Not an official full blown update. I'll be adding content bit by bit over time, but for now I'm shifting my focus to other things. There's also some technical fixes I need to make so the pack works properly in 1.13.
I would like to start off by saying I LOVE the new fish; it adds something to the fishing like the next one could be the one you were looking for.
I have only one complaint, I have been sitting here for the last 30 minutes, fishing and I just got one clownfish, and it was not even renamed with the particular lure. I think if there is one thing you should change next update is that you need to make clownfish more frequently caught. You don't have to though, but it is just a suggestion.
SO, I know you cant technically add new clocks to the game through weird complications, but could you add a grandfather clock or something that uses an item frame at the bottom for the structure and one at the top for the actual clock to go in? You could add all the wood types and maybe a few more... and also you could make it 3 blocks tall, the bottom one filled by a slab and the top one filled by a block so you could actually make the pendulum, but it doesn't have to be animated. I think this would be cool and I hope you add this at some point.
I have a suggestion for mobs! You could add different kinds of dogs! Like pugs, boxers, bulldogs (I'm just naming ones I like :P) and huskies and... I cant think of anymore... But yeah you get the point... Also I think to do custom multiple custom mob models you could just add different things like an iron golem could have a model of a robot and a moving house but as an iron golem the house and robot are invisible but when you change the name the golem and the house are invisible as a robot? Would that work? I cant wait until all the mobs are done! I love the parrots you made!
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Don't pretend to be someone you aren't. Be yourself. Even if you try to be someone else ill knows its you. Your a terrible actor.
sixfootblue Will you be making crafting recipes for these items in the 1.13 update
I thought about it, but decided against it. Itembound was never designed with custom crafting recipes in mind so I'd probably need to rework several parts of it, as well as introduce several new items to be used as crafting intermediates. There's also a lot of potential to exploit it as well (crafting furniture (renamed emeralds) out of cheaper materials).
That being said, I do have plans for a handful of CIT based custom crafting packs in the future. I've got a document with some plans laid out. I won't drop too many details until the custom crafting features are more complete though.