Hey sixfootblue just wondering if it is possibly to make items that change texture only depending on their enchantment? If so, hope you don't mind letting me know!
Yeah, it's possible. You just need to specify the enchantment ID in the .properties file. If you need a reference, look at the .properties files of any of the enchanted items in my pack.
If you need further help with CIT, I strongly recommend checking out Optifine's github as well as Uncle Jam on youtube. He's made a whole tutorial series on using the custom resource pack features that optifine has.
So I got curious and compared the 1.12 loot tables with Itembound's fishing loot tables and found the problem.
If you want to fix the fishing loot table yourself until I release a proper update (which should be sometime this week if I remember. It's a really easy fix.) Open up the fishing loot table and remove all of the lines in between loot that starts with a # symbol.
(Delete lines like this) #================= # ANEMONE #=================
They're not functional lines. The # symbol used to work for excluding text from the code, but that doesn't seem to work now.
Scratch that. It took less time than I thought, haha.
Loot tables are fixed and the download should be working.
Some sort of progress on furniture items. I'm planning on adding a good amount of bed customization. You'll be able to replace the colour of wood in the frame and add new bedsheets too. I may need to make a special naming scheme for it like I did with books though.. We'll see I guess.
(For a better idea of how it will look, here's an old mockup I made before 1.12. Not releasing this specific bed since it's made of edited default assets though. Also the bedframe itself will be better fitted to the default bed model.)
I love this pack so far, enjoying the feces out of it, however I'm just posting to say that I heavily support the idea of SlimeFun support along with your furniture. Another suggestion would be animated Vanilla blocks (say, renamed glass that has the various portal textures but translucent varients, maybe a few that are a bit more transparent, perhaps computer monitors so that you can have one on your desk but it doesn't look weird in Vanilla, the list could go on and on), but my highest priority would be SlimeFun since I'm planning to get into it soon (done modded MC, haven't played on a Vanilla server in a while, so I'm gonna give that a shot now), and I think it would add a lot to the experience. I know some things with SlimeFun are done with heads now, but I'm not sure to what extent.
TL;DR Lovin' the pack, hope to see more block-based textures, and SlimeFun support!
One thing I was thinking of with the beds, MC 1.13 is supposed to dispense with block ID's, or at least expand the format so the block limit goes away. As part of this, beds are to revert from being block entities (for 1.12 so they could store color data) back to being blocks. I don't have the source for this in front of me, though I could look it up if needed. But it could be annoying for @sixfootblue to invest time in beds and have the work go sideways with the next release.
Would it be possible to make an item frame invisible when one of your named items are in it? Or maybe a few specific ones? I was trying to use your caution iron swords for decoration earlier and it still looks great, but that's one thing I'd change.
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Curse PremiumYeah, it's possible. You just need to specify the enchantment ID in the .properties file. If you need a reference, look at the .properties files of any of the enchanted items in my pack.
If you need further help with CIT, I strongly recommend checking out Optifine's github as well as Uncle Jam on youtube. He's made a whole tutorial series on using the custom resource pack features that optifine has.
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Curse PremiumAh, yes. Uncle Jam. Using one of his resource packs now :3
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Curse PremiumSo I got curious and compared the 1.12 loot tables with Itembound's fishing loot tables and found the problem.If you want to fix the fishing loot table yourself until I release a proper update (which should be sometime this week if I remember. It's a really easy fix.) Open up the fishing loot table and remove all of the lines in between loot that starts with a # symbol.(Delete lines like this)#=================# ANEMONE#=================They're not functional lines. The # symbol used to work for excluding text from the code, but that doesn't seem to work now.Scratch that. It took less time than I thought, haha.
Loot tables are fixed and the download should be working.
Ugh... commenting is a beautiful thing. I'd really hate to see that go away.
sixfootblue or anyone, why would i want the pack with no shields?
Because with this resource pack, you cannot use banner designs on shields. You can craft them, but they won't appear.
Most people out something interesting down here. I don't, so don't bother looking here.
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Curse PremiumSome sort of progress on furniture items. I'm planning on adding a good amount of bed customization. You'll be able to replace the colour of wood in the frame and add new bedsheets too. I may need to make a special naming scheme for it like I did with books though.. We'll see I guess.
(For a better idea of how it will look, here's an old mockup I made before 1.12. Not releasing this specific bed since it's made of edited default assets though. Also the bedframe itself will be better fitted to the default bed model.)

OMG HYPE!!
This is great! It dose seem like there would be a lot of accidental right clicking and rotating the item frame though.
Most people out something interesting down here. I don't, so don't bother looking here.
I love this pack so far, enjoying the feces out of it, however I'm just posting to say that I heavily support the idea of SlimeFun support along with your furniture. Another suggestion would be animated Vanilla blocks (say, renamed glass that has the various portal textures but translucent varients, maybe a few that are a bit more transparent, perhaps computer monitors so that you can have one on your desk but it doesn't look weird in Vanilla, the list could go on and on), but my highest priority would be SlimeFun since I'm planning to get into it soon (done modded MC, haven't played on a Vanilla server in a while, so I'm gonna give that a shot now), and I think it would add a lot to the experience. I know some things with SlimeFun are done with heads now, but I'm not sure to what extent.
TL;DR Lovin' the pack, hope to see more block-based textures, and SlimeFun support!
One thing I was thinking of with the beds, MC 1.13 is supposed to dispense with block ID's, or at least expand the format so the block limit goes away. As part of this, beds are to revert from being block entities (for 1.12 so they could store color data) back to being blocks. I don't have the source for this in front of me, though I could look it up if needed. But it could be annoying for @sixfootblue to invest time in beds and have the work go sideways with the next release.
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Curse PremiumMore progress on the bedframes. Here's spruce and birch.
Sweet! Definitely going to use those!
Most people out something interesting down here. I don't, so don't bother looking here.
Would it be possible to make an item frame invisible when one of your named items are in it? Or maybe a few specific ones? I was trying to use your caution iron swords for decoration earlier and it still looks great, but that's one thing I'd change.
I think bats Should drop some kind of item such as bat meat that is cooked pork chop but it is textured as a hunk of black meat or litterly just a bat
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Curse PremiumToday was certainly productive. (Ignore the clutter in the background.)
Paper lanterns, bedframes, toilets, sinks, stoves, planters, and desks.
Toilet. :3c
Pewp. :3c
That birch desk! I had one EXACTLY like it in real life! Too funny!
Also, what's the other texture pack your using? I regonize it but I can't think of what it's called.
Most people out something interesting down here. I don't, so don't bother looking here.
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Curse PremiumSecret. You'll find out in the coming months.
All aboard the Hype Train!
Most people out something interesting down here. I don't, so don't bother looking here.