I've been looking through the section on resource packs and there's an inexhaustible supply of "how to make..." and "how to modify...." threads.... all very useful and invaluable in making my own pack(no, not good enough to be released yet - might never be )
What I haven't found is anything that tells me how I add textures to an existing pack to cope with the mods I want to use, rather than having the default textures.
Let's give you an example. The texture pack I've mad can handle the default set of textures only. Say I have a mod pack that gives me extra blocks - ores maybe. Where would these go in the textures folder of the texture pack: would they be added to existing folders or would they live in a separate one?
The exact path you need to add to your pack.zip is the exact path that appears in the mod .jar or .zip. Most mods now place their textures in the assets/modname/textures directory. You need to check. You can open the .jar with your .zip program. Have a peek at where the textures are and then exactly duplicate that path. Works every time.
Hopefully there won't be a clash of names - haven't had a chance to look yet.
If there is, what takes priority - the textures or the mod?
The resource pack will always overwrite the default assets when it's active. This is how it works in vanilla as well: Everything is named the same and in the same folders as vanilla, but the game always chooses the pack over what it loads by default.
This also works for when a mod draws upon the default texture: it'll take the texture from the active resource pack over the vanilla version.
What I haven't found is anything that tells me how I add textures to an existing pack to cope with the mods I want to use, rather than having the default textures.
Let's give you an example. The texture pack I've mad can handle the default set of textures only. Say I have a mod pack that gives me extra blocks - ores maybe. Where would these go in the textures folder of the texture pack: would they be added to existing folders or would they live in a separate one?
Thank you fellow addicts
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Curse PremiumHope this helps
kyct
Hopefully there won't be a clash of names - haven't had a chance to look yet.
If there is, what takes priority - the textures or the mod?
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ModeratorThis also works for when a mod draws upon the default texture: it'll take the texture from the active resource pack over the vanilla version.