You may have noticed I fixed up the OP and a few broken links throughout the thread. You may also have seen the dubious looking claim in the OP of 'over 15,000 downloads'. I agree it sounds silly, but according to mediafire I have that many. It may have to do with spam bots or something of similar irk. Here's the proof:
I also added in a brief section advertising for the server a friend and I run. It's steampunk RP and we're really excited about it, but sadly we haven't had many players on very often. Here's a video I just made for it advertising our upcoming event:
You can find the server here (our Forums) or here (MC forums).
In terms of the texturepack, I'll be releasing the next update when Mojang do theirs, so it might be a while yet.
I also have a bunch of photos to show, experimenting with lighting.
Like I said, you've got way more steampunk atmosphere to your pack than mine, and the lighting is excellent! Way to go, Squid. Still really love that pipe texture.
Glimmar, you really are too kind!
The pipe texture was of course inspired by your own, and I've tried to keep it roughly analogous to your pack so those people wanting a 16x GC pack can have something at least a little bit similar.
Upon arriving in these shores, our expedition was immediately confronted with towering hills behind the gentle coastline. The soil was deemed exceptionally fertile, especially for growing tobacco and sugarcane. As our ship didn't contain the necessary goods to establish a proper colony, some of the crew were left behind with some tools and spare timber, while we returned to port to mount a proper colonial effort.
Here's another million screenshots, organised so they don't clutter everything!
That tank...those textures...a marriage made in heaven!
I just want to go and build tanks now!
It's funny because I bought the complete Warhammer 40,000 Dawn of War series from Steam on sale and was trying out the Game of the Year version this morning, so I already had tanks on the brain.
So tanks for the memory, Squid! (Yeah...the second most terrible pun ever made on the forums in as many minutes. The other was just posted in my thread, but you really don't want to see it! :D)
Ha ha thanks again Glimmar
I was going to post a few more pictures of those tanks but I seem to have forgotten, I'll get onto that soon
The reason I forgot was probably to do with my recent endeavour to improve the weather in my pack. I was playing around with some of the new things in the snapshots when it started raining, and I realised how bad my rain looked and sounded. So I went back and spent a concentrated effort to get it up to shape!
I wanted to implement a fog as part of the rain as per my experiments with my colonial pack. However, as I discovered, MC simply doesn't render rain pixels of a low enough transparency, below about 19. This meant that I had a choice between invisible fog, or blindingly powerful fog, and no subtle shade like I wanted
So in the end I abandoned my fog, and stuck to making to droplets look nice. I also added some nice new clouds to Steamy instead of the garish default white blobs.
Then I braved this weekend's 'rainmageddon' (the newspapers think there's going to be a biblical amount of precipitation this weekend!) with my equipment to record some rain sounds. In the end I'm happy with the more subtle, calmer rain that resulted
I also got some sounds of water and added a new water soundeffect to Steamy as well.
Great work on the rain and clouds, Squid. Definitely adds a lot more atmosphere and the movie works well to show it off. However, I'm really taken by the city shot at the end and that bridge and the pipework. That city of yours is going to be way more impressive in scale and design than my old Newglim.
I'm hoping I'm not going to be stepping on your creative toes if I try to convert one of my existing textures into a pipe block. My green (marble) column is too decorative looking to make for a good pipe, even though it was partly designed for that purpose, but I'm desperate to create some more factory complexes with more industrial looking pipework. Every pic you've showed off with that texture in has made me jealous I don't have a purpose built pipe texture too, so I hope you won't mind if I try to make my own.
The thing is, I'm not sure my 'great wall' will stand up to a concerted attack from those tanks of yours if you choose to go to war on Newglim...I do have some big guns on the parapets though!
Great work on the rain and clouds, Squid. Definitely adds a lot more atmosphere and the movie works well to show it off. However, I'm really taken by the city shot at the end and that bridge and the pipework. That city of yours is going to be way more impressive in scale and design than my old Newglim.
Although I did construct most of the buildings in that city, it's not my own world. I use it for screenshots and videos though because it's so large
The city is 'Irongate' from a server I help run. I haven't been in Newglim yet, but whenever you post a screenshot it shows someplace new, so i suspect your city is massive!
I'm hoping I'm not going to be stepping on your creative toes if I try to convert one of my existing textures into a pipe block. My green (marble) column is too decorative looking to make for a good pipe, even though it was partly designed for that purpose, but I'm desperate to create some more factory complexes with more industrial looking pipework. Every pic you've showed off with that texture in has made me jealous I don't have a purpose built pipe texture too, so I hope you won't mind if I try to make my own.
