ItemBound Items is a pack that I first thought of when I discovered MCpatcher back in summer of 2014. The goal was to try and come up with a resource pack that could provide a wide variety of item camos to the player, and for it to be useable almost anywhere, be it singleplayer survival or any minecraft server, all while being as non-intrusive to vanilla gameplay as possible.
This resource pack relies on the CIT mod’s ability to swap out item and armor textures depending on the item’s display name and enchantments, and is built with default Minecraft in mind. From weapons, to tools, to armor, to food, ItemBound aims to provide the player with a healthy selection of item camo, suitable for many purposes. With Optifine, a widely used gameplay enhancer, adopting several of MCpatcher’s features including CIT, now seemed to be the best time to get back to work on this pack and put it out there. Whether you’re after props for custom maps, delicious foods for shops, or diverse weapons to fight with, this pack should have you covered, with hundreds of finished items, and plans to grow over time.
This resource pack also contains custom loot and mob drops, which can be implemented into your world through the use of the provided optional custom loot tables. Some highlights among regular mob drops include creeper hides, a plant-based alternative to leather, undead bacon drops from zombie pigmen, and rare cursed diamonds that drop from burning witch mobs.
On top of this, the fishing system has been rebalanced to include several species of exotic fish and marine life. Next time you’re playing, take a little time for a fishing trip. Some of the rarer species of fish may cause a variety of interesting effects to the player.
(It should be noted that although drops can be crafted on anvils, these custom effects are achieved only by attributes set through the loot table, or by using commands.)
For an easier time using the 1.13+ crafting guide, download a PDF viewer such as Acrobat Reader that supports bookmarks.
This pack is fully usable alongside any resource pack that uses item models that are automatically generated from textures. Items that use custom block models will not be compatible with the pack. It also must be placed at the top of the active resource pack list for best effects.
Optifine is required in order to view the textures properly.
You are free to:
Use this pack on your server.
Use this pack in youtube videos. (Credit is appreciated)
Alter the pack for personal use.
Use assets in other packs for personal use.
Combine with other packs for personal use and/or serverplay.
You must get permission and credit me to:
Use specific assets from the pack for public use.
Include assets from the pack in your own public resource pack.
You are not allowed to:
Claim ownership over the assets in this pack.
Reupload the pack elsewhere.
Redistribute assets from the pack without permission or credit.
Redistribute edited assets from the pack without permission or credit.
These guidelines exclude the refurbished default textures as they are derivatives.
FAQ (Frequently asked questions)
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious. Do not click on the ads. Wait for the timer end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console?
A: No, this is currently impossible.
Q: Can you make item frames invisible?
A: I'd rather not. The point of this resource pack is to not be intrusive to regular gameplay. Making item frames invisible would affect some builds. I also can't make item frames selectively invisible as there isn't any support for that and they can't be renamed.
Q: How do I install the loot tables?
A: There's installation instructions in the zip file. Basically, open up the zip file, and copy the loot_tables folder into the data folder of your minecraft save.
Q: How do I install Itembound?
A: You copy it into your resource packs folder.
Q: The resource pack isn't working for me!
A: Provided you've installed Optifine, go to Options > Video Settings > Quality and check to see if Custom Item Textures is turned on. Also remember that you actually have to rename the items according to the crafting guides in order to see the different textures. I can't help with much else beyond that. If the pack is set up properly and none of the textures are working, it may be an issue with Optifine on your computer.
Q: Banner shields are broken!
A: Unfortunately the shield model that works with custom item textures breaks banner shields. If you want banner shields, you'll need to download the version without shields.
A: I'll do my best. Not all items can be modified like this though! Currently I can't make custom boats, saddles, horse armor, llama decorations, projectiles(arrows, snowballs, eggs, splash potions, etc), clocks, compasses, music discs, maps, leads, or *most blocks. I also want to avoid adding several items from popular IPs (shows, anime, games, etc). I'm not familiar with every series out there and it might get a little hectic having to research a bunch of different shows just to add one or two items.
