Don't be discouraged, that's just how life works some times, plus, the +1 button is a bit out of the way
Adding to that, not everyone that uses your texture pack may have an account here, and 2,500 DLs is pretty impressive
Don't be discouraged, that's just how life works some times, plus, the +1 button is a bit out of the way
Adding to that, not everyone that uses your texture pack may have an account here, and 2,500 DLs is pretty impressive
Ya, i hear ya there. what version of texture pack were you hoping to get man?
I think x32 would be the best balance, as any higher resolution would undermine the pixilated nature of minecraft, as well as make the most of your animated surfaces
out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
I think x32 would be the best balance, as any higher resolution would undermine the pixilated nature of minecraft, as well as make the most of your animated surfaces
out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
There are no "Animated Models" in this texture pack. recently Karyonix added animated POM to his mod for me. thats how the animated bump mapping came about. Ask the maker of R3D craft to add POM support and Karyonix's shader mod paired with the right shader will do the trick for you.
ah, well that's not going to happen, the guy apparently got super busy, and updates are rare.
Would there be a way for me to patch it myself?
Oh in that case i might be able to put together some normal/ specular maps for it. you can to, just google normal mapping an specular mapping if you think your up for the challange. making quality normal maps and specular maps based on what shader your using will never be an "easy" thing to do. if i do it it will be after i update my 16x16 pack and my 512x512 pack to work with SEUS.
I think x32 would be the best balance, as any higher resolution would undermine the pixilated nature of minecraft, as well as make the most of your animated surfaces
out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
You can definitely see the difference between 32x32 and 64x64. shadows get smoother in the texture.
Hey man, it didn't work for me. What do i have to do? Do i have do modify something inside the shaders or the texture packs? I tried the 512x and the 16x texture, and i think that the 16x texture worked, but the 512x didn't... Please, if you could send me the modified files or a link to a video (because i find one video, but this is the result), or just tell me the steps, i would be greatful.
i have a pack of every resolution in the works. if i release them or not is diffidently up in the air. 2,500 downloads after 16x16-V1.0 release, and only 17 votes up, and a handful of people actually posting in the thread. i work really hard on my stuff and im not about to share with a bunch of ungratefull arseholes. no offense to you directly, im just tired of putting in so much work and not even getting a thank you from the people that use it.
Tis the life of a texture pack artist. People will steal your work, not thank you after you spend hours working, complain when you don't have an update the day after an update, etc.
It is amazing we have as many artists as we do, and on behalf of the community I would like to thank you all for your work. You lot don't get enough credit for the generous work you do.
Tis the life of a texture pack artist. People will steal your work, not thank you after you spend hours working, complain when you don't have an update the day after an update, etc.
It is amazing we have as many artists as we do, and on behalf of the community I would like to thank you all for your work. You lot don't get enough credit for the generous work you do.
Thank you for this^_^ ill do what i can to roll out an update soon. my work with Elite Electronics has me consumed at the moment, but when i do get the chance ill roll out an update. i have been working on a python script to automatically edit SEUS 10.2 for 3D-Craft.
Thank you for this^_^ ill do what i can to roll out an update soon. my work with Elite Electronics has me consumed at the moment, but when i do get the chance ill roll out an update. i have been working on a python script to automatically edit SEUS 10.2 for 3D-Craft.
Hey man, i can't install this. Can you help me please? D:
What problem are you having? do you know how to install a texture pack and shaderpack/shader? also what version of minecraft?
The texture doesn't load... Well, i think it is just to drag the folders and put them in the resource packs and shaderpacks folder, isn't it? I'm using 1.7.10. and my video card is the gtx 970
The texture doesn't load... Well, i think it is just to drag the folders and put them in the resource packs and shaderpacks folder, isn't it? I'm using 1.7.10. and my video card is the gtx 970
No.
Put the resource pack in the resource pack folder. Put the shader pack (for example, sues, but I don't think that supports bump map) in the shader pack folder. Do not put the resource pack in the shaderpack folder.