Ha ha, that's a funny coincidence, because I made my pipes in order to keep our packs somewhat compatible. I really liked your idea of the quartz pipe instead of column so I made my own version
Also, I had to have pipes, as every building in my major influence 'Rise of Legends' has a sprawling network of pipes beneath and inside it!
I couldn't image steampunk without pipes everywhere so I just had to include a pipe texture.
So don't worry about stealing my creative thoughts, they're all recycled anyway
The thing is, I'm not sure my 'great wall' will stand up to a concerted attack from those tanks of yours if you choose to go to war on Newglim...I do have some big guns on the parapets though!
Ha ha!
Here's some more photos to help you judge (plus some more landscapes because I can't stop taking screenshots!)
I did get rather carried away with my quartz pillars, so they ended up looking too decorative and not 'pipey' enough. Something I'm mostly reminded of when I'm forced to use my pack without MCPatcher. My decorative green columns just look over the top in vanilla MC and become totally unusable as pipes. So I want to mostly edit them for none MCPatcher use really. I also have another block in mind for a different sort of pipe, but it will have riveted connections, hence why I was wanting to be polite...and now I see all those ginormous tanks and cannons, I'm rather glad I did go softly softly! I think I need more anti-air weaponry though.
No, Newglim isn't as big as might be supposed, it's more like the set of a US Western movie...looks ok from the front, but it's all flat boards and propped up at the back!
You can never show off enough pics, mate, they're good for showing users and newcomers what the pack can be used for and good for encouraging a texture artist to carry on when that inevitable burned out feeling hits!
Keep up the good work, Squid, I'm certainly getting a lot of inspiration from looking at the city builds, so compliments to yourself and whoever else is involved in designing things.
I did get rather carried away with my quartz pillars, so they ended up looking too decorative and not 'pipey' enough. Something I'm mostly reminded of when I'm forced to use my pack without MCPatcher. My decorative green columns just look over the top in vanilla MC and become totally unusable as pipes. So I want to mostly edit them for none MCPatcher use really. I also have another block in mind for a different sort of pipe, but it will have riveted connections, hence why I was wanting to be polite...and now I see all those ginormous tanks and cannons, I'm rather glad I did go softly softly! I think I need more anti-air weaponry though.
No, Newglim isn't as big as might be supposed, it's more like the set of a US Western movie...looks ok from the front, but it's all flat boards and propped up at the back!
You can never show off enough pics, mate, they're good for showing users and newcomers what the pack can be used for and good for encouraging a texture artist to carry on when that inevitable burned out feeling hits!
Keep up the good work, Squid, I'm certainly getting a lot of inspiration from looking at the city builds, so compliments to yourself and whoever else is involved in designing things.
Thanks again Glimmar
I also had a single player world back in the day where I was building a city using your pack, I think it was called 'Squidpunk' It was also pretty looks only, with train lines that didn't go anywhere etc.
Glad to be of any help too
Well, 1.8 has arrived, and I'm in the process of setting up my new computer >.<
I should have the essential blocks and items done in a few days, but I was hoping to get some GUI's done as well, and that might take longer. Sorry about this, I know I made it seem I was on top of 1.8 and would be ready to release the moment it was, but you know how things suddenly sneak up on you...
All of you 'northern-heisphereers's' or podians I guess will be just in time to use my pack, which has an autumn theme. Here in down under, it's going spring, which means 30oC temps already!
Thanks again Glimmar
I also had a single player world back in the day where I was building a city using your pack, I think it was called 'Squidpunk' It was also pretty looks only, with train lines that didn't go anywhere etc.
Glad to be of any help too
Well, 1.8 has arrived, and I'm in the process of setting up my new computer >.<
I should have the essential blocks and items done in a few days, but I was hoping to get some GUI's done as well, and that might take longer. Sorry about this, I know I made it seem I was on top of 1.8 and would be ready to release the moment it was, but you know how things suddenly sneak up on you...
All of you 'northern-heisphereers's' or podians I guess will be just in time to use my pack, which has an autumn theme. Here in down under, it's going spring, which means 30oC temps already!
Envious of your start of spring...my favorite time of the year! Mind you, now the kids are starting to go back to school after a fairly miserable cloudy summer hols, the sun has finally decided to come out again and we're basking in 20 degrees C temps! You'll probably laugh, but that seems very pleasant and warm to me.
