menu panorama.
We also have some exciting news on new textures... including some enhanced versions of existing textures, and some all-new textures! More to come on that.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Kade_N_
Xbox:
DOGCKyle
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Also, here's some pics of the mod support I've been working on. Mostly Biomes o' Plenty woods and other natural blocks. Also has Thermal ores, but no machines or anything (at least not yet). No GUIs yet either. Everything is edits of SMP's textures. Still looks pretty good, nothing really sticks out.
I believe all textures are downloadable via the Github set up. Just change the branch to Thermal Mods.
Also, just an update, we have made some major updates to make the pack available on 1.14 under the branch CTM-ID-Update. We have also began working with SMP on a further update to the pack to bring in some new original work by the creator. If you download the pack now you will notice that we have a new TNT texture, chorus fruit, a replacement for my horrible purpur textures, and various other changes I am not entirely certain of yet.
Here is the download link for it as of current, however the hosting location is a little bit slow so I suggest using Github for now.
EDIT: Also I have updated foxes, no more derpy wall-eyed faces staring at you. Also Stripped logs are WIPs and from what SMP and I agreed on he will be revising that in the future so expect better logs down the road.
Some one brought to my attention the main link was broken, Just updated it with the 1.14 version. It is unfortunately a slow download so please give it time. We do however have this link: https://1drv.ms/u/s!Atzx6erlC23Vv5gNAn0_5d8ToZVIfg which might be faster however it is a one drive hosting situtation so you may have to fiddle with Microsoft settings being grumpy.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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Minecraft:
Kade_N_
Xbox:
DOGCKyle
Discord:
Kyle#1805
Member Details
Pack is now mostly updated for 1.14! Almost all block textures (except coral and a few other minor blocks) are in. You'll also notice some updated textures, such as the Oak Door (we've replaced the classic windowed door with the oak barn door), Chests, and TNT.
The majority of these new blocks were done by SMP, the original creator of the pack! He did redesign a bunch of other blocks, but we need to look through and see exactly what's new, what we want to keep, and what we want to keep as alternate textures.
We're still missing some new item and entity textures, but we're hoping to have those soon.
Custom Blocks
A few of the custom blocks are also back! To access them, take a barrel or furnace (or any other renamable block), and rename it in an anvil. This has the added benefit of being usable in survival mode AND placeable by hand - no need to use WorldEdit to set the blocks. If you ARE using WorldEdit, you'll need to specify the block using its new format - I think it is something like barrel[name="revival:black_stone_bricks"]
This still requires OptiFine, with CTM enabled.
So far, we have the following:
- revival:black_stone_bricks (previously used as nether bricks in overworld)
- revival:yellow_glowstone (natural yellow glowstone in nether)
I don't have pics of all of these right now - but they were all in the pack previously, so they may be familiar. Will try to get pics up at some point.
There's a lot more that need to be added - I'll be working through this slowly. Unfortunately I am pretty busy so I cannot give an ETA.
These blocks do show up as the "base block" (typically a barrel or furnace) for users without the pack (or without OptiFine). They also have the base block's functionality - this can be useful sometimes, for example the crates can actually hold items, but might not be useful in other cases. Keep that in mind if you're using this on a server or custom map.
All pictures taken on Minecraft 1.14.4 with OptiFine and Sildur's Vibrant Shaders. I don't have great promotional pics right now, these were just to show off some of the new blocks (so disregard the debug screen!).
Really hoping for some Mod Support; SMP's is my absolute favorite resource pack of all time, and to be able to use it alongside my favored assorted mods would be heavenly. I've been trying my hand at some textures for random assorted mods myself, though I'm no artist.
Thanks guys for the continued interest. Most of the team has that has been working on this unfortunately has had lots of real life situations and just everyday business to attend to. We will continue working on updating the pack as we can. Just a little FYI, I got rid of the derpy fox texture and repurposed some old wolf textures to give it an update. I will work on the Panda next (hopefully make use of the different genetics textures).
Also if any of you remember from version 1.7.10 for Meta Data and the hundreds of extra blocks we could use. We have an idea that we are going to try out to make it work -- kinda -- again. But again no promises and I have a feeling it might get scrapped unless we can come up with a better idea. It currently has some serious server side issues.
As for Mod support, we have a few textures in the resource pack that are intended for mods but I do not think they are fully implemented but we will do what we can.
ALSO!!!
If anyone has the old textures from the fansite to build your own SMP pack please contact me and send over the resources. I know there were some mobs from mods and other mod support from the site and I cannot find it anywhere.
