I know this would be a LOT of work, but can you please add some of the sounds from Portal and Portal 2 into the resource pack? This is what it would be like in modded maps: Whenever you get to GLaDOS, her voice lines from the original Portal will play. How does that sound?
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Current avatar: Ralsei from Deltarune.
"Ah yes, the past can hurt. But the way I see it, you can either run from it, or learn from it." -Rafiki
i made a model that makes pistons into panels some time ago, you could use it if you like
Wow, that looks amazing. Only problem i notice is that for 1.7 i have to swap out block textures for the unportable blocks (ocean temple blocks for clay)
Can you make the Portal Gun (Bow) smaller, make the Armor Test Subject Jump Suits, add Atlas & P-Body blocks and make the pumpkin a deactivated version of GLaDOS?
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The models need to be updated for the Combat 1.9 update, as they made some changes to the 3D modeling, most models don't work like the Cores(wool) and the Portal Gun(bow).
(There might be more modeling errors on other resource packs, I only found those errors on Precisely Portal 16x.)
Edit: The Cores only show a missing texture, the Bow is facing the wrong direction.
Sayomi seems to have stopped updating my texture packs (which is understandable as I had also stopped working on it myself due to real life issues XD). So for those looking for a 1.9 version I decided to update the original pack from v 1.7 to v 1.9. Please keep in mind that this update doesn't include whatever changes Sayomi made since he/she took over--I will not use their work without their permission.
Hey! With the new 1.9 blocks, are you planning to add the old aperture aesthetic? You already textured 2 old aperture blocks as carpets, (mesh and metal), but will you add the rest? Thanks!
What about the old aperture blocks? the ones from the 50s/70s/80s. are you going to add those? you already added them as carpets called "mesh" and "metal", so will you be putting them onto blocks?
Yea
i made a model that makes pistons into panels some time ago, you could use it if you like
This resource pack is amazing
I know this would be a LOT of work, but can you please add some of the sounds from Portal and Portal 2 into the resource pack? This is what it would be like in modded maps: Whenever you get to GLaDOS, her voice lines from the original Portal will play. How does that sound?
Current avatar: Ralsei from Deltarune.
When are you gonna update the pack and what will be included?
Wow, that looks amazing. Only problem i notice is that for 1.7 i have to swap out block textures for the unportable blocks (ocean temple blocks for clay)
Can you make the Portal Gun (Bow) smaller, make the Armor Test Subject Jump Suits, add Atlas & P-Body blocks and make the pumpkin a deactivated version of GLaDOS?
I love this resource pack
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2869084-w-i-p-fallout-deadstate-official-beta-release
The models need to be updated for the Combat 1.9 update, as they made some changes to the 3D modeling, most models don't work like the Cores(wool) and the Portal Gun(bow).
(There might be more modeling errors on other resource packs, I only found those errors on Precisely Portal 16x.)
Edit: The Cores only show a missing texture, the Bow is facing the wrong direction.
I have a question, will this be updated to Minecraft version 1.9?
Can you update it to 1.9?
rip modpack
Sayomi seems to have stopped updating my texture packs (which is understandable as I had also stopped working on it myself due to real life issues XD). So for those looking for a 1.9 version I decided to update the original pack from v 1.7 to v 1.9. Please keep in mind that this update doesn't include whatever changes Sayomi made since he/she took over--I will not use their work without their permission.
1.9 versions: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1224634-16x-32x-1-9-x-precisely-portal-and-modified
Hey! With the new 1.9 blocks, are you planning to add the old aperture aesthetic? You already textured 2 old aperture blocks as carpets, (mesh and metal), but will you add the rest? Thanks!
What about the old aperture blocks? the ones from the 50s/70s/80s. are you going to add those? you already added them as carpets called "mesh" and "metal", so will you be putting them onto blocks?
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Curse PremiumWhen will this be updated?
Please check out my mod, Suggestion Mod!