KUDA should work. It works for me. Are you loading the normal maps before the bump map? Are you in direct sunlight/moonlight/handheld torchlight? It doesn't work with placed torches. Which Minecraft/Optifine version?
I'm honestly not sure. There's only one version for the bump maps, as Mat hasn't had the time to make newer ones. But it should work with the newest normal maps, you just won't have bumping for some of the textures. I think the best thing to do at this point, although it's a pain, is just delete everything and do a fresh install of all of Minecraft, Optifine, and the shaderpack. Either that or try restarting your computer and see if that helps, although it shouldn't make a difference.
i don't know why, but i reinstalled minecraft and now it does work...
THANK YOU ALL FOR THE HELP!:D
Nice to hear that, and sorry if I didn't answered before.
I'm writing a guide about the installation, right now.
And the update 06 for the mapping pack is coming. Subscribe here and be the first to get it!
wait.. u already released v 6????
*franatically checks ur webpage*
The release 06 of the textures is out, the release 06 of the mapping pack will be out the 30 of this month.
You can get it this evening by subscribing to the newsletter
wait.. u already released v 6????
*franatically checks ur webpage*
The release 06 of the textures is out, the release 06 of the mapping pack will be out the 30 of this month.
You can get it this evening by subscribing to the newsletter
java.lang.OutOfMemoryError: Updating screen events
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
-- Affected screen --
Details:
Screen name: bzx
Stacktrace:
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 264714624 bytes (252 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total;
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
-Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode
-XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-ShadersMod2.4.12
LWJGL: 2.9.1
OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [realistico-18-06.zip, realistico-18-04-m.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Hi, when I try to switch in the realistico-18-06 part of the texture pack into the right column the game freezes and crashes very soon after, the realistico-18-04-m part moves over fine but the realistico-18-06 always causes this crash and I have no idea why. I'd really like to use the pack as it looks amazing but I have no idea how to solve this.
I'll post the crash report to see if you can gleam anything from it. Thanks in advance.
java.lang.OutOfMemoryError: Updating screen events
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
-- Affected screen --
Details:
Screen name: bzx
Stacktrace:
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 264714624 bytes (252 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total;
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
-Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode
-XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-ShadersMod2.4.12
LWJGL: 2.9.1
OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [realistico-18-06.zip, realistico-18-04-m.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Hi, when I try to switch in the realistico-18-06 part of the texture pack into the right column the game freezes and crashes very soon after, the realistico-18-04-m part moves over fine but the realistico-18-06 always causes this crash and I have no idea why. I'd really like to use the pack as it looks amazing but I have no idea how to solve this.
I'll post the crash report to see if you can gleam anything from it. Thanks in advance.
It looks like Minecraft ran out of memory trying to load in all those textures.
java.lang.OutOfMemoryError: Updating screen events
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
-- Affected screen --
Details:
Screen name: bzx
Stacktrace:
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 264714624 bytes (252 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total;
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
-Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode
-XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-ShadersMod2.4.12
LWJGL: 2.9.1
OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [realistico-18-06.zip, realistico-18-04-m.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Hi, when I try to switch in the realistico-18-06 part of the texture pack into the right column the game freezes and crashes very soon after, the realistico-18-04-m part moves over fine but the realistico-18-06 always causes this crash and I have no idea why. I'd really like to use the pack as it looks amazing but I have no idea how to solve this.
I'll post the crash report to see if you can gleam anything from it. Thanks in advance.
As said by @Icohedron try to give more RAM to the game, it's something like -Xm4G, search for it. Rembember that the pack is very heavy to load, not every machine can run it smoothly.
With these specs, using Realistico v6 and Realistico v6-m with SEUS v10.2 Preview 1 shaders with Parallax and DOF enabled, I get an average of 55 FPS at 1920 x 1080 resolution.
Turning off DOF, I just barely manage a stable frame rate over 60 (64 - 67 FPS).
So basically, my specs are pretty much the recommended requirements if you want to use shaders (parallax enabled) with it.
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Curse PremiumThank you
Do you have a shaderpack installed?
KUDA should work. It works for me. Are you loading the normal maps before the bump map? Are you in direct sunlight/moonlight/handheld torchlight? It doesn't work with placed torches. Which Minecraft/Optifine version?
I'm honestly not sure. There's only one version for the bump maps, as Mat hasn't had the time to make newer ones. But it should work with the newest normal maps, you just won't have bumping for some of the textures. I think the best thing to do at this point, although it's a pain, is just delete everything and do a fresh install of all of Minecraft, Optifine, and the shaderpack. Either that or try restarting your computer and see if that helps, although it shouldn't make a difference.
