Nice pack. Though there is a couple of bugs with mine - the spiders and Enderman are white and it would appear that if I turn shaders on, that fixes it. I think that you designed your pack around the use of a shader engine....which some people here don't all use.
Also be warned, the 512x512 texture resolution(as pretty as it looks - wonder if there is a 1024x1024 pack in the works, heh) @1600p will gobble up VRAM; especially with shaders on!
Nice pack. Though there is a couple of bugs with mine - the spiders and Enderman are white and it would appear that if I turn shaders on, that fixes it. I think that you designed your pack around the use of a shader engine....which some people here don't all use.
Also be warned, the 512x512 texture resolution(as pretty as it looks - wonder if there is a 1024x1024 pack in the works, heh) @1600p will gobble up VRAM; especially with shaders on!
Thank for the comment, as for the bugs with the spider and enderman, I really have no explanation for them, it only seems to happen on the 512x512 version and unfortunately it started once MC 1.7 was released so it must be a change of code that causes those issues. :/ I didn't design it around any mods though, not to worry. Hopefully mojang does something about that because it was fine before 1.7 came out. Also, I don't believe it's currently possible to run a 1024x1024 pack without MC crashing or some other error occurring unfortunately, trust me. If it was an option I'd have made that instead of 512x. Leave any more feedback that you have on my forum though, I'd love to hear more! Thanks
Hi @Nickm77, I have a problem with your texture pack: when I install it on my Minecraft, the graphics is not changed. I click on "Resource Packs" and your unzipped file is not on the right side of the screen, but on the left! I hope you understand my problem, sorry for bad english
I'm not quite sure what the issue would be, either your computer specs aren't high enough to run it or it might not be unzipped or you didn't wait long enough for the pack to load in, usually it will say "Minecraft 1.8 (Not responding) for a bit when you start the pack up. Let me know if that helps. I'm really sorry for the late response. I've been too busy with school and work to do anything with my texturepack. However I want to work on it more now.
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Hey guys! Here are the download links for Enhanced Photo Realism Christmas 2.0 incase you didn't see the forum post for that. Here are the download links in all resolutions! Click download through browser if you don't want to download mega's download manager. Thanks! -Nickm77
This a great successor to LB Photorealism, of which I was a huge fan. I keep trying to download, but get shoved over to a website that wants me to add things I'm not familiar with onto my computer. If this is one step in getting to your pack, could you please make a small youtube vid for those of us who are not as cloud literate? I really want this in my game, but don't trust places I haven't been without a LOT of research. I've had nearly completed creations stolen off of my computer as part of a network. I can only imagine how easy it is to steal from a cloud. As a creator, you probably understand more than most. Looking forward to what you create next.
PS: If I ever get this downloaded, I'll probably be as addicted to it as I am to Pam's Mods. I never seriously update until Harvestcraft is ready. Have a great year!
This a great successor to LB Photorealism, of which I was a huge fan. I keep trying to download, but get shoved over to a website that wants me to add things I'm not familiar with onto my computer. If this is one step in getting to your pack, could you please make a small youtube vid for those of us who are not as cloud literate? I really want this in my game, but don't trust places I haven't been without a LOT of research. I've had nearly completed creations stolen off of my computer as part of a network. I can only imagine how easy it is to steal from a cloud. As a creator, you probably understand more than most. Looking forward to what you create next.
PS: If I ever get this downloaded, I'll probably be as addicted to it as I am to Pam's Mods. I never seriously update until Harvestcraft is ready. Have a great year!
Thanks so much for the comment! As for the links that open up before downloading, that's because of adf.ly unfortunately, thats really the only way I can somewhat profit off of my pack. To download it, press the adf.ly link, then wait for the countdown at the top right of the page then click continue to link (I believe it says that, if not something similar) then sometimes an ad will open up in a new page so if that happens you can close it. Mega.co.nz will open up in your main browser and you're ready to download! Just press "Download through browser" and be sure to keep the page open untill it's finished downloading! If you still would like a video let me know and I'll make it thanks alot! -Nickm77
Thanks for the reply. I tried again, and after Adfly, I was still being asked to download Mega Cloud instead of the texture pack. It could just be that I didn't see the texture pack in all of the Mega ads. It happens a LOT with me. I'm an artist, not a computer nerd. Hide and seek is not my favorite computer game. If you don't mind making the vid or taking pictures so I can see what I'm supposed to be looking for, that would be great. Thanks.
Thanks for the reply. I tried again, and after Adfly, I was still being asked to download Mega Cloud instead of the texture pack. It could just be that I didn't see the texture pack in all of the Mega ads. It happens a LOT with me. I'm an artist, not a computer nerd. Hide and seek is not my favorite computer game. If you don't mind making the vid or taking pictures so I can see what I'm supposed to be looking for, that would be great. Thanks.
Sorry for the late response, here's a screenshot showing you exactly what to click on mega.
java.lang.OutOfMemoryError: Java heap space
at bmi.a(TextureAtlasSprite.java:338)
at bmh.b(TextureMap.java:277)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at bmi.a(TextureAtlasSprite.java:338)
at bmh.b(TextureMap.java:277)
at bmh.a(TextureMap.java:145)
at bot.j(SourceFile:553)
at bot.a(SourceFile:139)
at bou.a(SourceFile:23)
at bnn.a(SourceFile:99)
at ave.am(SourceFile:448)
-- Initialization --
Details:
Stacktrace:
at ave.a(SourceFile:310)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.8.9
Operating System: Windows 7 (amd64) version 6.1
CPU: 8x AMD FX(tm)-8350 Eight-Core Processor
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 36782896 bytes (35 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8.9-OptiFine_HD_U_H2
LWJGL: 2.9.4
OpenGL: GeForce GTX 960/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.82, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Resource Packs: EPR1.3 512x 1.8.X 1.7.X
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 8x AMD FX(tm)-8350 Eight-Core Processor
Used it with shaderpacks. Could that be the problem?
