There are to many fish in the fishing looting table and the main reason that you build a fishing farm isn't to catch fish but enchanted books and when i was playing with the loot tables it was already very rare to get books because most of the times i got the new fish so no more items in fishing please.
The rate at which you get treasures shouldn't be affected by the new fishing loot tables. When you go fishing and catch something, the game first randomly decides which table to grab loot from (Either fish, treasure, or junk), which are all separate loot table files. You probably just got unlucky.
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it probably just looks like you are getting more fish because there are more fish, which means they would be spread out instead of all in 2 or 3 stacks.
rus : Я смотрел loot_tables и заметил что некоторые предметы не добывались, в процессе теста заметил что также выставляя шанс получения в 100% предмет не падал . Начал тестировать изменение таблицы . На примере Ведьмы с ее Cursed Diamond: Вот так предмет выпадает .
eng: I watched loot_tables and noticed that some items were not mined, during the test I noticed that also exhibiting the chance of getting 100% of the object did not fall. I began to test the change in the table. On the example of the Witch with her Cursed Diamond: That's how the subject falls out.
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Thanks for translations, it really helps
By deleting everything else in the loot table, you're not making the chance of the cursed diamond being dropped higher.
The cursed diamond will still drop 0-1 times when you kill the witch.
rus: как алмазы стали падать даже при шансе добычи 3 . Возможно ли что "loot_tables" не понимает "conditions" ?
eng : As diamonds began to fall even with a chance of extraction 3. Is it possible that "loot_tables" does not understand "conditions"?
rus: Тогда надо исправлять и другие "loot_tables" , а потом их проверять на выпадение предметов . Жалко что алмаз действует только в руках , а не просто находясь в инвентаре . Но это уже можно реализовать через "/function "
eng :Then you need to fix other "loot_tables", and then check them for falling objects. It's a pity that a diamond acts only in the hands, and not just being in inventory. But this can already be implemented via "/ function"
Rus : не могу найти как определить предмет просто в инвентаре игрока , а не в активном слоте(рука) , /testfor ? но из Rus:Wiki можно только активный слот тестировать =(
Eng :I can not find how to determine the object simply in the player's inventory, and not in the active slot (hand), / testfor? But from Rus: Wiki you can only test the active slot = (
Why did you choose emerald for the decoration item, it is kinda expensive since you have to find a villager and sell items to him?
I only used emeralds for items you wouldn't have a lot of in a house such as the computers or sofas. Furnishing a modest house would only take about 5-6 emeralds. Sure you'd need to mostly trade for them, but if you already have an established base, you should have a decent amount of items to trade. Emeralds also spawn naturally in extreme hills biomes so it's just a matter of mining in those areas. Economy servers also let you buy them as well. Just gotta sell a bunch of raw materials like cobblestone.
I could look into other options if too many people have trouble using these, but when designing the pack, it seemed appropriate enough, and I wanted to avoid using blocks that you could place down by accident, resulting in losing the rename.
That being said if it ever becomes possible to make these items out of something like banners for instance, or other renameable block entities, I'll more than likely switch over to them. And at the end of the day you could always just go into the resource pack and modify the .properties files yourself so the furniture relies on a different item.
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Hey i have been bugged by this problem where you can see the itemframe i was searching up ways you could remove it but all the ways you had to remove the birch texture but there was one reddit thread where they changed the model of it so it would be invisible im wondering if you can create something similar
Hey i have been bugged by this problem where you can see the itemframe i was searching up ways you could remove it but all the ways you had to remove the birch texture but there was one reddit thread where they changed the model of it so it would be invisible im wondering if you can create something similar
I don't want to mess with the default item frame because that might affect people's builds.
Hi everyone, I've just installed this and I've noticed it didn't work, so after checking out and trying to find a solution, I've took a look at the folder of the resource pack and there was every subfolder like normal, but the only file that there is is the vanilla shield item, wich is kind of wierd to me. I've redownload and download an older version and same thing.
Hope someone can find a solution.