The 1.14 version of the pack is now the default version shown when you open the GitHub page. You can access the files for the 1.12 version by clicking "Branch: 1.14" in the top left, and changing it to 1.12.
Downloads of the pack are now on GitHub. This will result in significantly faster downloads, than from my own web server (which is where the pack was before). Click "Releases" at the top of the GitHub page, use the direct links on the main page, or just go here: https://github.com/Akenland/Revival/releases
There are 1.12 and 1.14 downloads available.
I've also added "lite" versions of the pack (for both versions). These downloads exclude all OptiFine features, including CTM textures, resulting in a much smaller download, for those who are not using OptiFine.
Can't wait to see the new updates! Definitely has been my favorite and go-to resource pack for many years now, thank you for the work you've done on it. It's fantastic
The villagers are in the pack, but disabled (there was some problem, we had disabled them, forgot what it was).
I have not yet looked at the 1.14 villagers... we'll need to check that soon. Hoping to have a 1.14 release within a week or so. We are getting a whole bunch of new textures... more on that soon!
Also... seeing as these forums are getting shut down, for the latest pack updates, please see the GitHub (https://github.com/KyleNanakdewa/Revival), the pack website (http://revival.akenland.com), or failing that, our Minecraft server's Discord (where both Galvin and I are active)left
Kade
Lead Admin and Gameplay Designer of Akenland: RPG-Inspired Survival Server
Just a few further things I've noticed testing it on 1.12.2:
-potato textures are reversed. baked is raw and raw is baked. Was easy enough to fix by just renaming the two .png files. I know that one's not on you because I remember having to do it to the original version.
-single upward facing iron bars without supports have no textures. If they're connected to other blocks horizontally they show up properly.
Those are the main things. Glad to hear there's work towards a 1.14 version. It was great being able to pull this out for another Vechs map with Iceolation coming out.
Will check the potato. I did all the renames by hand for 1.14, but I'm not sure if I fixed that.
Iron bars with no connections have been retextured as the Chain now (which was previously a custom CTM texture). Same with the glass pane - it is now the Rope.
Here is the stripped wood that I came up with. Not the greatest, but it works. Behind it, you can see that I have the black stone bricks custom texture working.
Finally, here's the new main menu panorama.
We also have some exciting news on new textures... including some enhanced versions of existing textures, and some all-new textures! More to come on that.
Kade
Lead Admin and Gameplay Designer of Akenland: RPG-Inspired Survival Server
Also, here's some pics of the mod support I've been working on. Mostly Biomes o' Plenty woods and other natural blocks. Also has Thermal ores, but no machines or anything (at least not yet). No GUIs yet either. Everything is edits of SMP's textures. Still looks pretty good, nothing really sticks out.
Kade
Lead Admin and Gameplay Designer of Akenland: RPG-Inspired Survival Server
Are the modded textures you've made so far downloadable?
I believe all textures are downloadable via the Github set up. Just change the branch to Thermal Mods.
Also, just an update, we have made some major updates to make the pack available on 1.14 under the branch CTM-ID-Update. We have also began working with SMP on a further update to the pack to bring in some new original work by the creator. If you download the pack now you will notice that we have a new TNT texture, chorus fruit, a replacement for my horrible purpur textures, and various other changes I am not entirely certain of yet.
https://akenland.com/downloads/revival-14.zip
Here is the download link for it as of current, however the hosting location is a little bit slow so I suggest using Github for now.
EDIT: Also I have updated foxes, no more derpy wall-eyed faces staring at you. Also Stripped logs are WIPs and from what SMP and I agreed on he will be revising that in the future so expect better logs down the road.
Some one brought to my attention the main link was broken, Just updated it with the 1.14 version. It is unfortunately a slow download so please give it time. We do however have this link: https://1drv.ms/u/s!Atzx6erlC23Vv5gNAn0_5d8ToZVIfg which might be faster however it is a one drive hosting situtation so you may have to fiddle with Microsoft settings being grumpy.
Pack is now mostly updated for 1.14! Almost all block textures (except coral and a few other minor blocks) are in. You'll also notice some updated textures, such as the Oak Door (we've replaced the classic windowed door with the oak barn door), Chests, and TNT.
The majority of these new blocks were done by SMP, the original creator of the pack! He did redesign a bunch of other blocks, but we need to look through and see exactly what's new, what we want to keep, and what we want to keep as alternate textures.
We're still missing some new item and entity textures, but we're hoping to have those soon.
Custom Blocks
A few of the custom blocks are also back! To access them, take a barrel or furnace (or any other renamable block), and rename it in an anvil. This has the added benefit of being usable in survival mode AND placeable by hand - no need to use WorldEdit to set the blocks. If you ARE using WorldEdit, you'll need to specify the block using its new format - I think it is something like barrel[name="revival:black_stone_bricks"]
This still requires OptiFine, with CTM enabled.
