Hello! I am getting the multicolor border error, and yes the POM resolution is set to 64. This is only happening to stone bricks, the wooden planks seem fine.
Hello! I am getting the multicolor border error, and yes the POM resolution is set to 64. This is only happening to stone bricks, the wooden planks seem fine.
Actually, the wooden planks look wrong too. Everything lowered seems to have incorrect colors, also those stone bricks already have artifacts inside the block half, normally those should only occur on the block borders with incorrect POM size. Which shaders are you using?
I do not have other shaders, but I will give it a try sometime. I just wonder why SEUS and Continuum would have this issue at all for me, as I prefer them.
Are you interested in doing the new default textures? I also love default and this pack especially. But would like to see what new default looks like with shader effects
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I will eventually do the new default textures when they are finished, which will be a completely new resource pack from the ground up so it will probably take a while.
I completely understand it will take a while to do. Take your time indeed. Wish I could help. but you are definitely better at this XD
I will occasionally check in and see how it is doing. Thank you so much
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I'm a gamer! I have lots of Lives!
and for the resource pack i am using Default Improved 1.13 v1.2
i am also following the setting suggested bythe Shaders author
Options > Video Settings > Details > Alternate Blocks: OFF
Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
Options > Video Settings > Quality > Natural Textures: OFF
Options > Video Settings > Shaders > Shadow Quality: 1x
Options > Video Settings > Shaders > Old Lighting : DEFAULT
i'm not getting the sparkly/mirror-like reflections the demo video shows on the first page of this thread.
the blocks like the wood/brick or cobblestone are not 3D looking either they are all flat with some shading depending on where the sun is in the sky (or light source positioning).
I tried lookin around but i'm not seeing any instructions on what setting i should adjust.
i am wondering if it maybe the resource pack itself is this ones not meant to be used with seus ptgi e7?
Wow this is great, thanks!
Please read the "Troubleshooting" section in the first post.
Just FYI: I uploaded new files with some texture tweaks and proper PBR support.
Hello! I am getting the multicolor border error, and yes the POM resolution is set to 64. This is only happening to stone bricks, the wooden planks seem fine.
Actually, the wooden planks look wrong too. Everything lowered seems to have incorrect colors, also those stone bricks already have artifacts inside the block half, normally those should only occur on the block borders with incorrect POM size. Which shaders are you using?
I tried using both Continuum 1.3 and SEUS with the same results.
Both seem to work fine for me. Maybe it's your graphics card? You could try some other shaders too to see if it happens with all of them.
My graphics card is a 1070, I'm not sure that would be why. I'm running forge modded 1.12.2, might that have something to do with it?
Graphics card shouldn't be the issue, neither should forge. Have you tried different shaders? robobos, KUDA, or BSL for instance?
I do not have other shaders, but I will give it a try sometime. I just wonder why SEUS and Continuum would have this issue at all for me, as I prefer them.
I wish this worked with Slidurs Enhanced Default Shaders.
Are you interested in doing the new default textures? I also love default and this pack especially. But would like to see what new default looks like with shader effects
I'm a gamer! I have lots of Lives!
I will eventually do the new default textures when they are finished, which will be a completely new resource pack from the ground up so it will probably take a while.
Awesome! I don't mind if it takes a while. I know resource packs are hard work.
It will be really awesome when it is finished.
1.14 is around the corner and hopefully so is the finished new default textures.
Thanks for the awesome hard work
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Hi, I love your work and I was wondering if you could make the gear like swords and pickaxes 64x too, thanks ^^.
Welp. 1.14 has been released with the new default textures. There are a lot of new textures. x.x RIP resource pack developers...
I'm a gamer! I have lots of Lives!
I will be making a completely new texture pack for 1.14. I'm redoing all the materials from scratch so it will take a bit though.
I completely understand it will take a while to do. Take your time indeed. Wish I could help. but you are definitely better at this XD
I will occasionally check in and see how it is doing. Thank you so much
I'm a gamer! I have lots of Lives!
i'm using
Minecraft v1.13.2
for shaders i got SEUS PTGI E7
and for the resource pack i am using Default Improved 1.13 v1.2
i am also following the setting suggested bythe Shaders author
Options > Video Settings > Details > Alternate Blocks: OFF
Options > Video Settings > Details > Trees: Fancy or Fast (Smart may break lighting)
Options > Video Settings > Quality > Natural Textures: OFF
Options > Video Settings > Shaders > Shadow Quality: 1x
Options > Video Settings > Shaders > Old Lighting : DEFAULT
i'm not getting the sparkly/mirror-like reflections the demo video shows on the first page of this thread.
the blocks like the wood/brick or cobblestone are not 3D looking either they are all flat with some shading depending on where the sun is in the sky (or light source positioning).
I tried lookin around but i'm not seeing any instructions on what setting i should adjust.
i am wondering if it maybe the resource pack itself is this ones not meant to be used with seus ptgi e7?
any help with settings would be much appreciated.
very nice, i always wondered, which maps are supported in shaders?