Hello everyone. Thanks for reading this thread. VibrantLandscapes is a custom resource pack that adds the feel of shaders to vanilla Minecraft. The skies are all made sharper and clearer, the water looks more realistic, as do the stars, and I have added 3D Models of some blocks. The 3D Models were created by the community, and I hold no copyright for them. I would recommend playing with no clouds, as I have added them in the pack. Thanks for stopping by! Download/Installation is below. For the custom sky to be able to be seen, install OptiFine (optifine.net), set 'Custom Sky' to Yes, and have a render distance of at least 6.
Windows Users: Unzip the file using your favorite unarchiver. Navigate to your .minecraft folder in %AppData%, and place the unzipped file in .minecraft/resourcepacks.
Mac/Linux Users: Unzip the file using your favorite unarchiver. Open Finder, and press Command + Shift + g. Type ~/Library/Application Support/minecraft/resourcepacks, and deposit the unarchived file here.
Users should not need to unzip your pack to use it, packs are intended to be distributed and used as .ZIPs. They have been that way since the beginning.
Resource pack folders were added much later in the game's life (by Jeb), and are intended for resource pack makers: so you're working with the files the game is using directly and so Minecraft does not need to be restarted to have updated textures allowing you to use F3+t to quickly refresh your resource pack and see the changes happen immediately.
Resource packs should be drag-and-drop..... put them in your resource packs folder and they should immediately be selectable. If you're download doesn't behave this way, you've done something wrong. Opening your ZIP should result in seeing an assets folder/pack.mcmeta/pack.png.... not an arbitrary folder (like VibrantLandscapes) that you need to enter to see those things I just listed.
TL;DR: The folder you zipped should have entered instead, and then you should have zipped THAT stuff.
EDIT: Yes, that's the issue. Also, wow, your pack doesn't add much yet is HUGE. It is mostly the sky box, but still, to put things in perspective, your pack.png takes up more data on its own than MY ENTIRE PACK. (my pack is 1.146MiB and your pack.png is 1.184MiB)
You didn't make those models.... I'm pretty sure the original maker(s) (Georg_Schmo at least) wouldn't want you relicensing them and trying to make money off of them. I'd recommend you take them out, at very least because they're riddled with errors, z-fighting and default-location textures with poor space usage (likely because they areold models from before you could define textures).
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Users should not need to unzip your pack to use it, packs are intended to be distributed and used as .ZIPs. They have been that way since the beginning.
Resource pack folders were added much later in the game's life (by Jeb), and are intended for resource pack makers: so you're working with the files the game is using directly and so Minecraft does not need to be restarted to have updated textures allowing you to use F3+t to quickly refresh your resource pack and see the changes happen immediately.
Resource packs should be drag-and-drop..... put them in your resource packs folder and they should immediately be selectable. If you're download doesn't behave this way, you've done something wrong. Opening your ZIP should result in seeing an assets folder/pack.mcmeta/pack.png.... not an arbitrary folder (like VibrantLandscapes) that you need to enter to see those things I just listed.
TL;DR: The folder you zipped should have entered instead, and then you should have zipped THAT stuff.
EDIT: Yes, that's the issue. Also, wow, your pack doesn't add much yet is HUGE. It is mostly the sky box, but still, to put things in perspective, your pack.png takes up more data on its own than MY ENTIRE PACK. (my pack is 1.146MiB and your pack.png is 1.184MiB)
You didn't make those models.... I'm pretty sure the original maker(s) (Georg_Schmo at least) wouldn't want you relicensing them and trying to make money off of them. I'd recommend you take them out, at very least because they're riddled with errors, z-fighting and default-location textures with poor space usage (likely because they areold models from before you could define textures).
SOME advice taken... The 3D models aren't that buggy to be honest... I looked at some of them myself... The pack is pretty big in size, and I do belive that it is megabytes, not MiB (actually not sure that it is, even though I am a Java dev... Feeling real ashamed here) The 3D models are already being used in another pack, so I assume they are allowed to be used by the community.
SOME advice taken... The 3D models aren't that buggy to be honest... I looked at some of them myself... The pack is pretty big in size, and I do belive that it is megabytes, not MiB (actually not sure that it is, even though I am a Java dev... Feeling real ashamed here) The 3D models are already being used in another pack, so I assume they are allowed to be used by the community.
The models are an old format, and lack basic optimizations. The waterlily for example, I cut down from ~10KB as seen in the pack, to ~5KB. I can safely assume the rest of the models would see similar results after optimization. (Unlit redstone lamp. 83.2KB before, and 37.8KB after. Could still use some proper culling for even better optimization.)
Also, the pack contained vanilla textures.