Hi everyone, I've just installed this and I've noticed it didn't work, so after checking out and trying to find a solution, I've took a look at the folder of the resource pack and there was every subfolder like normal, but the only file that there is is the vanilla shield item, wich is kind of wierd to me. I've redownload and download an older version and same thing.
Hope someone can find a solution.
How did it not work? Did the items not change when you renamed them?
Are you using OptiFine?
What Minecraft version are you running?
Is Custom Item Textures turned on?
The textures for the custom items wouldn't even be in /assets/minecraft/textures, they would be in /assets/minecraft/mcpatcher/cit
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hey sixfootblue sense u can make 3d models for weapons and stuff now why not a 3d viking helmet? i think it would be pretty cool and maybe a 3d sunflower weapon? idk just suggestions hope u like them oh and 1 more a saw blade shield (not 3d)
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Curse PremiumThe rate at which you get treasures shouldn't be affected by the new fishing loot tables. When you go fishing and catch something, the game first randomly decides which table to grab loot from (Either fish, treasure, or junk), which are all separate loot table files. You probably just got unlucky.
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Curse Premiumit probably just looks like you are getting more fish because there are more fish, which means they would be spread out instead of all in 2 or 3 stacks.
", sans-serif">Google first, forums second.
", sans-serif">
rus : Я смотрел loot_tables и заметил что некоторые предметы не добывались, в процессе теста заметил что также выставляя шанс получения в 100% предмет не падал . Начал тестировать изменение таблицы . На примере Ведьмы с ее Cursed Diamond: Вот так предмет выпадает .
eng: I watched loot_tables and noticed that some items were not mined, during the test I noticed that also exhibiting the chance of getting 100% of the object did not fall. I began to test the change in the table. On the example of the Witch with her Cursed Diamond: That's how the subject falls out.
{ "type": "item", "name": "minecraft:diamond", "weight": 3, "functions": [ { "function": "set_attributes", "modifiers": [ { "name": "Cursediamond", "attribute": "generic.maxHealth", "amount": -18.0, "operation": "addition", "slot": "mainhand" }, { "name": "Cursediamond", "attribute": "generic.maxHealth", "amount": -18.0, "operation": "addition", "slot": "offhand" } ] }, { "function": "set_nbt", "tag": "{display:{Name:\"Cursed Diamond\",Lore:[\"You feel weak when holding it.\"]},ench:[{id:7,lvl:3}],HideFlags:63}" }, { "function": "set_count", "count": { "min": 0, "max": 1 } }, { "function": "looting_enchant", "count": { "min": 0, "max": 1 } } ] }rus : Это только у меня так ?
eng : Is it just me?
Translated by translate.google.com
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Curse PremiumBy deleting everything else in the loot table, you're not making the chance of the cursed diamond being dropped higher.
The cursed diamond will still drop 0-1 times when you kill the witch.
I think.
", sans-serif">Google first, forums second.
", sans-serif">
Rus : В оригинале код был такой . С шансом добычи 8 . нечего не падало .
Eng : In the original, the code was like this. With shansomrob 8. Nothing to fall.
{ "type": "item", "name": "minecraft:diamond", "weight": 8, "conditions": [ { "condition": "minecraft:entity_properties", "entity": "this", "properties": { "on_fire": true } } ], "functions": [ { "function": "set_attributes", "modifiers": [ { "name": "Cursediamond", "attribute": "generic.maxHealth", "amount": -18.0, "operation": "addition", "slot": "mainhand" }, { "name": "Cursediamond", "attribute": "generic.maxHealth", "amount": -18.0, "operation": "addition", "slot": "offhand" } ] }, { "function": "set_nbt", "tag": "{display:{Name:\"Cursed Diamond\",Lore:[\"You feel weak when holding it.\"]},ench:[{id:7,lvl:3}],HideFlags:63}" }, { "function": "set_count", "count": { "min": 0, "max": 1 } }, { "function": "looting_enchant", "count": { "min": 0, "max": 1 } } ] }rus: но стоило мне удалить эту часть .
eng : But once I removed this part.