Don't much like autumn though (especially this year as leaves were turning and falling back in the middle of August!), because it brings the winds and I seem to be forever sweeping up leaves until Christmas! Could do with a bit more MC creative control in real life I think.
Envious of your start of spring...my favorite time of the year! Mind you, now the kids are starting to go back to school after a fairly miserable cloudy summer hols, the sun has finally decided to come out again and we're basking in 20 degrees C temps! You'll probably laugh, but that seems very pleasant and warm to me.
Don't much like autumn though (especially this year as leaves were turning and falling back in the middle of August!), because it brings the winds and I seem to be forever sweeping up leaves until Christmas! Could do with a bit more MC creative control in real life I think.
See I prefer autumn because here the temperatures are closer to your beautiful 20o! Spring and summer are just too hot here.
Also we don't really have many deciduous trees here, and so everything is generally green and cool after the summer rains. Right now everything is brown, dead and dry as it doesn't really rain in winter, and it's starting to heat up way too quickly for my liking
Anyway I spent the last few hours working through some doors, but it's too late for me to get any screen shots yet I'm generally sticking to the default MC styling so that the opaque doors remain opaque and those with windows keep them. Except pictures tomorrow!
I know this sounds really bad, but more stuff has come up
I managed to get a crappy slime block churned out, but I'm not really happy with it. My doors are still unpolished, so I don't want to show them yet. I won't make any more promises I apparently can't keep, so the next Steamy update will happen 'soon'.
All the new stuff is hanging very well together, Squid! Bravo!!
I'm looking forward to discovering what the above textures in the pics above relate to...by way of the new 1.8 textures I mean. Those doors need no explanation though, they're looking to cover a nice range of uses for sure. Love 'em!
Haha! I've just figured from a single blue drop of water that what I thought might be the new slime block is actually the wet and dry sponge! Looks excellent.
All the new stuff is hanging very well together, Squid! Bravo!!
I'm looking forward to discovering what the above textures in the pics above relate to...by way of the new 1.8 textures I mean. Those doors need no explanation though, they're looking to cover a nice range of uses for sure. Love 'em!
Haha! I've just figured from a single blue drop of water that what I thought might be the new slime block is actually the wet and dry sponge! Looks excellent.
Thanks Glimmar
Paint.net recently updated and they changed the method transparent brushes draw in to be like in photoshop. Say if you had a black brush on 50% transparency, previously, you could click and hold and as you drew over the same area it got darker. Now, it will only apply one 'coat' per click, so you can't paint more then one 'layer' at a time. It's a smallish thing, but it threw me out for a while, and I still haven't quite got the hang of it. The new brick's I've done and the doors have a little less 'grit' then usual because of this.
It's nice to hear you think everything still looks in place
The three bands of stone are simply granite, andersite and diorite. In my opinion, the default smooth versions of these stones are not very useful, so I made mine into bricks for building castles/forts/streets/palaces etc.
For the sponge I had in mind some sort of water retention tank, which has open grilles to let water in, and then closes up when full.
I can't wait to see how you've tackled these blocks Glim
Thanks Glimmar
Paint.net recently updated and they changed the method transparent brushes draw in to be like in photoshop. Say if you had a black brush on 50% transparency, previously, you could click and hold and as you drew over the same area it got darker. Now, it will only apply one 'coat' per click, so you can't paint more then one 'layer' at a time. It's a smallish thing, but it threw me out for a while, and I still haven't quite got the hang of it. The new brick's I've done and the doors have a little less 'grit' then usual because of this.
It's nice to hear you think everything still looks in place
The three bands of stone are simply granite, andersite and diorite. In my opinion, the default smooth versions of these stones are not very useful, so I made mine into bricks for building castles/forts/streets/palaces etc.
For the sponge I had in mind some sort of water retention tank, which has open grilles to let water in, and then closes up when full.
I can't wait to see how you've tackled these blocks Glim
That's a really neat idea for the sponge!
Also, I like what you've done for the new stone textures. I'm still in a quandary as to what to do for my smooth stone, but i completely agree that making them just blocks, which I might end up doing to begin with out of frustration, is a bit limiting.
I know what you mean with regard to a favourite graphics editor, any little changes can take a long time to adapt to. I've still not upgraded to the latest version of Gimp, even though it has lots of new bells and whistles, I just can't easily find and do things I could naturally do before...and there never seems to be the time to relax and get to grips with it! So good luck with Paint.net.
I've just been messing with your pack and it works extremely well with all the 1.8 stuff in the temporary 1.8 world I'm testing stuff in. I wasn't absolutely sure whether your slime block is spring thing or bellows, what's the idea behind it?