So far, we have the following:
- revival:black_stone_bricks (previously used as nether bricks in overworld)
- revival:bronze_block
- revival:crate (crate will all closed sides)
- revival:apples_crate
- revival:berries_crate
- revival:carrots_crate
- revival:fish_crate
- revival:grain_crate
- revival:ingots_crate
- revival:potatoes_crate
- revival:sugar_crate
- revival:oxidized_bronze_block
- revival:rusted_iron_block
- revival:rusted_wrought_iron_block
- revival:wrought_iron_block
- revival:yellow_glowstone (natural yellow glowstone in nether)
I don't have pics of all of these right now - but they were all in the pack previously, so they may be familiar. Will try to get pics up at some point.
There's a lot more that need to be added - I'll be working through this slowly. Unfortunately I am pretty busy so I cannot give an ETA.
These blocks do show up as the "base block" (typically a barrel or furnace) for users without the pack (or without OptiFine). They also have the base block's functionality - this can be useful sometimes, for example the crates can actually hold items, but might not be useful in other cases. Keep that in mind if you're using this on a server or custom map.
Download
My webserver is having some issues, so for now, download the pack at https://1drv.ms/u/s!Atzx6erlC23Vv5gNAn0_5d8ToZVIfg
Pictures
All pictures taken on Minecraft 1.14.4 with OptiFine and Sildur's Vibrant Shaders. I don't have great promotional pics right now, these were just to show off some of the new blocks (so disregard the debug screen!).
Kade
Lead Admin and Gameplay Designer of Akenland: RPG-Inspired Survival Server
Huzzah! The pack looks lovely. I just came in to check on updates and I see a post from yesterday. Keep up the work guys
So glad this packs still getting attention! It's been one of my favs for so long, thanks for all the updates guys!
Really hoping for some Mod Support; SMP's is my absolute favorite resource pack of all time, and to be able to use it alongside my favored assorted mods would be heavenly. I've been trying my hand at some textures for random assorted mods myself, though I'm no artist.
Textures for Iron Furnaces Mod
I've been using this texture pack since before hunger was a thing, I'm so happy I found it again! Keep up the amazing work
Thanks guys for the continued interest. Most of the team has that has been working on this unfortunately has had lots of real life situations and just everyday business to attend to. We will continue working on updating the pack as we can. Just a little FYI, I got rid of the derpy fox texture and repurposed some old wolf textures to give it an update. I will work on the Panda next (hopefully make use of the different genetics textures).
Also if any of you remember from version 1.7.10 for Meta Data and the hundreds of extra blocks we could use. We have an idea that we are going to try out to make it work -- kinda -- again. But again no promises and I have a feeling it might get scrapped unless we can come up with a better idea. It currently has some serious server side issues.
As for Mod support, we have a few textures in the resource pack that are intended for mods but I do not think they are fully implemented but we will do what we can.
ALSO!!!
If anyone has the old textures from the fansite to build your own SMP pack please contact me and send over the resources. I know there were some mobs from mods and other mod support from the site and I cannot find it anywhere.
Thanks and yours truly,
Galvin
Just a heads up - we've reorganized a bunch of stuff regarding the GitHub and official download links for the pack.
The GitHub for Revival has moved to https://github.com/Akenland/Revival
The 1.14 version of the pack is now the default version shown when you open the GitHub page. You can access the files for the 1.12 version by clicking "Branch: 1.14" in the top left, and changing it to 1.12.
Downloads of the pack are now on GitHub. This will result in significantly faster downloads, than from my own web server (which is where the pack was before). Click "Releases" at the top of the GitHub page, use the direct links on the main page, or just go here: https://github.com/Akenland/Revival/releases
There are 1.12 and 1.14 downloads available.
I've also added "lite" versions of the pack (for both versions). These downloads exclude all OptiFine features, including CTM textures, resulting in a much smaller download, for those who are not using OptiFine.
Kade
Lead Admin and Gameplay Designer of Akenland: RPG-Inspired Survival Server
Awesome thanks for the update guys!
Hey just wanted to let you know that snow covered grass needs a color correction as it clashes with the dirt blocks below it.
Yeah, I have been trying to work out the colour palate on that one so we can just tell dirt to change to that colour in that biome.
Nice to see you're still active.
We are working on some new updates for this pack expect some changes soon.
Can't wait to see the new updates! Definitely has been my favorite and go-to resource pack for many years now, thank you for the work you've done on it. It's fantastic