Welcome to the MC Resource Pack Manager (MCRPM or RPM for short). A program designed to allow resource pack users and developers to help manage alternative textures, models, sounds and files within Minecraft resource packs without having to move the files manually.
The program offers two main features:
Project Creation/Saving/Editing/Exporting.
Resource Pack loading and alternative texture managing.
Just generate all the files, place them in the root directory of the ZIP file and then add the below image to your submission or forum post and link to this page.
Or if you wish to use your own image, go ahead! Just remember to link to this page so people can use this tool with your resource pack. http://i.imgur.com/pfAzY9B.png?1
Did you make your pack MCRPM compatible? Feel free to send me an email at: [email protected]
I'll be more than happy to list your pack as being MCRPM compatible.
Bug/Feature Reports:
Did you find a bug or would you like a feature to be added? Please comment below.
Updates:
v1.2
v1.1 was silent as it only fixed debug information sent to server and changed address that the help form targeted. This was again changed in v1.2 and now targets https://mcrpm.zitzasoft.com/index.htm.
Fixed issue of people attempting to select non compatible resource packs. Now presents a dialog and cancels out.
If a user filled a resource, then edited it and removed all alt entries inside it, the Done button would prevent submission. However, closing it via the X would result in errors when refreshing the main view. Fixed it so that if edited and all entries are removed, the entire resource is removed from the system.
One note to anyone trying to make their pack compatible with this program: Make sure that you set up a place for all of the textures that you want to be swapable (including duplicates of the default versions) BEFORE starting to set up the files for this program. It'll save you a lot of time and frustration to have all of your defaults and alts in one place rather than trying to puzzle out where everything is.
Right now it seems as though this is a bit use-limited. There doesn't appear to a way to include multiple files for a single option. This is bad for any block that requires multiple textures, or a texture + model combination. Even changing something like a quartz pillar requires two drop-down menus. There's no reason to make people do things twice for a single block.
I really hope that gets added soon. This seems so promising, but right now is being held back by a lack of depth and power.
One note to anyone trying to make their pack compatible with this program: Make sure that you set up a place for all of the textures that you want to be swapable (including duplicates of the default versions) BEFORE starting to set up the files for this program. It'll save you a lot of time and frustration to have all of your defaults and alts in one place rather than trying to puzzle out where everything is.
To expand on this a bit, the files have to be contained under the "assets" folder or it will not work. You can't have them located over on your desktop or something like that. My program is just a swapper, not a copier (although I can tweak that in the future perhaps). So you can either structure them so that the alternative textures are resting side-by-side with the real texture (with a different file name), or you can have them placed in a folder anywhere under "assets" and the program will know to source the file from there.
As for the multi-file selection, that can be added and was already planned to be added. But I had left it out for the time being since there were more crucial elements that needed to be pushed and tested by people first. That will be next on my list.
To expand on this a bit, the files have to be contained under the "assets" folder or it will not work. You can't have them located over on your desktop or something like that. My program is just a swapper, not a copier (although I can tweak that in the future perhaps). So you can either structure them so that the alternative textures are resting side-by-side with the real texture (with a different file name), or you can have them placed in a folder anywhere under "assets" and the program will know to source the file from there.
The reason I suggested having a folder is because throwing all of the alts in one place gets confusing. Also, having only a single location for the default texture seems to cause problems with the program crashing.
Also, would you please make it so that altering the pack doesn't wipe out the embedded information of the .zip file and replace it with "This zip archive was updated..."? I like having my pack's license in that space and don't appreciate it being wiped out for information that's nowhere near as useful. Thank you in advance.
Also, how do I get it to stop just deleting the destination texture? It doesn't copy or swap anything right now. I can set it up to where it looks like it's working, but when I look in the pack the file it's supposed to be changing is just gone. It works with your pack, but not mine. I'm unsure as to why.
The reason I suggested having a folder is because throwing all of the alts in one place gets confusing. Also, having only a single location for the default texture seems to cause problems with the program crashing.
Also, would you please make it so that altering the pack doesn't wipe out the embedded information of the .zip file and replace it with "This zip archive was updated..."? I like having my pack's license in that space and don't appreciate it being wiped out for information that's nowhere near as useful. Thank you in advance.
Also, how do I get it to stop just deleting the destination texture? It doesn't copy or swap anything right now. I can set it up to where it looks like it's working, but when I look in the pack the file it's supposed to be changing is just gone. It works with your pack, but not mine. I'm unsure as to why.
I'll change that so it doesn't wipe anymore.
And it's deleting it because for it to alter the ZIP file, it has to remove that file entry so that it can make the new one (of the selected texture). It works with my pack because I have folders set up for both the static and animated texture. And folders for the normal and different rail types. So it has a source that is it's copy source and I don't have the main texture as one of the sources.
But thanks to all this feedback, I'm seeing that I really do need to make it so the pack copies all the selected files into a specific directory and references from there. That will solve a lot of problems. Thanks!