*Newer versions of optifine do support custom block textures for Beacons, Enchanting Tables, Furnaces, Dispensers, Droppers, Hoppers, Brewing Stands, Chests, and Shulker Boxes. That's it though. Custom blocks don't work in multiplayer.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own release schedule and I also get quite a few suggestions. I'll get around to it, but please be patient.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, ItemBound is technically compatible down to 1.9, however because of some changes in how models are displayed in item frames, stuff like furniture won't display properly in versions under 1.11.
Q: Can you give me access to the crafting docs?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: Not currently. I've tried to make one but it's hard to come up with a format that makes it easily expandable, and the amount of entities on a map like that would cause a lot of lag anyways. Previews of all the items are in the crafting guides though.
Sorry for going dark. Been dealing with a lot of things over the last few months.
I've rolled out a small update today, though! It mostly makes use of Optifine's added CIT compatibility for elytra textures. I've also added some new mob masks as well. Check out the update spoiler at the top for screenshots!
Is there any way you could make it so you just have to change the name or enchant it with a certain enchantment instead of both? It would be fun to be able to easily use this in survival. It is difficult to get a certain enchantment and change the name for one item.
I've tested this on server play with friends, and we've all managed to get most of the items without too much difficulty. Some of the flashier items are meant to be more difficult to get as well. It's something I want to leave in so that some items are more rare than others. That being said, if you're having some difficulty getting some of the items, you're welcome to modify the .properties file of the respective item. Just delete the line that says enchantmentIDs=(enchantment number) and it should just respond to the name change from then on.
Apologies for the double post, but to whoever's following this thread, I've just updated to 1.2, adding a handful of Halloween Goodies to the pack! Check out the update spoiler for screenshots!
Yeah the old name mostly came from a personal server that I use with friends, but I've been having a lot of second thoughts about it lately and decided to change it. Glad to see people like the new name, haha.
Hey, I had seen Thinknoodles video on this and I thought it was great! I had used this on one of my videos (sorry I didn't ask permission first, I wanted to put up a Halloween video before Halloween. I also put a link to the resource pack.) But now I wanted to do a role play with the texture pack! If that is ok please either let me know here on Curse or on my YouTube Channel! BTW Love the new name!
Hey, I had seen Thinknoodles video on this and I thought it was great! I had used this on one of my videos (sorry I didn't ask permission first, I wanted to put up a Halloween video before Halloween. I also put a link to the resource pack.) But now I wanted to do a role play with the texture pack! If that is ok please either let me know here on Curse or on my YouTube Channel! BTW Love the new name!
Hey, that's totally fine. I should update the usage terms. You don't need permission to use it on youtube, but credit is appreciated. Glad you're enjoying the pack!
Hey all! v1.3 is out, and it's the bookbound update. This update adds a little system which allows you to customize the colour or pattern of book covers on written books (with 72 book covers to choose from so far). I've also added a variety of writing utensil weapon skins. Check out the spoiler at the top for the full video and let me know what you think!
Hey man, me again. I have an idea for the texture pack. What about a video game section, it has consoles, phones nintendo products and games! I know you are prob really busy with all sorts of stuff so if u could do this that would be so cool! Thanks again if u consider doing this!
Up to a point, yes. The larger sized items and weapons here rely on the models that were added in 1.8, so those sorts of items would be unavailable. the .properties files for CIT are all built in the same way though.
IMPORTANT: OptiFine 1.11 HD U C3(or higher) is required in order for this pack to function fully.
Showcases by Youtubers!
CURRENT IN-PROGRESS UPDATES
v1.7 HALLOWEEN UPDATE (Oct 9th 2017)
ItemBound Items is a pack that I first thought of when I discovered MCpatcher back in summer of 2014. The goal was to try and come up with a resource pack that could provide a wide variety of item camos to the player, and for it to be useable almost anywhere, be it singleplayer survival or any minecraft server, all while being as non-intrusive to vanilla gameplay as possible.
