I've taken influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas to build a resource pack designed to accompany my underwater city, Aquain. My pack takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form. So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool. But gears are a highly practical and useful item, not decoration. So I'll use them when it fits, but not otherwise.
I had wanted to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces. Of course that is very difficult to do with Minecraft blocks. So instead I've gone with a more Art Deco approach. Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look. I have a mix of each, depending on the location in the city. Poorer areas of the city will have to deal with metal walls instead of fancy wallpaper. An industrial area will look very different than an upscale shopping district.
I tried for a very realistic look and feel. Yet I wanted everything to be distinctive. Nothing like those 'realistic' packs where everything is a super grainy shade of gray & brown. Also, I've mixed in some 32x, 64x and 128x textures. I know that is unorthodox, but I wanted everything to be as small as I could get away with. But on the whole, most of the stuff I've put in myself is 64x. Very few 128x textures. A lot of the 32x stuff is placeholders from doku.
While the total number of blocks that have been retextured is as of yet relatively small, I've made a lot of use of CTM and other tricks to get the most out of each texture. Because of this, this pack is highly specialized and probably won't look right if you just use this pack to view your build. Some blocks have entirely different textures on their top, bottom and sides. In theory this gives me the flexibility to have a huge number of textures, some with very specific and limited uses. In practice, I'll probably never fill out all those textures since my pace of work is incredibly slow. But much of this pack is based on sharealike textures, so feel free to reuse them in your packs. Just give both me and the original creator credit.
It has been eight years of very, very slow progress, but after lots of requests, I have finally gotten rid of enough borrowed textures to make this public. If you'd like to see this continue to grow I'd love some help. This is too big a project for me, unfortunately. But I'm pretty stubborn and don't give up easily, so I'll continue tinkering with it for as long as I can. So expect infrequent updates for some time to come.
Important: You absolutely NEED Optifine for the texture pack to work correctly. Install one of those mods before using the pack.
The video quality is fairly low, especially the underwater bits, so don't hold it against the pack! Download it and see for yourself!
Check out the Source.txt file in my pack for a more extensive list, but here are a few key sources that contributed (knowingly or unknowingly) some excellent textures to this project (as either placeholders or final textures).
The iron door, light gray stained glass, pink wool, light gray wool, yellow wool, blue wool, cobblestone wall, crafting table, gray wool were used
with super generous permission (holy crap, this guy is amazing!! I love these textures!) from: http://www.templarcreations.com
I'd love for you to use my textures! Just keep in mind that some of these I'm using by special permission, so don't use those (or contact the creator for permission as well). Other textures I purchased, I don't think you can use those in your packs either. For the stuff that has an open license, feel free to remix and adapt! Just give me and the original creator credit. And if you can post here in this thread to link to your pack and let me know which texture you are using, that'd be great!
There are definitely a few things missing. I never did anything with the mobs. You can load it so that any missing textures from my pack will instead show the default, or some other pack you like. I'm making slow progress on customizing all the blocks and such, mobs are very, very low on my list of priorities.
As for the pink/black boxes issue, some blocks of mine are meant to be used in very specific ways. Birch planks & jungle planks are only supposed to be one, two, or three long blocks, with no corners. If you make an L shape or anything else you'll get the pink/black checkerboard. I know that this is rather unnatural for Minecraft, but my idea was to use these blocks exclusively for kitchen cabinets & desks/credenzas/endtables.
As for the carpet, once again you need to build them in a rectangular shape so they look carpet like. 2x2 or 2x3 or 2x6, etc Any other shapes won't look right. Plus, I think they only work if you build them a certain direction (north-south or east-west). The pink carpet, for some reason, isn't working right and I'm not sure why. It shows the pink wool texture, not the pink carpet texture. It used to work before 1.8. I'll get that fixed.
But if you'd prefer some placeholder image instead of the pink/black checkerboard I can do that. And actually... maybe I can fix the birch/jungle planks altogether. I'll look into that.
The floor in the above shot is a new design for my bathroom tile. The stuff I was using was just too modern looking. The new tile fits much better in a retro/art deco world. Plus it lets me do cool things with my newest floor design:
Thank you so much! I put a bit of work in yesterday and fixed the messed up pink carpet texture and now I'm working on making pink wool blocks look like air ducts (so it can be a full-service air vent, air duct and big fan if four blocks are put together.
The Meaning of Life, the Universe, and Everything.
I ran your texture pack through my Biome Hotel and it was a fun experience. I can see a lot of work has been put into this, and its really coming together. I am very excited for future updates. I have featured your texture pack in a video, looking at all the blocks in the game, if you would like to use it to promote your pack in any way, you are free to do so.
Video with commentary:
Rollback Post to RevisionRollBack
See what changes have happened in your favorite packs!
Ponz, thank you so much for the review! I'm glad you liked the pack!
Unfortunately though you missed most of it.
I guess I forgot to point out that to get the pack to look right you need to use MCPatcher or Optifine. I feel bad that you put all that time into the video and missed out on so much. Most of the textures you saw were placeholders I borrowed from Dokucraft. I'll get up a new version tomorrow and you can redo the video with the new stuff (and while using Optifine or MCPatcher). It was a great video though and I'd be happy to use it to promote the pack when you redo it! Thanks again!
6-12-15 Change log:
- Fixed the pink wool carpet
- Added pink wool air duct texture
- Added top and sides to purple stained clay
- Added light blue stained glass (glass blocks)
- Redid lime wool to look more old-timey
- Added top & sides to green stained clay (hospital wall)
- Added corner pieces to birch planks (kitchen cabinets)
- Added birch door
It is the bottom of magenta wool. Please let me know if it looks right for you (in either MCPatcher or Optifine). I had everything perfect, and then in one of those programs everything got scrambled, I'm not sure why.