Why do you need to conform to two different standards for color depth with one image? The 32-bit palette (actually a 24-bit palette with an 8-bit alpha channel) contains all of the same colors (and many more) as there are on the 16-bit palette. Just have your image set to use True Color and you'll be fine.
sorry im a bit of a noob. the reason i want 32 and 16 is so that i can add detail to blocks and still keep the feel of vanilla, also i cant figure out how to use "True Color". also thanks for responding
sorry im a bit of a noob. the reason i want 32 and 16 is so that i can add detail to blocks and still keep the feel of vanilla, also i cant figure out how to use "True Color". also thanks for responding
If you want to add more detail, just increase your image's size to 32 pixels wide by 32 pixels high. You can also go higher, just remember to keep them in powers of two (64x64, 128x128, etc.) There's no reason at all to mess with color depth.
Also, it might just be called RGB color. I don't use Paint.net very often, so I have no idea. Really if you create a new image it should default to that since it's what most modern computer monitors use.
lol, i did say i was a noob okay so how do i 32x32 and 16x16 on the same block useing paint.net
The closest you can really get is to make your textures in 16x16, and then resize them to 32x32 using the "nearest neighbor" option. (It might be called something like "no interpolation" in paint.net. Again, don't use that so I'm not sure) Once it's in 32x, add the details you want. It's still a 32x texture, but it looks kind of like a 16x one with some precise detail.
The closest you can really get is to make your textures in 16x16, and then resize them to 32x32 using the "nearest neighbor" option. (It might be called something like "no interpolation" in paint.net. Again, don't use that so I'm not sure) Once it's in 32x, add the details you want. It's still a 32x texture, but it looks kind of like a 16x one with some precise detail.
Cool man thanks, that gives the affect i was wanting
also sorry for the hole 32 bits thing
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ModeratorIf you want to add more detail, just increase your image's size to 32 pixels wide by 32 pixels high. You can also go higher, just remember to keep them in powers of two (64x64, 128x128, etc.) There's no reason at all to mess with color depth.
Also, it might just be called RGB color. I don't use Paint.net very often, so I have no idea. Really if you create a new image it should default to that since it's what most modern computer monitors use.
32-bit and 16-bit are much difference than 32x32 and 16x16, friend.
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ModeratorThe closest you can really get is to make your textures in 16x16, and then resize them to 32x32 using the "nearest neighbor" option. (It might be called something like "no interpolation" in paint.net. Again, don't use that so I'm not sure) Once it's in 32x, add the details you want. It's still a 32x texture, but it looks kind of like a 16x one with some precise detail.
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Curse PremiumCool man thanks, that gives the affect i was wanting
also sorry for the hole 32 bits thing
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Curse PremiumOkay then i wont