Put the resource pack in the resource pack folder. Put the shader pack (for example, sues, but I don't think that supports bump map) in the shader pack folder. Do not put the resource pack in the shaderpack folder.
i know men. Look what i got from the 16x, because the 512x i couldn't upload an image. ("The file provided is too large. Please provide a file less than 1 GB." it is 2,5mb :/)
i know men. Look what i got from the 16x, because the 512x i couldn't upload an image. ("The file provided is too large. Please provide a file less than 1 GB." it is 2,5mb :/)
the only full supported shaderpack right now is karyonix's bup-shadow-waving. SEUS needs to be edited heavly to work correctly, like i said in my last post im working on a python script to automatically edit SEUS 10.2 for 3D-Craft compatibility. ill try and get a release out as soon as i get the chance. im currently working on my project with elite eclectronics. im 4844 lines in a script so it might take 3-4 days. here are some images from 3D-Craft 1.1 under 10.2 SEUS^_^
Ok, i think i got it, thanks. It also worked with the Super Shaders, but i couldn't upload a photo with it. I'm using just like you said, your texture (512x) and the bup-shadow-waving. Also, it looks pretty good with the 10.2, hã.
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Ive been editing the packs in the little off time im getting, ill be able to work on these packs more in just a day or so. Expect more info or maybe even some releases soon^_^
Okei first of all: amazing work! seriously, this pack puts minecraft on a completely higher level!
the only problem is (and that's probably the reason why not so many people are contributing in this topic) that only works with the bup-shadow-waving shader, a shader that's it quite bad compared to SEUS... so i have to ask, are you still writing the script to edit SEUS and let it work together with your pack?
Yes i am, still got some other project on my plate right now. So when im done with that i will finish that up for people wanting to use SEUS with my pack. Sorry about the wait also, life can be crazy some times.
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Curse PremiumAdding to that, not everyone that uses your texture pack may have an account here, and 2,500 DLs is pretty impressive
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Curse PremiumYa, i hear ya there. what version of texture pack were you hoping to get man?
out of curiosity, how hard would it be to just include the animations/3D models, and let the textures be taken over by other TPs? as you can tell by my sig, I love the style of R3Dcraft, and incorporating the animated models from this TP would be perfect
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Curse PremiumThere are no "Animated Models" in this texture pack. recently Karyonix added animated POM to his mod for me. thats how the animated bump mapping came about. Ask the maker of R3D craft to add POM support and Karyonix's shader mod paired with the right shader will do the trick for you.
Would there be a way for me to patch it myself?
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Curse PremiumOh in that case i might be able to put together some normal/ specular maps for it. you can to, just google normal mapping an specular mapping if you think your up for the challange. making quality normal maps and specular maps based on what shader your using will never be an "easy" thing to do. if i do it it will be after i update my 16x16 pack and my 512x512 pack to work with SEUS.
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Curse PremiumYou can definitely see the difference between 32x32 and 64x64. shadows get smoother in the texture.
32x32
64x64
Tis the life of a texture pack artist. People will steal your work, not thank you after you spend hours working, complain when you don't have an update the day after an update, etc.
It is amazing we have as many artists as we do, and on behalf of the community I would like to thank you all for your work. You lot don't get enough credit for the generous work you do.
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Curse PremiumThank you for this^_^ ill do what i can to roll out an update soon. my work with Elite Electronics has me consumed at the moment, but when i do get the chance ill roll out an update. i have been working on a python script to automatically edit SEUS 10.2 for 3D-Craft.
Hey man, i can't install this. Can you help me please? D:
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Curse PremiumWhat problem are you having? do you know how to install a texture pack and shaderpack/shader? also what version of minecraft?
The texture doesn't load... Well, i think it is just to drag the folders and put them in the resource packs and shaderpacks folder, isn't it? I'm using 1.7.10. and my video card is the gtx 970
No.
Put the resource pack in the resource pack folder. Put the shader pack (for example, sues, but I don't think that supports bump map) in the shader pack folder. Do not put the resource pack in the shaderpack folder.
i know men. Look what i got from the 16x, because the 512x i couldn't upload an image. ("The file provided is too large. Please provide a file less than 1 GB." it is 2,5mb :/)
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Curse Premiumthe only full supported shaderpack right now is karyonix's bup-shadow-waving. SEUS needs to be edited heavly to work correctly, like i said in my last post im working on a python script to automatically edit SEUS 10.2 for 3D-Craft compatibility. ill try and get a release out as soon as i get the chance. im currently working on my project with elite eclectronics. im 4844 lines in a script so it might take 3-4 days. here are some images from 3D-Craft 1.1 under 10.2 SEUS^_^
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Curse PremiumYes i am, still got some other project on my plate right now. So when im done with that i will finish that up for people wanting to use SEUS with my pack. Sorry about the wait also, life can be crazy some times.