Just because another pack may use the models doesnt mean you can without permission.
There is zero reason for this pack being 10MB. My own pack has way more things in it and is only ~6MB at most
SOME advice taken... The 3D models aren't that buggy to be honest... I looked at some of them myself... The pack is pretty big in size, and I do belive that it is megabytes, not MiB (actually not sure that it is, even though I am a Java dev... Feeling real ashamed here) The 3D models are already being used in another pack, so I assume they are allowed to be used by the community.
MiB means Mebibytes.... the same thing as technical people see Megabytes as, 1024 of the previous unit size. Although Megabytes TECHNICALLY means 1000 of the previous unit because that's what the prefix MEGA stands for, so hard drive manufacturers for example can short you on data because 1 TB = 1000GBs.
The models are an old format, and lack basic optimizations. The waterlily for example, I cut down from ~10KB as seen in the pack, to ~5KB. I can safely assume the rest of the models would see similar results after optimization.
Also, the pack contained vanilla textures.
Just because another pack may use the models doesnt mean you can without permission.
There is zero reason for this pack being 10MB. My own pack has way more things in it and is only ~6MB at most
To add to this, the bottom of trapdoors have bad Z-fighting. It seems you have old AND new textures in there (like pumpkin_face_off + insideDark and pumpkin_face_on + insideLight), and you don't have any potted plant versions of your plant models. Even if those were not issues, IMO the models are over complicated and don't give much value, because most are just extrusions. More elements != better.
9.1MiB of this pack is for better skies. 1.2MiB is the pack.png. My pack has way more (most block+item+misc+mob+particle textures, some sounds, more custom models, glass+stained glass CTM, and custom colors) and is only 1.1MiB!
This is going over the top on resolution and using so many colors on unoptimized .PNGs that it turns out very large. Using gradients and smooth color transitions increase color usage and bloat .PNG file sizes. (lowering their colors in their pack.png to 256 lowers it to 218KiB, optimizing lowers it to 198KiB. Which the pack.png displays small and is not important anyways)
Also, it's important to note you have no real reason including the models, you can just direct them to use Georg_Schmo's 3D Nature pack WITH your pack instead. Because 1.7+ has 'pack stacking' ability, where missing resources from the top pack will be used if they are present in lower packs.
Rollback Post to RevisionRollBack
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
MiB means Mebibytes.... the same thing as technical people see Megabytes as, 1024 of the previous unit size. Although Megabytes TECHNICALLY means 1000 of the previous unit because that's what the prefix MEGA stands for, so hard drive manufacturers for example can short you on data because 1 TB = 1000GBs.
Technically they don't, however.
1TB is 1 trillion bytes. If you get a 1TB hard drive and format it, you get about ~939GB of usable space. Do the math and it works out almost exactly as expected.
1TB is 1 trillion bytes. If you get a 1TB hard drive and format it, you get about ~939GB of usable space. Do the math and it works out almost exactly as expected.
Plus/minus a few to account for bad sectors on the platters./flash chips. But more or less, you are getting what is advertised.
And even if you assumed 1TB was exactly 1024MB, you end up with 1,090,511,627,776 Bytes, which is still over 1 trillion bytes as expected.
lmao unless you get a Samsung HDD. I got a 1TB HDD, and I only got 898.5 GB... I complained, and they said it was in like page 500 something of their Terms of Use
Hello everyone. Thanks for reading this thread. VibrantLandscapes is a custom resource pack that adds the feel of shaders to vanilla Minecraft. The skies are all made sharper and clearer, the water looks more realistic, as do the stars, and I have added 3D Models of some blocks. The 3D Models were created by the community, and I hold no copyright for them. I would recommend playing with no clouds, as I have added them in the pack. Thanks for stopping by! Download/Installation is below. For the custom sky to be able to be seen, install OptiFine (optifine.net), set 'Custom Sky' to Yes, and have a render distance of at least 6.
Download HERE: http://adf.ly/1ADFgL
Mirror: http://goo.gl/HWcLlH
Windows Users: Unzip the file using your favorite unarchiver. Navigate to your .minecraft folder in %AppData%, and place the unzipped file in .minecraft/resourcepacks.
Mac/Linux Users: Unzip the file using your favorite unarchiver. Open Finder, and press Command + Shift + g. Type ~/Library/Application Support/minecraft/resourcepacks, and deposit the unarchived file here.
VibrantLandscapes by Joaquin Lainson is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
© Joaquin Lainson; VibrantLandscapes
If you have any questions, suggestions, or just need help, feel free to post below! Thanks for supporting me!
