Bad news, guys. In 15w31a, there are no shaders at all. The files are still in the JAR, but I don't see a way to enable them (except for spectating as a mob).
Bad news, guys. In 15w31a, there are no shaders at all. The files are still in the JAR, but I don't see a way to enable them (except for spectating as a mob).
Geez.. I wonder if this is a bug or intentional at this point
So I have a weird problem and cannot seem to fix it...
On 1.8+ with Fast Render off: Everything works
On 1.7-1.7.10 with Fast Render Off or On: My personal texture pack seems to bug out... It is nothing too much. Just that around the crosshair a square box appears and turns the colors inverted. This isn't the case on a few other packs, but others suffer from this as well. Can someone tell me how to fix, if I messed up with the creation of the pack, or if this the first ever occurrence.
But besides that, it's amazing. SOOO much better than shaders
P.S. - I will post screenshots of multiple scenes with different version and packs on to show EXACTLY what I mean
im not quite sure how to get this working, can anyone post a video tutorial, and does this require optifine/ mc patcher? thanks for any help in advanced
im not quite sure how to get this working, can anyone post a video tutorial, and does this require optifine/ mc patcher? thanks for any help in advanced
not sure what you mean, it works correctly, but do you think you can tone down on the bloom just a little, i feel like im blinded everytime i switch it on
not sure what you mean, it works correctly, but do you think you can tone down on the bloom just a little, i feel like im blinded everytime i switch it on
ik, I plan on releasing a less bright version eventually
I've wanted bloom ingame for so many years. I've tried shaders but .. well... the shader developers, and pardon me for being blunt when I say this, they seem to be in some sort of peeing contest to see who can make the most demanding shaders for a computer and are forgetting that most of us don't play this 5+ year old game on a state of the art hyper expensive modern super computer. Pretty much no way to disable things to improve performance without it breaking something else since the shaders are interwoven and work off each other and good luck asking for help.
At the most basic level, Minecraft only really needs something to improve it's crappy lighting. Bloom has been the easiest method of achieving that in other games. Everything else I believe should be secondary and modular in that you can just use what you want instead of bloom,dof,SSAO,procedural gen clouds, hi-res real time shadows, super 3d laser injected reflections.
Some years back, there was a fellow that made a water shader for MC. That was it. Just a shader for water and nothing else. Massive hit. Very popular. Lots of downloads. Why? Because the fps hit was like 2-4 tops. This made it accessible to more people instead of a tiny minority. He stopped updating it and that was that. Now, you have to use a shader with tons of unwanted effects and watch your framerate chug to a crawl on a mid to mid-high range PC.
So I mean it. I love you. You did it. It works. It looks great. n_n
A suggestion though. You should rework your front page. It suggests that this only works with MC 1.8. I think you should clarify which MC versions this can be used on. I almost skipped passed your mod until I on a whim read the comments and you said it works for 1.7.10 and any version with "Super Secret Settings".
I've wanted bloom ingame for so many years. I've tried shaders but .. well... the shader developers, and pardon me for being blunt when I say this, they seem to be in some sort of peeing contest to see who can make the most demanding shaders for a computer and are forgetting that most of us don't play this 5+ year old game on a state of the art hyper expensive modern super computer. Pretty much no way to disable things to improve performance without it breaking something else since the shaders are interwoven and work off each other and good luck asking for help.
At the most basic level, Minecraft only really needs something to improve it's crappy lighting. Bloom has been the easiest method of achieving that in other games. Everything else I believe should be secondary and modular in that you can just use what you want instead of bloom,dof,SSAO,procedural gen clouds, hi-res real time shadows, super 3d laser injected reflections.
Some years back, there was a fellow that made a water shader for MC. That was it. Just a shader for water and nothing else. Massive hit. Very popular. Lots of downloads. Why? Because the fps hit was like 2-4 tops. This made it accessible to more people instead of a tiny minority. He stopped updating it and that was that. Now, you have to use a shader with tons of unwanted effects and watch your framerate chug to a crawl on a mid to mid-high range PC.