"conditions": [ { "condition": "minecraft:entity_properties", "entity": "this", "properties": { "on_fire": true } } ],rus: как алмазы стали падать даже при шансе добычи 3 . Возможно ли что "loot_tables" не понимает "conditions" ?
eng : As diamonds began to fall even with a chance of extraction 3. Is it possible that "loot_tables" does not understand "conditions"?
rus: Тогда надо исправлять и другие "loot_tables" , а потом их проверять на выпадение предметов . Жалко что алмаз действует только в руках , а не просто находясь в инвентаре . Но это уже можно реализовать через "/function "
eng :Then you need to fix other "loot_tables", and then check them for falling objects. It's a pity that a diamond acts only in the hands, and not just being in inventory. But this can already be implemented via "/ function"
<<===============================================================>>
Rus : не могу найти как определить предмет просто в инвентаре игрока , а не в активном слоте(рука) , /testfor ? но из Rus:Wiki можно только активный слот тестировать =(
Eng :I can not find how to determine the object simply in the player's inventory, and not in the active slot (hand), / testfor? But from Rus: Wiki you can only test the active slot = (
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Curse PremiumFurniture update is out! Crafting guides have been updated too. Here's the list of changes.
Added Furniture
Summer Bonus Chest
Removed Steve Armor, Alex Armor, and Block Heads for texture fixing.
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Curse PremiumI only used emeralds for items you wouldn't have a lot of in a house such as the computers or sofas. Furnishing a modest house would only take about 5-6 emeralds. Sure you'd need to mostly trade for them, but if you already have an established base, you should have a decent amount of items to trade. Emeralds also spawn naturally in extreme hills biomes so it's just a matter of mining in those areas. Economy servers also let you buy them as well. Just gotta sell a bunch of raw materials like cobblestone.
I could look into other options if too many people have trouble using these, but when designing the pack, it seemed appropriate enough, and I wanted to avoid using blocks that you could place down by accident, resulting in losing the rename.
That being said if it ever becomes possible to make these items out of something like banners for instance, or other renameable block entities, I'll more than likely switch over to them. And at the end of the day you could always just go into the resource pack and modify the .properties files yourself so the furniture relies on a different item.
Hey i have been bugged by this problem where you can see the itemframe i was searching up ways you could remove it but all the ways you had to remove the birch texture but there was one reddit thread where they changed the model of it so it would be invisible im wondering if you can create something similar
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Curse PremiumI don't want to mess with the default item frame because that might affect people's builds.
okay i understand but if any one want it https://www.mediafire.com/?3xij6qfe9o09vte
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Curse PremiumIt's a resource pack.
Download the .zip and put it into your resource pack folder.
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sixfootblue
it seems like you made some changes to the pack, that makes it easier to merge my guns pack that uses tools,
im just about to attempt a merge by myself, it seems easier then before
did you indeed make these changes?
Hi everyone, I've just installed this and I've noticed it didn't work, so after checking out and trying to find a solution, I've took a look at the folder of the resource pack and there was every subfolder like normal, but the only file that there is is the vanilla shield item, wich is kind of wierd to me. I've redownload and download an older version and same thing.
Hope someone can find a solution.
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Curse PremiumHow did it not work? Did the items not change when you renamed them?
Are you using OptiFine?
What Minecraft version are you running?
Is Custom Item Textures turned on?
The textures for the custom items wouldn't even be in /assets/minecraft/textures, they would be in /assets/minecraft/mcpatcher/cit
", sans-serif">Google first, forums second.
", sans-serif">
No, they don't change.
Yes I'm using OF.
Yes custom tex. are on.
I've found textures in that location but I've still ain't getting anything.
EDIT: I'm gonna try in a new world or something
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Curse PremiumWhat Minecraft Version are you running
", sans-serif">Google first, forums second.
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hey sixfootblue sense u can make 3d models for weapons and stuff now why not a 3d viking helmet? i think it would be pretty cool and maybe a 3d sunflower weapon? idk just suggestions hope u like them oh and 1 more a saw blade shield (not 3d)
1.12
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Curse PremiumEven better, swap the cauldron with another cauldron.
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Still not working