CPU Cooler: NZXT Kraken X61 106.1 CFM
Thermal Compound: Arctic Silver 5
Motherboard: Asus X99-DELUXE ATX LGA2011-3
RAM: Corsair Vengeance LPX 32GB (4GBx8) DDR4-2666 MHz
SSD: Samsung 850 Pro Series 256GB
SSD 2: Samsung 850 EVO-Series 1TB
Graphics Cards: Gigabyte GeForce GTX 980 Ti 6GB (2-Way SLI)
Case: Corsair 750D ATX Full Tower
PSU: EVGA SuperNOVA 1300 G2 1300W
OS: Windows 8.1 Pro x64 (Will upgrade to Windows 10)
Displays: x3 Asus VG248QE 24-Inch @ 144 Hz
Keyboard: Razer Blackwidow Chroma
Mouse: Logitech G502 Proteus Core
Headset: Astro A50 Wireless
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Retired StaffResource pack folders were added much later in the game's life (by Jeb), and are intended for resource pack makers: so you're working with the files the game is using directly and so Minecraft does not need to be restarted to have updated textures allowing you to use F3+t to quickly refresh your resource pack and see the changes happen immediately.
Resource packs should be drag-and-drop..... put them in your resource packs folder and they should immediately be selectable. If you're download doesn't behave this way, you've done something wrong. Opening your ZIP should result in seeing an assets folder/pack.mcmeta/pack.png.... not an arbitrary folder (like VibrantLandscapes) that you need to enter to see those things I just listed.
TL;DR: The folder you zipped should have entered instead, and then you should have zipped THAT stuff.
EDIT: Yes, that's the issue. Also, wow, your pack doesn't add much yet is HUGE. It is mostly the sky box, but still, to put things in perspective, your pack.png takes up more data on its own than MY ENTIRE PACK. (my pack is 1.146MiB and your pack.png is 1.184MiB)
You didn't make those models.... I'm pretty sure the original maker(s) (Georg_Schmo at least) wouldn't want you relicensing them and trying to make money off of them. I'd recommend you take them out, at very least because they're riddled with errors, z-fighting and default-location textures with poor space usage (likely because they areold models from before you could define textures).
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
You can just call me Canary.
How not to look like a total fool in the forum games
SOME advice taken... The 3D models aren't that buggy to be honest... I looked at some of them myself... The pack is pretty big in size, and I do belive that it is megabytes, not MiB (actually not sure that it is, even though I am a Java dev... Feeling real ashamed here) The 3D models are already being used in another pack, so I assume they are allowed to be used by the community.
CPU Cooler: NZXT Kraken X61 106.1 CFM
Thermal Compound: Arctic Silver 5
Motherboard: Asus X99-DELUXE ATX LGA2011-3
RAM: Corsair Vengeance LPX 32GB (4GBx8) DDR4-2666 MHz
SSD: Samsung 850 Pro Series 256GB
SSD 2: Samsung 850 EVO-Series 1TB
Graphics Cards: Gigabyte GeForce GTX 980 Ti 6GB (2-Way SLI)
Case: Corsair 750D ATX Full Tower
PSU: EVGA SuperNOVA 1300 G2 1300W
OS: Windows 8.1 Pro x64 (Will upgrade to Windows 10)
Displays: x3 Asus VG248QE 24-Inch @ 144 Hz
Keyboard: Razer Blackwidow Chroma
Mouse: Logitech G502 Proteus Core
Headset: Astro A50 Wireless
The 3D Models are all blocks that would make sense being 3D.
CPU Cooler: NZXT Kraken X61 106.1 CFM
Thermal Compound: Arctic Silver 5
Motherboard: Asus X99-DELUXE ATX LGA2011-3
RAM: Corsair Vengeance LPX 32GB (4GBx8) DDR4-2666 MHz
SSD: Samsung 850 Pro Series 256GB
SSD 2: Samsung 850 EVO-Series 1TB
Graphics Cards: Gigabyte GeForce GTX 980 Ti 6GB (2-Way SLI)
Case: Corsair 750D ATX Full Tower
PSU: EVGA SuperNOVA 1300 G2 1300W
OS: Windows 8.1 Pro x64 (Will upgrade to Windows 10)
Displays: x3 Asus VG248QE 24-Inch @ 144 Hz
Keyboard: Razer Blackwidow Chroma
Mouse: Logitech G502 Proteus Core
Headset: Astro A50 Wireless
Good to know!