But thanks to all this feedback, I'm seeing that I really do need to make it so the pack copies all the selected files into a specific directory and references from there. That will solve a lot of problems. Thanks!
Happy to help!
Right now I'm frustrated, so I'll wait for the next release before continuing to try this. I want it to work so badly but it's just not doing what I want it to do right now. I look fondly forward to the day that it does!
Again, thanks for making and working on this. I can't wait until all of the bugs are worked out!
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MC Resource Pack Manager
Introduction
Welcome to the MC Resource Pack Manager (MCRPM or RPM for short). A program designed to allow resource pack users and developers to help manage alternative textures, models, sounds and files within Minecraft resource packs without having to move the files manually.
The program offers two main features:
Please donate if you found this program helpful:
Download:
Download MCRPM [Windows]
Screenshots:
All help documentation can be found here:
Help
Compatible Packs:
Dreams of Drean
Want to become MCRPM compatible?
Just generate all the files, place them in the root directory of the ZIP file and then add the below image to your submission or forum post and link to this page.
Or if you wish to use your own image, go ahead! Just remember to link to this page so people can use this tool with your resource pack.
http://i.imgur.com/pfAzY9B.png?1
Did you make your pack MCRPM compatible? Feel free to send me an email at:
[email protected]
I'll be more than happy to list your pack as being MCRPM compatible.
Bug/Feature Reports:
Did you find a bug or would you like a feature to be added? Please comment below.
Updates:
v1.2
v1.1 was silent as it only fixed debug information sent to server and changed address that the help form targeted. This was again changed in v1.2 and now targets https://mcrpm.zitzasoft.com/index.htm.
*****************************************************************************************
Fixed issue of people attempting to select non compatible resource packs. Now presents a dialog and cancels out.
If a user filled a resource, then edited it and removed all alt entries inside it, the Done button would prevent submission. However, closing it via the X would result in errors when refreshing the main view. Fixed it so that if edited and all entries are removed, the entire resource is removed from the system.
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Retired StaffAwesome work! Will definitely be a useful tool for resourcepack creators and power users
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ModeratorOne note to anyone trying to make their pack compatible with this program: Make sure that you set up a place for all of the textures that you want to be swapable (including duplicates of the default versions) BEFORE starting to set up the files for this program. It'll save you a lot of time and frustration to have all of your defaults and alts in one place rather than trying to puzzle out where everything is.
Right now it seems as though this is a bit use-limited. There doesn't appear to a way to include multiple files for a single option. This is bad for any block that requires multiple textures, or a texture + model combination. Even changing something like a quartz pillar requires two drop-down menus. There's no reason to make people do things twice for a single block.
I really hope that gets added soon. This seems so promising, but right now is being held back by a lack of depth and power.
To expand on this a bit, the files have to be contained under the "assets" folder or it will not work. You can't have them located over on your desktop or something like that. My program is just a swapper, not a copier (although I can tweak that in the future perhaps). So you can either structure them so that the alternative textures are resting side-by-side with the real texture (with a different file name), or you can have them placed in a folder anywhere under "assets" and the program will know to source the file from there.
As for the multi-file selection, that can be added and was already planned to be added. But I had left it out for the time being since there were more crucial elements that needed to be pushed and tested by people first. That will be next on my list.
-
View User Profile
-
View Posts
-
Send Message
ModeratorThe reason I suggested having a folder is because throwing all of the alts in one place gets confusing. Also, having only a single location for the default texture seems to cause problems with the program crashing.

Also, would you please make it so that altering the pack doesn't wipe out the embedded information of the .zip file and replace it with "This zip archive was updated..."? I like having my pack's license in that space and don't appreciate it being wiped out for information that's nowhere near as useful. Thank you in advance.
Also, how do I get it to stop just deleting the destination texture? It doesn't copy or swap anything right now. I can set it up to where it looks like it's working, but when I look in the pack the file it's supposed to be changing is just gone. It works with your pack, but not mine. I'm unsure as to why.
I'll change that so it doesn't wipe anymore.
And it's deleting it because for it to alter the ZIP file, it has to remove that file entry so that it can make the new one (of the selected texture). It works with my pack because I have folders set up for both the static and animated texture. And folders for the normal and different rail types. So it has a source that is it's copy source and I don't have the main texture as one of the sources.
But thanks to all this feedback, I'm seeing that I really do need to make it so the pack copies all the selected files into a specific directory and references from there. That will solve a lot of problems. Thanks!
-
View User Profile
-
View Posts
-
Send Message
ModeratorHappy to help!


Right now I'm frustrated, so I'll wait for the next release before continuing to try this. I want it to work so badly but it's just not doing what I want it to do right now. I look fondly forward to the day that it does!
Again, thanks for making and working on this. I can't wait until all of the bugs are worked out!