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The Meaning of Life, the Universe, and Everything.
Hi guys and gals!
I'm a big fan of the Vanilla textures and always tried to find Resourcepacks that are close to default. However, many of the good ones are outdated and/or don't have Normal and Specular maps included which I really like to have since I'm using Shaders almost all the time.
So, one lonely weekend I decided I would make my own textures - and that I did. Basically I scaled the vanilla textures up to 64x64 pixels and added some details to them that don't destroy the vanilla style. As a matter of fact at high or medium distances you probably won't notice the difference, just the closeup shows way more detail. Like you can see from the screenshots and the video, the textures are supposed to be used with shaders, otherwise you probably won't notice a difference.
Demonstration video of the normal, specular and parallax occlusion maps:
If you have weird colored lines and areas on blocks like bricks, make sure to check your shader settings and set the parallax occlusion map size to 64.
You can use this resource pack in your Modpacks if you don't make any money off it and you can redistribute the resourcepack on any non-English or non-German speaking websites if you give credits to me and use the curse or dropbox download links.