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You may have noticed I fixed up the OP and a few broken links throughout the thread. You may also have seen the dubious looking claim in the OP of 'over 15,000 downloads'. I agree it sounds silly, but according to mediafire I have that many. It may have to do with spam bots or something of similar irk. Here's the proof:
I also added in a brief section advertising for the server a friend and I run. It's steampunk RP and we're really excited about it, but sadly we haven't had many players on very often. Here's a video I just made for it advertising our upcoming event:
You can find the server here (our Forums) or here (MC forums).
In terms of the texturepack, I'll be releasing the next update when Mojang do theirs, so it might be a while yet.
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Curse PremiumLike I said, you've got way more steampunk atmosphere to your pack than mine, and the lighting is excellent! Way to go, Squid. Still really love that pipe texture.
The pipe texture was of course inspired by your own, and I've tried to keep it roughly analogous to your pack so those people wanting a 16x GC pack can have something at least a little bit similar.
Upon arriving in these shores, our expedition was immediately confronted with towering hills behind the gentle coastline. The soil was deemed exceptionally fertile, especially for growing tobacco and sugarcane. As our ship didn't contain the necessary goods to establish a proper colony, some of the crew were left behind with some tools and spare timber, while we returned to port to mount a proper colonial effort.
Here's another million screenshots, organised so they don't clutter everything!
Aerodrome
Landscapes
The City
Villages
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Curse PremiumI just want to go and build tanks now!
It's funny because I bought the complete Warhammer 40,000 Dawn of War series from Steam on sale and was trying out the Game of the Year version this morning, so I already had tanks on the brain.
So tanks for the memory, Squid! (Yeah...the second most terrible pun ever made on the forums in as many minutes. The other was just posted in my thread, but you really don't want to see it! :D)
I was going to post a few more pictures of those tanks but I seem to have forgotten, I'll get onto that soon
The reason I forgot was probably to do with my recent endeavour to improve the weather in my pack. I was playing around with some of the new things in the snapshots when it started raining, and I realised how bad my rain looked and sounded. So I went back and spent a concentrated effort to get it up to shape!
I wanted to implement a fog as part of the rain as per my experiments with my colonial pack. However, as I discovered, MC simply doesn't render rain pixels of a low enough transparency, below about 19. This meant that I had a choice between invisible fog, or blindingly powerful fog, and no subtle shade like I wanted
So in the end I abandoned my fog, and stuck to making to droplets look nice. I also added some nice new clouds to Steamy instead of the garish default white blobs.
Then I braved this weekend's 'rainmageddon' (the newspapers think there's going to be a biblical amount of precipitation this weekend!) with my equipment to record some rain sounds. In the end I'm happy with the more subtle, calmer rain that resulted
I also got some sounds of water and added a new water soundeffect to Steamy as well.
Here's some picture:
Also some Mesa I found while exploring
Here's a video:
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Curse PremiumI'm hoping I'm not going to be stepping on your creative toes if I try to convert one of my existing textures into a pipe block. My green (marble) column is too decorative looking to make for a good pipe, even though it was partly designed for that purpose, but I'm desperate to create some more factory complexes with more industrial looking pipework. Every pic you've showed off with that texture in has made me jealous I don't have a purpose built pipe texture too, so I hope you won't mind if I try to make my own.
The thing is, I'm not sure my 'great wall' will stand up to a concerted attack from those tanks of yours if you choose to go to war on Newglim...I do have some big guns on the parapets though!
Although I did construct most of the buildings in that city, it's not my own world. I use it for screenshots and videos though because it's so large
The city is 'Irongate' from a server I help run. I haven't been in Newglim yet, but whenever you post a screenshot it shows someplace new, so i suspect your city is massive!
Ha ha, that's a funny coincidence, because I made my pipes in order to keep our packs somewhat compatible. I really liked your idea of the quartz pipe instead of column so I made my own version
Also, I had to have pipes, as every building in my major influence 'Rise of Legends' has a sprawling network of pipes beneath and inside it!
So don't worry about stealing my creative thoughts, they're all recycled anyway
Ha ha!
Here's some more photos to help you judge (plus some more landscapes because I can't stop taking screenshots!)