This resource pack relies on the CIT mod’s ability to swap out item and armor textures depending on the item’s display name and enchantments, and is built with default Minecraft in mind. From weapons, to tools, to armor, to food, ItemBound aims to provide the player with a healthy selection of item camo, suitable for many purposes. With Optifine, a widely used gameplay enhancer, adopting several of MCpatcher’s features including CIT, now seemed to be the best time to get back to work on this pack and put it out there. Whether you’re after props for custom maps, delicious foods for shops, or diverse weapons to fight with, this pack should have you covered, with hundreds of finished items, and plans to grow over time.
This resource pack also contains custom loot and mob drops, which can be implemented into your world through the use of the provided optional custom loot tables. Some highlights among regular mob drops include creeper hides, a plant-based alternative to leather, undead bacon drops from zombie pigmen, and rare cursed diamonds that drop from burning witch mobs.
On top of this, the fishing system has been rebalanced to include several species of exotic fish and marine life. Next time you’re playing, take a little time for a fishing trip. Some of the rarer species of fish may cause a variety of interesting effects to the player.
(It should be noted that although drops can be crafted on anvils, these custom effects are achieved only by attributes set through the loot table, or by using commands.)
For an easier time using the 1.13+ crafting guide, download a PDF viewer such as Acrobat Reader that supports bookmarks.
CRAFTING GUIDES FOR 1.13+
Download this .pdf
OLD GUIDE FOR 1.12 AND BELOW:
Old Crafting Guide
VERSION WITHOUT CUSTOM SHIELDS:
https://minecraft.curseforge.com/projects/itembound-16x/files/2432520
Loot Tables:
DOWNLOAD ItemBound Loot Tables
Previous Versions:
DOWNLOAD ItemBound v1.2
DOWNLOAD Blue Haven: Items v1.1
DOWNLOAD Blue Haven: Items v1.0
This pack is fully usable alongside any resource pack that uses item models that are automatically generated from textures. Items that use custom block models will not be compatible with the pack. It also must be placed at the top of the active resource pack list for best effects.
Optifine is required in order to view the textures properly.
You are free to:
You must get permission and credit me to:
You are not allowed to:
These guidelines exclude the refurbished default textures as they are derivatives.
FAQ (Frequently asked questions)
Q: When is the next update?
A: ┐(゚~゚)┌
Q: Do I really need Optifine?
A: Yes. This pack will not work without it.
Q: I don't want to download Optifine because it will give me a virus!
A: Optifine will not give you a virus. It is not malicious. Unfortunately the download links for it display ads that can sometimes be malicious. Do not click on the ads. Wait for the timer end and then click "Skip ad." Alternatively, just use the mirror link to get a direct download and skip the ads entirely.
Q: Can you make a version without Optifine/for Pocket Edition/Win10/Console?
A: No, this is currently impossible.
Q: Can you make item frames invisible?
A: I'd rather not. The point of this resource pack is to not be intrusive to regular gameplay. Making item frames invisible would affect some builds. I also can't make item frames selectively invisible as there isn't any support for that and they can't be renamed.
Q: How do I install the loot tables?
A: There's installation instructions in the zip file. Basically, open up the zip file, and copy the loot_tables folder into the data folder of your minecraft save.
Q: How do I install Itembound?
A: You copy it into your resource packs folder.
Q: The resource pack isn't working for me!
A: Provided you've installed Optifine, go to Options > Video Settings > Quality and check to see if Custom Item Textures is turned on. Also remember that you actually have to rename the items according to the crafting guides in order to see the different textures. I can't help with much else beyond that. If the pack is set up properly and none of the textures are working, it may be an issue with Optifine on your computer.
Q: Banner shields are broken!
A: Unfortunately the shield model that works with custom item textures breaks banner shields. If you want banner shields, you'll need to download the version without shields.
A: I'll do my best. Not all items can be modified like this though! Currently I can't make custom boats, saddles, horse armor, llama decorations, projectiles(arrows, snowballs, eggs, splash potions, etc), clocks, compasses, music discs, maps, leads, or *most blocks. I also want to avoid adding several items from popular IPs (shows, anime, games, etc). I'm not familiar with every series out there and it might get a little hectic having to research a bunch of different shows just to add one or two items.
