Just download the two files (Les Misa+ patch.zip) on page one of this thread and click on the link right below that to take you to Misa's thread. Here, she posted a direct link to her latest pack (stealth update) which includes the other items that I removed from 1.8. That's it....don't use my old 1.8 patch.
Enjoy,
Les
I've noticed that the 2x2 crafting square for the inventory + the box to the right of it is slightly out of line, is it mean't to be like that?
Nope
but the patch is already up to date except for the new polar bear (work in progress) and still working on the skeleton and zombie horses. Other than that, everything else works with 1.10
My next little project is to fix the redstone dust, the cross has some texture overlapping going on, I have a feeling that'll it require a new model to fix the issue
My next little project is to fix the redstone dust, the cross has some texture overlapping going on, I have a feeling that'll it require a new model to fix the issue
Thanks for the Realms texture!
Yeah, I remember messing with the redstone dust a while back and didn't really spend as much time on it as I wanted. If you make a good fix, let me know and I can include it in the patch. Any help is much appreciated!
I'm so relieved that development is still going on for this pack and that I'm not alone in wanting this pack to continue on. So many people now are unaware of this pack's existence and it's a real shame. I have a question regarding the rendering of water when viewed through glass. It gives off a blue glare that is the same color as default water and kinda throws everything off. It must have something to do with changes in the 1.9 rendering system. Any chance you know what could be causing it or have noticed it?
Hmm. I'll take a look at the water. I had to add the color back into the base water since mcpatcher is no longer being updated and it handled that. Without it, the water went to gray....probably much worse then the blue glare.
Well...I took a quick look and don't see it. I did notice panes edges look bad but didn't see any "glare".
Hmm. I'll take a look at the water. I had to add the color back into the base water since mcpatcher is no longer being updated and it handled that. Without it, the water went to gray....probably much worse then the blue glare.
about this, Optifine now supports all the features that mcpatcher once did, including CIT, it has been merged with the Shaders Mod as well.
i've been using optifine and misa's pack together and they work very well
Hmm. I'll take a look at the water. I had to add the color back into the base water since mcpatcher is no longer being updated and it handled that. Without it, the water went to gray....probably much worse then the blue glare.
That is much appreciated. Thanks for all the work you have done to keep this pack up to date.
Do you think it be possible to make an enchantment texture stay still? (I
want to make the edges of one of my swords shine when enchanted, but
only the edges, not the whole sword)
you're probably busy with something else, but, are skeletal horse textures planned now that they've been oficially added to the game?
Yes, I'm planning on adding the skeletal horses and zombie horses. I actually saw the dreaded skeletal riders spawn while I was testing some textures....so yeah, got to get that done
So, there's pretty much only one more quirk I've noticed besides the water through glass bug that's wrong with the patch as it is right now: The slime block model appears to be extremely large when held in the hand and when seen in the inventory.
I've noticed that the 2x2 crafting square for the inventory + the box to the right of it is slightly out of line, is it mean't to be like that?
Arrange the resource packs with the arrows to the order (top to botton):
* Les' Patch for Misa's
* Misa's
* Default
I know right! Gotta quit dragging my feet. We didn't get much time in snapshots, at least not like last time. "Bear" with me, I'll get it done, lol
I'm trying to find where the Realms diamond graphic is located, really annoying having that low res version blinking away
Wow..I never noticed it until now. I looked as well and can't find it. Now I'm annoyed as well..thanks
I found it, or rather I found this, which explains why it wasn't easy to locate, seems bizarre they implemented it in that fashion.
EDIT: I've got mine fixed now, just needed to add some new folders and trial_icon.png
so realms/textures/gui/realms/trial_icon.png and put that under assets next to minecraft folder.
EDIT: Changed image to show menu view
Awesome..thanks. Guess I was a too tired after work. I figured it was some .json file. Ok, back to the polar bear
Nope
but the patch is already up to date except for the new polar bear (work in progress) and still working on the skeleton and zombie horses. Other than that, everything else works with 1.10
My next little project is to fix the redstone dust, the cross has some texture overlapping going on, I have a feeling that'll it require a new model to fix the issue
Thanks for the Realms texture!
Yeah, I remember messing with the redstone dust a while back and didn't really spend as much time on it as I wanted. If you make a good fix, let me know and I can include it in the patch. Any help is much appreciated!
I'm so relieved that development is still going on for this pack and that I'm not alone in wanting this pack to continue on. So many people now are unaware of this pack's existence and it's a real shame. I have a question regarding the rendering of water when viewed through glass. It gives off a blue glare that is the same color as default water and kinda throws everything off. It must have something to do with changes in the 1.9 rendering system. Any chance you know what could be causing it or have noticed it?
Hmm. I'll take a look at the water. I had to add the color back into the base water since mcpatcher is no longer being updated and it handled that. Without it, the water went to gray....probably much worse then the blue glare.
Well...I took a quick look and don't see it. I did notice panes edges look bad but didn't see any "glare".
Maybe a screen shot?
about this, Optifine now supports all the features that mcpatcher once did, including CIT, it has been merged with the Shaders Mod as well.
i've been using optifine and misa's pack together and they work very well
Well said...
That may be, but forcing all users to use bloatware just for getting blue instead of gray water goes way to far.
That is much appreciated. Thanks for all the work you have done to keep this pack up to date.
Hey Les, i wanted to ask you something:
Do you think it be possible to make an enchantment texture stay still? (I
want to make the edges of one of my swords shine when enchanted, but
only the edges, not the whole sword)
you're probably busy with something else, but, are skeletal horse textures planned now that they've been oficially added to the game?
Great work so far by the way
I just checked, and it seems the bug also occurs with Optifine installed, haven't seen any more problems with it so far though, just this one.
Yes, I'm planning on adding the skeletal horses and zombie horses. I actually saw the dreaded skeletal riders spawn while I was testing some textures....so yeah, got to get that done
Almost done with the polar bears
Sneak peak below.
So, there's pretty much only one more quirk I've noticed besides the water through glass bug that's wrong with the patch as it is right now: The slime block model appears to be extremely large when held in the hand and when seen in the inventory.
The Guardian's faces look, odd, to say the least.