This resource pack is based on the original Sega Genesis games in the Sonic the Hedgehog franchise (Sonic the Hedgehog 1, 2, 3, Sonic and Knuckles, and Sonic CD [the good ones :D]).
I've been putting this resource pack together on and off for over two years now for the same reasons as Super Minio Bros; I couldn't find any that fit this theme that were updated and to my liking.
If you are wondering what some of the mobs are meant to look like, check there actual textures. They all have the original sprites placed somewhere in the texture.
MCPATCHER IS REQUIRED! YOU HAVE BEEN WARNED!
Images
...and many more biomes!
...and many more alternate paintings!
I'm assuming that blocks are biome-specific from CTM? If so, that's a marvelous use of it to really give Minecraft the feel of an old-school Sonic game. It'll really feel like traveling to a new area every time you cross a biome line. Very, very cool!
I'm assuming that blocks are biome-specific from CTM? If so, that's a marvelous use of it to really give Minecraft the feel of an old-school Sonic game. It'll really feel like traveling to a new area every time you cross a biome line. Very, very cool!
Yes, biome CTM. This pack is the reason I want biome-specific skyboxes so bad; so that I can add in the actual game backgrounds, too.
Actually, you've reminded me to put in a warning about how stupid everything looks without MCPatcher.
Looks awesome! But the moss on the one side of the ARZ trees looks...odd. The original tileset had them laying on their side so having the moss on the top would make sense~
To be honest, I only used those log sprites because I was running out of ideas for trees
This resource pack is based on the original Sega Genesis games in the Sonic the Hedgehog franchise (Sonic the Hedgehog 1, 2, 3, Sonic and Knuckles, and Sonic CD [the good ones :D]).
I've been putting this resource pack together on and off for over two years now for the same reasons as Super Minio Bros; I couldn't find any that fit this theme that were updated and to my liking.
If you are wondering what some of the mobs are meant to look like, check there actual textures. They all have the original sprites placed somewhere in the texture.
Images
...and many more biomes!
...and many more alternate paintings!
This is a link to this pack's page on the Curse Client.
Credits
Eddo
Techokami
Flare
Divine Insect
Gold Sonic
Rob-Fox
SupaChao
Scott Prower
1001
Sparks
Yawackhary
SkyLights
Snowflake
Jimmy
Dynamix
Goron0000
MFF
Apocalypse
Dolphman
DiabloHead
Sonic Neo
and Bryn2k
Heavy Megatal
HMS
DOMENICO
and MJaller
I'm assuming that blocks are biome-specific from CTM? If so, that's a marvelous use of it to really give Minecraft the feel of an old-school Sonic game. It'll really feel like traveling to a new area every time you cross a biome line. Very, very cool!
Moved on. You can find me on osu!.
Yes, biome CTM. This pack is the reason I want biome-specific skyboxes so bad; so that I can add in the actual game backgrounds, too.
Actually, you've reminded me to put in a warning about how stupid everything looks without MCPatcher.
*Sega Genesis
And, thanks
Because I'm lazy, and I had forgotten about that particular biome completely.
Also, the Mushroom Hill dirt is currently the inside of mushroom blocks.
To be honest, I only used those log sprites because I was running out of ideas for trees
Keep up the good work!