CPU Cooler: NZXT Kraken X61 106.1 CFM
Thermal Compound: Arctic Silver 5
Motherboard: Asus X99-DELUXE ATX LGA2011-3
RAM: Corsair Vengeance LPX 32GB (4GBx8) DDR4-2666 MHz
SSD: Samsung 850 Pro Series 256GB
SSD 2: Samsung 850 EVO-Series 1TB
Graphics Cards: Gigabyte GeForce GTX 980 Ti 6GB (2-Way SLI)
Case: Corsair 750D ATX Full Tower
PSU: EVGA SuperNOVA 1300 G2 1300W
OS: Windows 8.1 Pro x64 (Will upgrade to Windows 10)
Displays: x3 Asus VG248QE 24-Inch @ 144 Hz
Keyboard: Razer Blackwidow Chroma
Mouse: Logitech G502 Proteus Core
Headset: Astro A50 Wireless
And those would be?
You can just call me Canary.
How not to look like a total fool in the forum games
The models are an old format, and lack basic optimizations. The waterlily for example, I cut down from ~10KB as seen in the pack, to ~5KB. I can safely assume the rest of the models would see similar results after optimization. (Unlit redstone lamp. 83.2KB before, and 37.8KB after. Could still use some proper culling for even better optimization.)
Also, the pack contained vanilla textures.
Just because another pack may use the models doesnt mean you can without permission.
There is zero reason for this pack being 10MB. My own pack has way more things in it and is only ~6MB at most
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
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Retired StaffMiB means Mebibytes.... the same thing as technical people see Megabytes as, 1024 of the previous unit size. Although Megabytes TECHNICALLY means 1000 of the previous unit because that's what the prefix MEGA stands for, so hard drive manufacturers for example can short you on data because 1 TB = 1000GBs.
To add to this, the bottom of trapdoors have bad Z-fighting. It seems you have old AND new textures in there (like pumpkin_face_off + insideDark and pumpkin_face_on + insideLight), and you don't have any potted plant versions of your plant models. Even if those were not issues, IMO the models are over complicated and don't give much value, because most are just extrusions. More elements != better.
9.1MiB of this pack is for better skies. 1.2MiB is the pack.png. My pack has way more (most block+item+misc+mob+particle textures, some sounds, more custom models, glass+stained glass CTM, and custom colors) and is only 1.1MiB!
This is going over the top on resolution and using so many colors on unoptimized .PNGs that it turns out very large. Using gradients and smooth color transitions increase color usage and bloat .PNG file sizes. (lowering their colors in their pack.png to 256 lowers it to 218KiB, optimizing lowers it to 198KiB. Which the pack.png displays small and is not important anyways)
Also, it's important to note you have no real reason including the models, you can just direct them to use Georg_Schmo's 3D Nature pack WITH your pack instead. Because 1.7+ has 'pack stacking' ability, where missing resources from the top pack will be used if they are present in lower packs.
"I'm an outsider by choice, but not truly.
It’s the unpleasantness of the system that keeps me out.
I’d rather be in, in a good system. That’s where my discontent comes from:
being forced to choose to stay outside.
My advice: Just keep movin’ straight ahead.
Every now and then you find yourself in a different place."
-George Carlin
Technically they don't, however.
1TB is 1 trillion bytes. If you get a 1TB hard drive and format it, you get about ~939GB of usable space. Do the math and it works out almost exactly as expected.
1,000,000,000 bytes = ~976,562,500KB = ~953,674MB = ~931.3GB
Plus/minus a few to account for bad sectors on the platters./flash chips. But more or less, you are getting what is advertised.
And even if you assumed 1TB was exactly 1024MB, you end up with 1,090,511,627,776 Bytes, which is still over 1 trillion bytes as expected.
Cast aside your festive doylaks: dragon stuff is about to happen.
Multiplayer is lonely once you understand how it actually works.
Alpha 1.0.4
lmao unless you get a Samsung HDD. I got a 1TB HDD, and I only got 898.5 GB... I complained, and they said it was in like page 500 something of their Terms of Use
CPU Cooler: NZXT Kraken X61 106.1 CFM
Thermal Compound: Arctic Silver 5
Motherboard: Asus X99-DELUXE ATX LGA2011-3
RAM: Corsair Vengeance LPX 32GB (4GBx8) DDR4-2666 MHz
SSD: Samsung 850 Pro Series 256GB
SSD 2: Samsung 850 EVO-Series 1TB
Graphics Cards: Gigabyte GeForce GTX 980 Ti 6GB (2-Way SLI)
Case: Corsair 750D ATX Full Tower
PSU: EVGA SuperNOVA 1300 G2 1300W
OS: Windows 8.1 Pro x64 (Will upgrade to Windows 10)
Displays: x3 Asus VG248QE 24-Inch @ 144 Hz
Keyboard: Razer Blackwidow Chroma
Mouse: Logitech G502 Proteus Core
Headset: Astro A50 Wireless