Either it's because you're using the shaderpack with it, your pc may not be powerful enough OR you need to install the 64bit version of java rather than the 32bit (64 bit is 100% necessary)
Nicky, Torch shines very little not as much as before, and I would like to disable it. How do I do it? As for the rest, a great texture pack
I'm not quite sure as to what you mean. In the newest update I did change the torch texture if that's what your wondering although the light emitted from it is still the same
Nice pack. Though there is a couple of bugs with mine - the spiders and Enderman are white and it would appear that if I turn shaders on, that fixes it. I think that you designed your pack around the use of a shader engine....which some people here don't all use.
Also be warned, the 512x512 texture resolution(as pretty as it looks - wonder if there is a 1024x1024 pack in the works, heh) @1600p will gobble up VRAM; especially with shaders on!
Thank for the comment, as for the bugs with the spider and enderman, I really have no explanation for them, it only seems to happen on the 512x512 version and unfortunately it started once MC 1.7 was released so it must be a change of code that causes those issues. :/ I didn't design it around any mods though, not to worry. Hopefully mojang does something about that because it was fine before 1.7 came out. Also, I don't believe it's currently possible to run a 1024x1024 pack without MC crashing or some other error occurring unfortunately, trust me. If it was an option I'd have made that instead of 512x. Leave any more feedback that you have on my forum though, I'd love to hear more! Thanks
I'm not quite sure what the issue would be, either your computer specs aren't high enough to run it or it might not be unzipped or you didn't wait long enough for the pack to load in, usually it will say "Minecraft 1.8 (Not responding) for a bit when you start the pack up. Let me know if that helps. I'm really sorry for the late response. I've been too busy with school and work to do anything with my texturepack. However I want to work on it more now.
It might not be unzipped, if not then that's weird, I'll look into it. Let me know if it ends up working.
Hey guys! Here are the download links for Enhanced Photo Realism Christmas 2.0 incase you didn't see the forum post for that. Here are the download links in all resolutions! Click download through browser if you don't want to download mega's download manager. Thanks! -Nickm77
512x- http://adf.ly/1Si1tT
256x- http://adf.ly/1Si28M
128x- http://adf.ly/1Si2Lz
64x- http://adf.ly/1Si2SR
I don't particularly like extremely photo realistic packs but this is some amazing work you've done
Thanks alot!
Update: Currently working on realistic skys, update 1.3 should be live soon with some texture fixes here and there as well as more realism
Patch Notes so far for EPR 1.3:
- REALISTIC SKYS (NIGHT AND DAY)
- FIXED GRAPHICAL GLITCH WITH ALL ITEMS HAVING TRANSPARENT SIDES
- Added compass textures
- Added clock textures
- Created new textures for all torches (Much more realistic)
- Added 3d bumpmapping to cobblestone/mossy cobblestone and all related items such as furnace, dispenser etc.
- Tweaks to crafting table
- New looks for some of the wooden doors
- Small tweaks to redstone lamp (ON)
- Fixed jungle sapling texture
- Re-created moon textures, more clear and better looking
- Re-created a few particles
- Re-created the armour icon above hotbar
EPR UPDATE 1.3 IS NOW AVAILABLE FOR DOWNLOAD! ENJOY!
This a great successor to LB Photorealism, of which I was a huge fan. I keep trying to download, but get shoved over to a website that wants me to add things I'm not familiar with onto my computer. If this is one step in getting to your pack, could you please make a small youtube vid for those of us who are not as cloud literate? I really want this in my game, but don't trust places I haven't been without a LOT of research. I've had nearly completed creations stolen off of my computer as part of a network. I can only imagine how easy it is to steal from a cloud. As a creator, you probably understand more than most. Looking forward to what you create next.
PS: If I ever get this downloaded, I'll probably be as addicted to it as I am to Pam's Mods. I never seriously update until Harvestcraft is ready. Have a great year!
Thanks so much for the comment! As for the links that open up before downloading, that's because of adf.ly unfortunately, thats really the only way I can somewhat profit off of my pack. To download it, press the adf.ly link, then wait for the countdown at the top right of the page then click continue to link (I believe it says that, if not something similar) then sometimes an ad will open up in a new page so if that happens you can close it. Mega.co.nz will open up in your main browser and you're ready to download! Just press "Download through browser" and be sure to keep the page open untill it's finished downloading! If you still would like a video let me know and I'll make it
Thanks for the reply. I tried again, and after Adfly, I was still being asked to download Mega Cloud instead of the texture pack. It could just be that I didn't see the texture pack in all of the Mega ads. It happens a LOT with me. I'm an artist, not a computer nerd. Hide and seek is not my favorite computer game. If you don't mind making the vid or taking pictures so I can see what I'm supposed to be looking for, that would be great. Thanks.
Looks Great! but i dont have a good pc : P
Sorry for the late response, here's a screenshot showing you exactly what to click on mega.
Either it's because you're using the shaderpack with it, your pc may not be powerful enough OR you need to install the 64bit version of java rather than the 32bit (64 bit is 100% necessary)
Nicky, Torch shines very little not as much as before, and I would like to disable it. How do I do it? As for the rest, a great texture pack
Thanks alot, no worries! Great review! Thanks
I'm not quite sure as to what you mean. In the newest update I did change the torch texture if that's what your wondering although the light emitted from it is still the same
Hey guys! I'm currently working on the 1.9 textures! The updated pack should be up within 2-3 days!