*Newer versions of optifine do support custom block textures for Beacons, Enchanting Tables, Furnaces, Dispensers, Droppers, Hoppers, Brewing Stands, Chests, and Shulker Boxes. That's it though. Custom blocks don't work in multiplayer.
Q: Why haven't you added my suggestion yet? Did you forget?
A: I've got my own release schedule and I also get quite a few suggestions. I'll get around to it, but please be patient.
Q: Do you have a version for 1.10/1.9 etc...
A: Right now, ItemBound is technically compatible down to 1.9, however because of some changes in how models are displayed in item frames, stuff like furniture won't display properly in versions under 1.11.
Q: Can you give me access to the crafting docs?
A: No. I'm not sure why you would need it in the first place. If you're looking to post suggestions, just send me a PM or post it here.
Q: Is there a map I can download to preview everything?
A: Not currently. I've tried to make one but it's hard to come up with a format that makes it easily expandable, and the amount of entities on a map like that would cause a lot of lag anyways. Previews of all the items are in the crafting guides though.
Forum Signature Banner
This looks amazing
and innovative keep up the good work
Thanks! I'm also open to item suggestions if anyone has them.
how does one install the loot tables?
Instructions on how to install the loot tables are included in the .zip file.
It's amazing! Really nice idea to use anvil to get different skins
Sorry for going dark. Been dealing with a lot of things over the last few months.
I've rolled out a small update today, though! It mostly makes use of Optifine's added CIT compatibility for elytra textures. I've also added some new mob masks as well. Check out the update spoiler at the top for screenshots!
I've tested this on server play with friends, and we've all managed to get most of the items without too much difficulty. Some of the flashier items are meant to be more difficult to get as well. It's something I want to leave in so that some items are more rare than others. That being said, if you're having some difficulty getting some of the items, you're welcome to modify the .properties file of the respective item. Just delete the line that says enchantmentIDs=(enchantment number) and it should just respond to the name change from then on.
Apologies for the double post, but to whoever's following this thread, I've just updated to 1.2, adding a handful of Halloween Goodies to the pack! Check out the update spoiler for screenshots!
The new name actually sounds better (and makes more sense) then the previous one
Yeah the old name mostly came from a personal server that I use with friends, but I've been having a lot of second thoughts about it lately and decided to change it. Glad to see people like the new name, haha.
Hey, I had seen Thinknoodles video on this and I thought it was great! I had used this on one of my videos (sorry I didn't ask permission first, I wanted to put up a Halloween video before Halloween. I also put a link to the resource pack.) But now I wanted to do a role play with the texture pack! If that is ok please either let me know here on Curse or on my YouTube Channel! BTW Love the new name!
My Channel: https://www.youtube.com/channel/UCTjiFVXdZwTz153j5civLBQ
Hey, that's totally fine. I should update the usage terms. You don't need permission to use it on youtube, but credit is appreciated. Glad you're enjoying the pack!
Hey all! v1.3 is out, and it's the bookbound update. This update adds a little system which allows you to customize the colour or pattern of book covers on written books (with 72 book covers to choose from so far). I've also added a variety of writing utensil weapon skins. Check out the spoiler at the top for the full video and let me know what you think!
Hey man, me again. I have an idea for the texture pack. What about a video game section, it has consoles, phones nintendo products and games! I know you are prob really busy with all sorts of stuff so if u could do this that would be so cool! Thanks again if u consider doing this!
Well Done In Deed Love this <3
hey in the next update could you add in rainbow wings?
love the pack<3
can this be done in 1.7.10?
Up to a point, yes. The larger sized items and weapons here rely on the models that were added in 1.8, so those sorts of items would be unavailable. the .properties files for CIT are all built in the same way though.
but i could have the bow and sword take on a different style if renamed in an anvil like you have done?
Yeah, you can. Just you'll have to use MCpatcher instead of OptiFine. (OptiFine didn't get custom item support till their 1.8.8 release)