Very nice! I already edited a lightmap to make the dark areas darker, and now this shader lets me have the bright areas brighter. The range between the two makes the default lighting look like an overcast day by comparison.
Very nice! I already edited a lightmap to make the dark areas darker, and now this shader lets me have the bright areas brighter. The range between the two makes the default lighting look like an overcast day by comparison.
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Curse Premiumoh cool
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Curse Premium
it also uses Default 3D and 3D nature pack-
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Curse Premiumwait... can you link me to those...? and they work with my resource pack?!?!?
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Curse PremiumI deleted a few textures they had because those textures would try to replace default hd ones, but otherwise they work fine
I lost the link for default3d, but 3d nature pack is here
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Curse PremiumThanks
NICE!!!! I give it 5 diamond axes.
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Curse PremiumIs that a good thing?
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Curse Premiumyour daxes need spaces
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Curse Premiumya XD they really do. also I noticed when using Default 3D with Default HD, it messes up the stone...
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Curse PremiumI don't get that
Default hd works much better than faithful with it because it keeps pixel sizes
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Curse PremiumLike for me... some stone blocks are ok, but then others have a new texture..?
Yes, yes it is.
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Curse PremiumI am working on making a water one
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Curse Premiumok cool
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Curse PremiumThat is really not the same thing as what I have done lol
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Curse PremiumYes, it is
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Curse PremiumShould be
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Curse PremiumGlad you like it
Check out these great mods from mod authors of greatness! :
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292078-quiverbow-ranged-weaponry-thought-up-by-steve
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http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1282601-more-swords-mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291094-ganys-surface-miscellaneous-overworld-themed
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286381-nevermine-14-new-dimensions-180-new-mobs-22-bosses