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Curse PremiumI did get rather carried away with my quartz pillars, so they ended up looking too decorative and not 'pipey' enough. Something I'm mostly reminded of when I'm forced to use my pack without MCPatcher. My decorative green columns just look over the top in vanilla MC and become totally unusable as pipes. So I want to mostly edit them for none MCPatcher use really. I also have another block in mind for a different sort of pipe, but it will have riveted connections, hence why I was wanting to be polite...and now I see all those ginormous tanks and cannons, I'm rather glad I did go softly softly!
No, Newglim isn't as big as might be supposed, it's more like the set of a US Western movie...looks ok from the front, but it's all flat boards and propped up at the back!
You can never show off enough pics, mate, they're good for showing users and newcomers what the pack can be used for and good for encouraging a texture artist to carry on when that inevitable burned out feeling hits!
Keep up the good work, Squid, I'm certainly getting a lot of inspiration from looking at the city builds, so compliments to yourself and whoever else is involved in designing things.
Thanks again Glimmar
I also had a single player world back in the day where I was building a city using your pack, I think it was called 'Squidpunk'
Glad to be of any help too
Well, 1.8 has arrived, and I'm in the process of setting up my new computer >.<
I should have the essential blocks and items done in a few days, but I was hoping to get some GUI's done as well, and that might take longer. Sorry about this, I know I made it seem I was on top of 1.8 and would be ready to release the moment it was, but you know how things suddenly sneak up on you...
All of you 'northern-heisphereers's' or podians I guess will be just in time to use my pack, which has an autumn theme. Here in down under, it's going spring, which means 30oC temps already!
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Curse PremiumEnvious of your start of spring...my favorite time of the year! Mind you, now the kids are starting to go back to school after a fairly miserable cloudy summer hols, the sun has finally decided to come out again and we're basking in 20 degrees C temps! You'll probably laugh, but that seems very pleasant and warm to me.
Don't much like autumn though (especially this year as leaves were turning and falling back in the middle of August!), because it brings the winds and I seem to be forever sweeping up leaves until Christmas!
See I prefer autumn because here the temperatures are closer to your beautiful 20o! Spring and summer are just too hot here.
Also we don't really have many deciduous trees here, and so everything is generally green and cool after the summer rains. Right now everything is brown, dead and dry as it doesn't really rain in winter, and it's starting to heat up way too quickly for my liking
Anyway I spent the last few hours working through some doors, but it's too late for me to get any screen shots yet
I managed to get a crappy slime block churned out, but I'm not really happy with it. My doors are still unpolished, so I don't want to show them yet. I won't make any more promises I apparently can't keep, so the next Steamy update will happen 'soon'.
Here are the underwater blocks:
Some doors:
Underwater blocks in use:
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Curse PremiumHere's some screens of the new stuff:
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Curse PremiumI'm looking forward to discovering what the above textures in the pics above relate to...by way of the new 1.8 textures I mean. Those doors need no explanation though, they're looking to cover a nice range of uses for sure. Love 'em!
Haha! I've just figured from a single blue drop of water that what I thought might be the new slime block is actually the wet and dry sponge! Looks excellent.
Thank you very much
Thanks Glimmar
Paint.net recently updated and they changed the method transparent brushes draw in to be like in photoshop. Say if you had a black brush on 50% transparency, previously, you could click and hold and as you drew over the same area it got darker. Now, it will only apply one 'coat' per click, so you can't paint more then one 'layer' at a time. It's a smallish thing, but it threw me out for a while, and I still haven't quite got the hang of it. The new brick's I've done and the doors have a little less 'grit' then usual because of this.
It's nice to hear you think everything still looks in place
The three bands of stone are simply granite, andersite and diorite. In my opinion, the default smooth versions of these stones are not very useful, so I made mine into bricks for building castles/forts/streets/palaces etc.
For the sponge I had in mind some sort of water retention tank, which has open grilles to let water in, and then closes up when full.
I can't wait to see how you've tackled these blocks Glim
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Curse PremiumThat's a really neat idea for the sponge!
Also, I like what you've done for the new stone textures. I'm still in a quandary as to what to do for my smooth stone, but i completely agree that making them just blocks, which I might end up doing to begin with out of frustration, is a bit limiting.
I know what you mean with regard to a favourite graphics editor, any little changes can take a long time to adapt to. I've still not upgraded to the latest version of Gimp, even though it has lots of new bells and whistles, I just can't easily find and do things I could naturally do before...and there never seems to be the time to relax and get to grips with it! So good luck with Paint.net.
I've just been messing with your pack and it works extremely well with all the 1.8 stuff in the temporary 1.8 world I'm testing stuff in. I wasn't absolutely sure whether your slime block is spring thing or bellows, what's the idea behind it?