So I mean it. I love you. You did it. It works. It looks great. n_n
A suggestion though. You should rework your front page. It suggests that this only works with MC 1.8. I think you should clarify which MC versions this can be used on. I almost skipped passed your mod until I on a whim read the comments and you said it works for 1.7.10 and any version with "Super Secret Settings".
Many thanks again. You made a new fan today. ^^
I have an updated only water shader as well as a only motion blur one if you want it
Whenever I switch perspective, the bloom is suddenly removed. In order to get it back again, I have to re-add it in the resource packs. Is there any way I can fix this, or will I have to wait for an update? :/
Ah, I think it's because switching perspective disables the super secret setting you have on. It does it for all the others, too. I wonder if this is intentional...
Bad news, guys. In 15w31a, there are no shaders at all. The files are still in the JAR, but I don't see a way to enable them (except for spectating as a mob).
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Curse PremiumGeez.. I wonder if this is a bug or intentional at this point
grum says they're coming back
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Curse Premiumok good hahaha
So I have a weird problem and cannot seem to fix it...
On 1.8+ with Fast Render off: Everything works
On 1.7-1.7.10 with Fast Render Off or On: My personal texture pack seems to bug out... It is nothing too much. Just that around the crosshair a square box appears and turns the colors inverted. This isn't the case on a few other packs, but others suffer from this as well. Can someone tell me how to fix, if I messed up with the creation of the pack, or if this the first ever occurrence.
But besides that, it's amazing. SOOO much better than shaders
P.S. - I will post screenshots of multiple scenes with different version and packs on to show EXACTLY what I mean
im not quite sure how to get this working, can anyone post a video tutorial, and does this require optifine/ mc patcher? thanks for any help in advanced
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Curse Premiumhave you clicked on super secret settings?
yes
needed to click it again
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Curse Premiumhmm.. idk does anything happen? black screen?
not sure what you mean, it works correctly, but do you think you can tone down on the bloom just a little, i feel like im blinded everytime i switch it on
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Curse Premiumik, I plan on releasing a less bright version eventually
...I think I've fallen for you.
I've wanted bloom ingame for so many years. I've tried shaders but .. well... the shader developers, and pardon me for being blunt when I say this, they seem to be in some sort of peeing contest to see who can make the most demanding shaders for a computer and are forgetting that most of us don't play this 5+ year old game on a state of the art hyper expensive modern super computer. Pretty much no way to disable things to improve performance without it breaking something else since the shaders are interwoven and work off each other and good luck asking for help.
At the most basic level, Minecraft only really needs something to improve it's crappy lighting. Bloom has been the easiest method of achieving that in other games. Everything else I believe should be secondary and modular in that you can just use what you want instead of bloom,dof,SSAO,procedural gen clouds, hi-res real time shadows, super 3d laser injected reflections.
Some years back, there was a fellow that made a water shader for MC. That was it. Just a shader for water and nothing else. Massive hit. Very popular. Lots of downloads. Why? Because the fps hit was like 2-4 tops. This made it accessible to more people instead of a tiny minority. He stopped updating it and that was that. Now, you have to use a shader with tons of unwanted effects and watch your framerate chug to a crawl on a mid to mid-high range PC.
So I mean it. I love you. You did it. It works. It looks great. n_n
A suggestion though. You should rework your front page. It suggests that this only works with MC 1.8. I think you should clarify which MC versions this can be used on. I almost skipped passed your mod until I on a whim read the comments and you said it works for 1.7.10 and any version with "Super Secret Settings".
Many thanks again. You made a new fan today. ^^
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Curse PremiumI have an updated only water shader as well as a only motion blur one if you want it
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Curse PremiumI have no idea why it would even do that O.o
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Curse PremiumIt may be a bug in general
for me when i click the super secret settings it crashes
maybe it wont work with AMD radeon graphic cards?
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Curse PremiumWorks with mine
I'd be interested in that.