These are screenshots of it. I am using SEUS v11, R3DCRAFT 0.3.1 256x, and the most recent pom/pbr from here. I have tried both minecraft 1.8.9 and 1.10.2. Another thing is water caustics. When it is raining, the whole ground turns purple then white in blotches as if it is intended to be the wet effect. I can get it to completely fix itself using continuum shaders by turning up the GI filter quality, but the POM doesn't work. Is there any way that I can change the GI filter quality on the SEUS shaders? Also this was done on MC 1.8.9 if that's the POM issue please tell me. Thank you for your help
OK, so I'm familiar with making normal maps and displacement maps, and I made specular maps for previous sets. But for these new PBR maps, what do the channels represent? It looks like Red is Roughness, Green is Metallic, and Blue is Emissive perhaps?
Also, I'm totally tweaking your sand to match my old sand. The trick is to throw in random pixels that are highly specular because of the bits of sand which reflect light, so it creates the slight sparkling that sand gives. Same goes for snow. It's very snowy right now, so I've noticed how snow sparkles a bit as well. Doing this in PBR won't be quite the same, but I'll see what I can do.