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Curse PremiumNice to hear that, and sorry if I didn't answered before.
I'm writing a guide about the installation, right now.
And the update 06 for the mapping pack is coming. Subscribe here and be the first to get it!
dude, you should do fireworks!!!
i bet they would be mind blowing! ;D
also, do sandstone and chiseled sandstone, i already imagine redstone will look like red crack xD
wait.. u already released v 6????
*franatically checks ur webpage*
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Curse PremiumThe release 06 of the textures is out, the release 06 of the mapping pack will be out the 30 of this month.
You can get it this evening by subscribing to the newsletter
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Curse PremiumThe release 06 of the textures is out, the release 06 of the mapping pack will be out the 30 of this month.
You can get it this evening by subscribing to the newsletter
Awesome resource pack!
It works and looks fantastic with Parallax Occlusion Mapping.
Although many textures are not implemented yet, it still looks great as it still blends in decently with default Minecraft textures.
Keep up the good work. I hope to see more!
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Curse PremiumNice to hear so! The new bump mapping pack will be released the 30th, but you can subscribe here and get it before the official launch!
Really cool update
some things I think could be better/fixed:
-the closed chest is a bit glitchy.
-the tall glass could be remaked in a better way I think.
.
the pack looks really cool!
---- Minecraft Crash Report ----
// But it works on my machine.
Time: 1/24/16 10:15 PM
Description: Updating screen events
java.lang.OutOfMemoryError: Updating screen events
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sun.misc.Unsafe.allocateMemory(Native Method)
at java.nio.DirectByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocateDirect(Unknown Source)
at org.lwjgl.BufferUtils.createByteBuffer(BufferUtils.java:60)
at org.lwjgl.BufferUtils.createIntBuffer(BufferUtils.java:90)
at cuj.a(SourceFile:401)
at cua.b(SourceFile:238)
at cua.a(SourceFile:77)
at cxh.j(SourceFile:553)
at cxh.a(SourceFile:139)
at cxk.a(SourceFile:23)
at cvt.c(SourceFile:104)
at cvt.a(SourceFile:92)
at bsu.e(SourceFile:641)
at bzx.a(SourceFile:161)
at bxf.a(SourceFile:342)
at bzx.a(SourceFile:169)
at bxf.k(SourceFile:405)
at bzx.k(SourceFile:74)
at bxf.p(SourceFile:382)
-- Affected screen --
Details:
Screen name: bzx
Stacktrace:
at bsu.r(SourceFile:1473)
at bsu.as(SourceFile:877)
at bsu.a(SourceFile:314)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 264714624 bytes (252 MB) / 523501568 bytes (499 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total;
-XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump
-Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode
-XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8-ShadersMod2.4.12
LWJGL: 2.9.1
OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 358.91, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: [realistico-18-06.zip, realistico-18-04-m.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Hi, when I try to switch in the realistico-18-06 part of the texture pack into the right column the game freezes and crashes very soon after, the realistico-18-04-m part moves over fine but the realistico-18-06 always causes this crash and I have no idea why. I'd really like to use the pack as it looks amazing but I have no idea how to solve this.
I'll post the crash report to see if you can gleam anything from it. Thanks in advance.
It looks like Minecraft ran out of memory trying to load in all those textures.
Did you try allocating more RAM to Minecraft?
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Curse PremiumAs said by @Icohedron try to give more RAM to the game, it's something like -Xm4G, search for it. Rembember that the pack is very heavy to load, not every machine can run it smoothly.
Its ok I figured it out thanks guys!
How fast does your computer have to be for you to use this pack?
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Curse PremiumI've no idea. Find it out by yourself and let me know!
EVGA GeForce GTX 960 SSC 4GB
Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
8.00 GB RAM (7.94 GB usable) (2 GB allocated to Minecraft)
With these specs, using Realistico v6 and Realistico v6-m with SEUS v10.2 Preview 1 shaders with Parallax and DOF enabled, I get an average of 55 FPS at 1920 x 1080 resolution.
Turning off DOF, I just barely manage a stable frame rate over 60 (64 - 67 FPS).
So basically, my specs are pretty much the recommended requirements if you want to use shaders (parallax enabled) with it.
the only thing you really need is some RAM and a decent CPU... if it lags or crash just give the game more RAM